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Gnorc
Medium Humanoid
Hit Dice: 1d8+1 (5hp)
Initiative: +0 (+0 Dex, +0 Improved Initiative)
Speed: 30ft.
AC: 13 (+0 size,+0 Dex, +1 natural, +2 leather), touch 10, flat-footed 13
Attacks: Bite +1 (+0 Base, +1 Str, +0 size) melee; or gnorc axe +1
Damage: Bite 1d2+1; gnorc axe 1d12+1
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Qualities: Gnorc traits
Saves: Fort +3, Ref +0, Will +0
Abilities: Str 12, Dex 10, Con 12, Int 8, Wis 10, Cha 8
Skills: Spot +1
Feats: Alertness
Climate/Terrain: Any temperate or warm land (and see below)
Organization: Solitary, family (2-3 plus 50% chance of 1-2 noncombatants), gang (4-9), or band (10-100 plus 2-20 noncombatants).
Challenge Rating: 0.5
Treasure: Standard (and see below)
Alignment: Often evil (any)
Advancement: By character class

Note: All statistics assume that the character rolled a natural 10 on each ability score.

Gnorcs are the results of crossbreeding between orcs and gnolls. The orcs often do so purposefully.
The gnorc resembles an orc with thickyellow fur with brown spots and a doglike head. Orcs
hold the gnorcs in some respect due to their natural weapons and thick hide, while gnolls drive gnorcs before them in battle as shock troops.
COMBAT
If armed, the gnorc charges into battle and cleaves its opponents to shreds. A gnorc's beak-like axe is a dreadful weapon (treat it as a greataxe in all ways). If unarmed, gnorcs will bite.
Gnorc Traits:
- +2 Str, +2 Con, -2 Int, -2 Cha
- +2 racial bonus to Spot and Listen checks
- Gnorcs have the Swim skill for free at 1 rank, plus 1 rank per 5 levels
- Bite attack for 1d2 points of damage
- Natural armor +1

GNORC CHARACTERS
Gnorcs' favored class is fighter. Most gnorc leaders are fighters.

WINTER GNORCS
Winter gnorcs live in any cold land and have white fur with black spots.

Winter Gnorc Traits (in addition to standard gnorc traits):
-+2 additional to Con and Str (stacks with gnorc bonuses)
-+2 additional to Spot
-+1 additional to natural armor
-ECL +1
 

Krishnath

First Post
Nice one Khisanth, although it should have a LA of +1 due to it's skill bonuses and natural armor. The Winter Gnorc's LA would be +2.

But I like it :D
 


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