Sylrae
First Post
Valid points.To me, your preferences do count, but frequenlty the problem in this situation is that both of your are, in effect, short-changing yourselves. The preference is too vague to be realized, and often not paying sufficient attention to the potential or even probable consequences of seeking it.
I'll try to be specific: I want the mechanics to match the fluff. If my power works because I'm angry, it should work whenever I'm angry. If I'm tripping someone, I should be able to trip them well: Whenever they aren't sitting or laying down. If I'm punching someone in the face, I should be able to do it any time they're in reach of my fist.
If we're using Vancian Magic, then I want the fluff to match that: The reason you can only do it so many times per day is because you store it in your mind, and casting the spell removes the knowledge of the magic from your brain.
If we're not using that sort of fluff, then I don't want that sort of crunch.
For a "4e Powers" justification, you'd need something like: I can swing my sword normally as much as I want, but I can only shoot lasers with it 3 times per encounter. Why? It only holds 3 shots. Blame the laser battery. How do I charge it? the fight ends. What happens when the fight ends that might recharge the ability?
Is it a flat amount of time without use?
Is it putting it back in the sheath? - (why cant you just sheathe it and redraw it to recharge it then)?
Does it drink the souls of your enemies? - why can't you keep it charged by killing stuff faster? What if Combat ends and you didnt kill anything with it?
Etc. Its hard to justify those mechanics with any explanation. Its vancian-esque limits applied to (often completely mundane) tasks.
It sounds like you're describing an AoO. Or taking a 5 ft. step as part of an AoO to block his path, or something. If thats not what you mean, could you clarify? What are you looking for that's missing here?You know what used to kill immersion for me? Having heavily armored warriors that have no mechanical means to punish monsters that blithely run by them to smack their robed wizard pal. Oh, well I often just had the monster act like they ought to act given the "reality" of the situation, not how the game said it worked. So understand the idea that the mechanics not fitting the reality of the widget in question can be annoying. But having had to wait almost 30 years to get a version of D&D that effectively addressed my annoyance in this regard, I'm well aware that what people say they want in general and what they mean in particular is not always as closely linked as it first appears.![]()