BrOp's Age of Worms Adventure Path (OOC)

Bront

The man with the probe
NP, but anyone willing to join me in that is welcome. Zan is a nerdy guy who is fixated on testing his limits, so he likes to explore and learn a lot. He went to Sharn to study magic with some Changelings, and is coming back now to meet his friends.

He's also open about being a changeling. He likely is usually in his natural form.

Anyone else want in on the early friends background, we can work it out togeather (Or I can even help write it for you all, I'm adaptable).
 

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Captain Tagon

First Post
Fleshing out my idea more, especially since the Complete Books are allowed, I'm thinking either a scout or a ranger, going to pick up some Sorcerer later to get one of the fighter/mage PrC's later but still not sure which one.

Could work him in either with Bront's background idea or my other one was he was travelling with his mentor and they were ambushed near the town. The mentor died but my character managed to get away and make it to Diamond Lake.
 

D20Dazza

Explorer
Hi all,

Bront, it seems a natural for my Artificer to have had something to do with Zan.

My guy has been working for the local magewright since the end of the war. He was won in a card game and put to work as a labourer. Slowly, as he has intereacted with the Warforged, the Magewright has come to reverse his opinion that Warforged are just items to be used. The Warforged has shown some apptitude and a thrist for knowledge and the Magewright has slowly come to appreciate that he is a sentient being and does not deserve enslavement. The Magewright has sponsored the Warforged as an apprentice Artificer. Zan would know the Warforged from previous interactions with the Magewright and may even be pleasantly surprised to see that the Warforged has broken the shackles somewhat.

Or something like that anyway. I'll see about getting the PC developed and posted tonight.

Cheers

Daz
 

Branding Opportunity said:
I'd allow a warlock, but we'd have to work him/her into the setting a bit. I haven't completely decided where a warlock would draw his powers from in Eberron.
Actually, I just remembered that Keith Baker wrote an article in the most recent issue of Dragon magazine (#332) which specifically links warlocks in Eberron to the Cult of the Dragon Below. Dangerous stuff :]
 

Bront

The man with the probe
Cool Daz. I'd probably spend time bouncing things off the warforged, magical theories, and what not, staying up till the middle of the night, because you never sleep ;) He probably did the cool toy to good friend thing pretty quickly (Kids do that). Maybe Zan accidently blew up the Magewrite's shop once to many times ;)
 

D20Dazza

Explorer
Speaking of toys, I'm thinking the Warforged might have begun showing the Magewright his worth by making little magical toys for the local lads and lasses. Might be a connection we can exploit with all the PCs. The Warforged, starting off as a curiosity soon came to mean much to the children of Diamond Lake. Being a softy at heart he would shower them with his small toys.
 


Candide

First Post
In the aformentioned Dragon Magazine Article, Warlocks draw their power from Xoriat, the realm of madness. Their damage reduction can be overcome by weapons made of Byeshk, instead of Cold Iron.



I was thinking of playing a Kalashtar Monk, and multiclassing with Psion(Egoist, or Telepath). His parents moved to Diamond Lake to live a simple small life. My character, being still quite young wishes to see things outside the village. This is in stark contrast to his teachings (adventure? fortune? a monk craves not these things).

Bront, I'd love to collaborate with you on character backgrounds. The best friends idea is interesting to me. I'd like to see your Changeling more than your Dwarf idea. The idea of testing one's body is sort of what I was thinking too. However, my Kalashtar would try to see how much his body and mind could take(or dish out)
 
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Someone

Adventurer
I don´t really mind if the warlock´s power comes from Xoriat, Khyber, the Great Cthulhu, midichlorians, or other dark and terrible power.
After all, in the standard description it comes from fiendish pacts, and it doesn´t invalidate them to be in the same party as a paladin/cleric of Heironeus. From my point of view, it´s not so relevant once we assume the power´s origin is nasty and generally disgusting. Why should we have to define it when it could be kept as an ace in the DM´s hole?

