BelgarathTAO
First Post
Judas said:
Weight:
A weapons weight is actually what should ultimately determine weapons speed, not size. A 6' Bo staff is a very quick weapon that in DnD "got the shaft" in game terms. TWF IMHO, should not apply to a Staff, and all other double weapons should be removed completely. Take a staff made of wood and a identical sized staff made from made from metal (Such as a pipe) and try swinging them around. The two weapons are identical in size, yet the wood staff is quick, and the metal is slow.
I did orignally look at weight, but that number by itself varies by too much to be used, and I was really trying to avoid some formula to convert weapon weight into speed factor, and I also didn't want to come up with a new stat for every weapon like 2nd edition.
Judas said:
Strength:
A characters strength then alters the relative weight of the weapon. Different fighting styles with the same weapon could change the weapon speed. Doubling up on a longsword would give you a faster reaction with the weapon than fighting with the same sword and a shield. Fighting with a staff, using both ends to attack can be faster than swinging the same staff like a club.
I think STR is already represented by its bonus to hit and damage.
Judas said:
There's even your dexterity which gives you a higher degree of control as your wepon gets lighter. There's just too much "weapon math" to be done to make the game fast and enjoyable. Added realism just slows down game play (for the most part)..
Again, this is already a factor in your init, so it is already covered. The only missing element that I was trying to fit in was weapon size.
I do agree that we will never get to truely simulate a combat experience, but I do think this will bring us one step closer than the existing rules do.
Belgarath the Ancient One