Argyle King
Legend
Did Legends & Lore ever publish the vote results of the 'Nod to realism' poll?
I've been curious about that too.
Did Legends & Lore ever publish the vote results of the 'Nod to realism' poll?
No, it's definitely been the contention of people in this thread that the desire for verisimilitude is nonsense and should be abandoned wholesale. And that if rules present people with moments that break their immersion, the problem is with the people and not rules.
If you play through, say, the Keep on the Borderlands with Basic D&D, 3E, 4E, and GURPS Fantasy, the higher-level themes of the game won't change, but it will feel like a different game each time.Nothing on the micro level changes the higher level theme of the game. It's still swords & sorcery with big flying lizards with weapons, armor, spells, tavernkeepers, treasure, etc.
You still stand by that? Any perceived "lack of immersion" is on the part of the player?Any perceived "lack of immersion" is on the part of the player...
Propaganda is not magic. It is powerful, but limited in what it can do, and how it can do it. It is much easier to move people in some directions than others.Why else do you think trillions of any money unit you care to imagine are spent on advertising and marketing every year?
One could argue that was approach taken by 4e, and the one that has generated the most ire from the old guard.Instead of putting the metagame restrictions in to dumb down wizards, we could expand the abilities of the non-magic guys. Make them a little more like batman or ironman at the higher levels. No big power boost in attacking, but a huge boost in ability to handle problems in other ways.
You still stand by that? Any perceived "lack of immersion" is on the part of the player?
And if you and those same other people can imagine things better or worse with another game, that's on the game.If you can't imagine it and other people can, that's on you.
I suspect that more likely than not, the other people are not imagining it all, or just shallowly, or their tolerance limits are high, or their expectations are low. Then there's a very small minority, I think, that is actually more imaginative and creative and genuinely is able to imagine something genuinely satisfying that suspends disbelief for them. But I think you're flat wrong or overly simplistic to imply that a subjectively high tolerance level for suspension of disbelief -- regardless of context -- is objectively some sort of virtue.Yes, it's a game of imagination. If you can't imagine it and other people can, that's on you.
I had a conversation with Ellen Datlow who edits SF and Fantasy novels for living and this subject came up. She said one of the major flaws she would see in a lot of fantasy novels is that the writer thought just because it was a fantasy anything could happen. That there were no rules and no realism.
Every world needs rules on how things work. If you present it right people will willing suspend their disbelief as long as you don't do anything to break it.
What Herschel is missing (and many others do as well) is that when you have the fantastic as the defining element of your fictional work, it actually helps to be more realistic rather than less.
And by realistic I mean in keeping with people's expectations about the fiction as well as the normal world. Remaining plausible.