Anyway, here´s my character. And if you don´t like it, I have more.

Code:
Name: Rial
Class: Warlock
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Neutral
Deity: Doesn´t really care.

Str: 10 +0 ( 2p.)     Level: 1         XP: 0
Dex: 14 +2 ( 6p.)     BAB:  +0         HP: 8 (6+2Con)
Con: 14 +2 ( 6p.)     Grapple: +0      Dmg Red: -/-
Int: 14 +2 ( 6p.)     Speed: 30'       Spell Res: -
Wis: 10 +0 ( 2p.)     Init:  +2        Spell Save: -
Cha: 16 +3 (10p.)     ACP:   +0        Spell Fail: -

                Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +2    +0     +2    0    +0    +0     14
Touch: 12          Flatfooted: 12

                         Base   Mod  Misc  Total
Fort:                      0    +2    0    +2
Ref:                       0    +2    0    +2
Will:                      2    +0    0    +2

Weapon                  Attack   Damage       Critical   Range
Dagger                   +0      1d4           19-20x2
Thrown Dagger            +2      1d4           19-20x2    10 ft
Eldritch Blast           +2      1d6           20/x2      60 ft

Languages: Common, Undercommon, Abyssal.

Abilities:
-Extra feat at level 1
-Extra skill points
-Favored class: Any.

Invocatins known:
Least: Baleful Utterance (Save DC 15)

Feats: Point Blank Shot, Precise Shot.

Skill Points: (2 warlock +2 Int +1 Human)x4=20  Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Bluff                     4     +3          +7 
Concentration             4     +2          +6
Intimidate                4     +3          +7
Use magic device          4     +3          +7
Knowledge: local          2     +2          +4
                         

Equipment:                Cost    Weight
Dagger                      2gp    1    lb
Leather armor              10gp    15   lb
Explorer's outfit           0gp    -    lb
Backpack                    2gp    2    lb
--Torches (2)            0.02gp    2    lb
--Flint and Steel           1gp    -    lb  
--Rations (1 day)         0,5gp    1    lb
--Waterskin                 1gp    4    lb
--2 Potions of CLW        100gp    --    lb

Total Weight: 25 lb  Money: 3 gp 5 sp cp

                        Lgt   Med   Hvy  Lift  Push
Max Weight:             33    66    100  200   500

Age:    17
Height: 5´8"
Weight: 160 lb
Eyes:   Brown
Hair:   Black
Skin:   Tan

Since not every one is equally rich, kind, sociable, or beautiful, it´s a logical neccesity that in evey community there´s someone who´s the poorest, ugliest, hard-hearted, and solitaire. what it´s rare is that those qualities gatehr in the same person, and that person was Rial´s mother. Was was she into, nobody knows, but everyone agreed it couldn´t be good.

Fortunately -in some way- she died when Rial was young. He grew as an orphan: wild, independent, daring, unpredictable and mischievous, but despite the villagers´s suspicion, not exactly evil. The kind of child that tells the other children "I found a corpse. Do you want to see it?" He always was part of the band that dreamed to be adventurers and explore lands full of dragons, and more often than not, the leader.

It wasn´t until recently that the look in his eyes was uncomfrtable, like if the glimpse of insanity could be seen behind them... or perhaps the suspicion that you own life were no more than a warm soap bubble surrounded by darkness. But if you´re going to explore a tomb, could he be useful?
 
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Bront

The man with the probe
Zan, Changling Wizard

Here he is. The background is still in progress as people work themselves into the town.

