Bringing back old product lines as one-shot books

Everyone keeps talking about "one book settings", but I'd like to suggest a single book for all settings. Let's call it Campaign Classics (real original, huh?). It's a single hardcover book that retails for $39.95. In this single 300-page tome, a large number (6-8) of the old campaign settings are covered.

Let's pick the following: Dark Sun, Planescape, Birthright, Al-Qadim, Spelljammer, and Mystara. This means that we can devote an average of 40-50 pages to each campaign setting, allowing us to cover how races, classes, skills and spells are different in each, while only including how stats may change. Each setting is only allowed to introduce (or stat up) two new races and classes. A section containing the requisite four to six prestige classes unique to the setting is appropriate, as well as a section discussing how running this setting is different than the core setting (ala the first section in Eberron).

Next we'll choose a single core region (city, country, location) to detail where these campaigns may be based, but we'll go on to provide a few pages providing brief descriptions of the surrounding areas to allow for DM customizability. Of course, we'll need a few setting specific monsters (maybe 8) and finally, if we can produce the room, we'll include a rather short adventure (6 pages max), that introduces the players to the flavor of the setting in a very specific way.

As a bonus, rather than providing web support for the product, as WotC typically does, we'll place a link to the old electronic editions sold on RPGNow, that can be purchased for a discount, to intice people to use this material, while at the same time generating some additional revenue (I'm assuming WotC gets some revenue fromt eh sale of those PDF's).

Now, you have to ask yourselves, especially those of you who like only Dark Sun, or only Planescape, or maybe just Birthright and Mystara, would you pay $40.00 to have this product? I would. In fact, I'd prefer it this way, as opposed to a single 256 page book detailing a whole campaign setting. I think this format is the only way to go if WotC choose to pursue old campaign settings, as it eliminates the multiple "start up cost" for them, appeals to the nostalgic fans, and provides some alternatives to players while not detracting from their core settings, any more than Ghostwalk did.
 

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CarpBrain said:
Everyone keeps talking about "one book settings", but I'd like to suggest a single book for all settings. Let's call it Campaign Classics (real original, huh?). It's a single hardcover book that retails for $39.95. In this single 300-page tome, a large number (6-8) of the old campaign settings are covered.
I might buy this if it comes to that, but I'd much rather see one book per campaign setting. The 40-50 pages you mention per setting would, in my opinion, not be enough to do any of the settings justice.

I want to see Dark Sun, Al-Qadim, Planescape, and Spelljammer return as fully-supported campaign settings. Since I realize that the chance of that happening is slim to none, I'll settle for one book a la Oriental Adventures for them (but possibly with less rules and more setting). Your suggestion just provides a watered-down version of the settings, and that's not going to make anyone happy.
 

actually, an "Arabian Adventures" book as opposed to an "Al-Qadim" book might work. it would be like the "Oriental Adventures" as opposed to "Kara-Tur" that we got with 3E - you could always adapt Al-Qadim using such a book. i'm sure plenty of people used the OA rules to play Kara-Tur rather than Rokugan.
 

The way I'd like to see a "one shot" setting from WotC is if they publish the core book and the license the property to a 3rd party publisher, ala Dragonlance.

I mean, it would be nice if Dark Sun 3E was released by WotC, but it would be much nicer if Dark Sun 3E was released, and then, say, for example, Fantasy Flight Games was licensed to do Dark Sun adventures and supplements.

But don't worry, everyone. As soon as I win $100 million in the lottery, I'll be buying D&D, and then we'll create The Planescape Encyclopedia: 30 320-page volumes covering the entire great wheel. ;)
 

DaveMage said:
But don't worry, everyone. As soon as I win $100 million in the lottery, I'll be buying D&D, and then we'll create The Planescape Encyclopedia: 30 320-page volumes covering the entire great wheel. ;)
By my calculations, you come up 9 volumes short.

17 outer planes, 4 elemental planes, 4 para-elemental planes, 8 quasi-elemental planes, 2 energy planes, the astral, the ethereal, and Sigil.

YOU ROOINED TEH SETTING!!!!1!1!!eleven
 

9 Volumes of adventures, baby!!!

Edit - oh, you mean the other direction. Hmmm...

The para- and quasi- planes each get 1 book. :)
 
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CarpBrain said:
Now, you have to ask yourselves, especially those of you who like only Dark Sun, or only Planescape, or maybe just Birthright and Mystara, would you pay $40.00 to have this product? I would. In fact, I'd prefer it this way, as opposed to a single 256 page book detailing a whole campaign setting. I think this format is the only way to go if WotC choose to pursue old campaign settings, as it eliminates the multiple "start up cost" for them, appeals to the nostalgic fans, and provides some alternatives to players while not detracting from their core settings, any more than Ghostwalk did.
Not a bad suggestion but I'd rather have one book for each. Maybe 64 pages for some of the smaller settings? There would be a lot of waste per book if we only were interested in a couple of them.
 

Well, though the "campaign classics" book seems viable, though I wonder if treating the settings in a sort of mini-campaign method (like the stuff in Polyhedron/Dungeon issues past) may work as well (though not quite the thorough treatment that some may like to see for the setting).

Ideally, I'd really like to see a treatment of Lankhmar for 3.5 D&D--but then again, that's just me (& maybe a few other folks).

But, OTOH, I think what I'd really like to see is a new campaign setting from WotC that uses some of the optional rules from UA (like generic classes, gestalt classes, the environmental-variant races instead of just core races, flaws & traits, contacts, metamagic spell components, etc.). I'd like to see what they could pull off with this sort of campaign world.
 

Kamikaze Midget said:
If they were to do this, I'd have them disregard the hardcore fans, but that simultaneously would alienate the base of people most likely to buy it. The reason I'd have them disregard the hardcore fans is because the hardcore fans are going to demand a much stricter adherence to the rules and mechanics of the setting that remains true to it's 2e or earlier (and likely deeply flawed ;)) incarnation than to the playability and appeal of the setting done with the 3.5e rules firmly in mind.

I don't think they would alienate that many people. Those who might be alienated may be the most vocal group of hardcore fans, but there are plenty more out there. I am personally thoroughly disgusted with the spellpoint-mages (psions) in 3e, but if I were to run a Dark Sun game, I'd accept them as a necessary evil or rewrite the rules. But I would still benefit from the 3e update to everything else. Same goes for the way Defiler/Preservers have been handled by the Dark Sun 3e team (athas.org).
 

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