Code:
[B]Name:[/B] Zan
[B]Class:[/B] Wizard
[B]Race:[/B] Changling
[B]Size:[/B] Medium
[B]Gender:[/B] Male?
[B]Alignment:[/B] NG
[B]Deity:[/B] XXXX

[B]Str:[/B] 8  -1 (0p.)      [B]Level:[/B] 1        [B]XP:[/B] 0/1000
[B]Dex:[/B] 14 +2 (6p.)      [B]BAB:[/B] +0         [B]HP:[/B] 9 (1d4+2+3)
[B]Con:[/B] 14 +2 (6p.)      [B]Grapple:[/B] -1     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 18 +4 (16p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 8  -1 (0p.)      [B]Init:[/B] +2        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (4p.)      [B]ACP:[/B] -0         [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +0    +0    +2    +0    +0    +0    12
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 10

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      0    +2          +2
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    -1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
Light Crossbow ('80)      +2       1d8      19-20x2
Quarterstaff              -1      1d6-1       20x2
Dagger(10')              -1(+2)   1d4-1     19-20x2

[B]Languages:[/B] Common, Dwarven, Elven, Gnome, Halfling

[B]Abilities:[/B]
Changeling Racial Abilities
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change: 
Dual Specialization: Illusion & Transmutation
FOrbidden Schools: Abjuration, Enchantment, Necromancy
Familiar: Toad (+3 HP)

[B]Feats:[/B] Extend Spell, Scribe Scroll

[B]Skill Points:[/B] 24       [B]Max Ranks:[/B] X/X
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Decipher Script            4    +4          +8
KN: Arcane                 4    +4          +8
KN: History                4    +4          +8
KN: The Planes             4    +4          +8
Spellcraft                 4    +4          +8
Use Magic Divice           4    +1          +5
Bluff                      0    +1    +2    +3
Disguise                   0    +1    +10   +11
Intimidate                 0    +1    +2    +3
Sense Motive               0    +1    +2    +3



[B]Equipment:               Cost  Weight[/B]
Light Crossbow		35	4
20 Bolts		2	2
Quarterstaff			4
Dagger			2	1
Spell Component Pouch	5	2
Spellbook		15	3
Backpack		2	2
Bedroll			0.1	5
5 Candles		0.05	
5 Pieces of Chalk	0.05	
Ink Pen			0.4	
Ink			8	
Scroll Case		1	0.5
5 sheets of paper	2	
Familiar Summoning	100	
[B]Total Weight:[/B]23.5lb      [B]Money:[/B] 27gp 4sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]                26    53    80    80   400

[B]Age:[/B] 21
[B]Height:[/B] 5'4"
[B]Weight:[/B] 121lb
[B]Eyes:[/B] White
[B]Hair:[/B] White
[B]Skin:[/B] Grey
Appearance:
Zan is small and fairly frail looking. His grey skin and white eyes and hair are unusual for a changeling only in that he chooses to not hide his true nature. He wears fairly loose fitting traveling clothes, with a long black cloak that flows around him.

Background:
Zan has always been proud of his changeling heritage, and usually openly walks around in his natural form. He feels that his changeling heritage shows that limits are what you perceive, and must be tested in every way. Growing up in Diamond Lake, close to Sharn, gave him many opportunities to test his limits.

Zan has naturally been attracted to magic, and found many interesting new limits to test with it. He spent time watching the local magewright work. He toyed with magic and spent time studying it and its strange effects. Later, when the magewright took an apprentice warforged, he studied the warforged, often talking or spending time with him. He learned quickly that the warforged was more than a simple magical construct, and they developed a deep friendship. He would often stay up late, talking to the warforged about magic and theories, forgetting his friend didn’t sleep.

-more about friends pending-

Zan had a tight group of friends in Diamond Lake, and before he left, he promised that he would return when he was done studying, and perhaps they could go out and explore the world together.

A little over a year ago, he went off to study Morgrave University. He learned diversity in specializing, and enjoyed testing his magical limits. He worked with stretching his magic, and using it ways well beyond those thought conventional. He brought his changeling approach to magic, and was rewarded with a unique perspective on magic and its workings.

However, studying has its limits, so Zan sought to move beyond those, and get out into the field. He sought to go on expeditions for the University, and examine several of the stranger places on Khorvaire. But, he was still a young student, and was never allowed to join in any of the expeditions. Tired and feeling limited by the University’s rules, Zan journeyed back to Diamond Lake, to meet back up with his friends.

Spellbook
1st Level
Enlarge Person
Color Spray
Feather Fall
Mage Armor
Identify
Lesser Orb of Acid
Summon Monster 1

Advancement and goals
[sblock]Feats:
1: Extend Spell
1W: Scribe Scroll

Goal: Zan looks forward to testing the limits of magic, and learning more about life. He intends on becoming a Recaster and Loremaster[/sblock]
 

D20Dazza

Explorer
OK I’m going to call the Warforged Fixit. A hulking brute that has engraved himself with various formulas and recipes some of which he has shaded with different coloured inks and paints. He sports a heavy leather tool pouch on his front and carries a large hammer. Unusually for a Warforged he also wears big leather boots that are covered in small press studded pockets (He's hoping to make some Fixit's Handy Boots in the future). Most believe he sports the boots for extra storage but in reality he has a phobia about getting his feet wet. He thinks that being in constant contact with the moisture of the earth will make him rust from the ground up, the added storage is just a bonus. He also has problems with his eyes from doing a lot of small detail work and has crafted himself a set of goggles to make his life a little easier, these goggles are held in place with a small, tight leather belt (think aviation goggles). He wears a leather skullcap. Several childish charms, which have been given to him by children he has gifted with his creations, hang on leather throngs around his neck. Over his shoulder he wears a leather satchel with several compartments in it.

Fixit is very imposing (although children never seem bothered by his appearance) but generally has the heart of puppy, especially where children are involved. He can get riled up though, and suffers serious embarrassment after he has calmed down. He loves mystery and reading and has a current subscription to the Sharn Inquisitive. He also loves creating toys to give to children. In fact, one of the pouches of his satchel is full of small toys and trinkets that he gives to children.

Fixit never made it to the war. In fact he never made it out of Sharn during the war. A minor Cannith noble, heavily in debt to The Boromar Clan, was forced to divert some of the Warforged being produced in the Cannith foundry to pay for his indiscretions. Fixit found himself being passed from owner to owner until he wound up in Diamond Lake working for Teren the Magewright.

Teren put Fixit to work as a labourer. Slowly, as he has interacted with the Warforged he grew impressed by his quiet determination and ceaseless striving to be the best at what he chooses to do. Teren began to reverse his opinion that Warforged were just items to be used, machines to make life easier. Fixit had shown some aptitude and a thirst for knowledge and Teren has slowly come to appreciate that he is a sentient being and does not deserve enslavement. It wasn't long before Teren couldn't teach Fixit anymore. Teren has sponsored Fixit as an apprentice Artificer.

Zan (Bront's PC) first met Fixit when he was 'indentured' to Teren. Zan was an inquisitive child and provided Fixit with a ready companion to discuss the theories behind magic. While Zan took an interest in magic in its purest form Fixit wanted to know more about the mechanics behind magic. Even though Zan probably doesn't realise it he was very helpful in influencing Fixit's career choice.

m\o0o/m

Well that's the idea. I'll try and get the stats done in the next day or so. As others post their backgrounds I'll make edits in this one to tie them all in.

Cheers

Daz
 
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lotuseater

First Post
so i've been tweaking my dwarven cleric i mentioned earlier, and i just had a thought. i think he can really fit in with the group we've got started, but if the idea is to have a really young bunch, will dwarves and elves belong. if they are young and immature at first, given a couple years, while the humans(and similar aging races) will have become adults, they will still be immature.

do you guys think this is something we should worry about?
 

Bront

The man with the probe
Adventuring tends to mature anyone. However, the elves and dwarves would likely start off a bit more mature I would think.

Approach it however you want would be my suggestion. Make your character interesting and fun to play.
 

Ranger Rick

First Post
SNIFFER was created to assist in the finding of stragglers. He was considered to be the one who has outstanding tracking skills and can thereby ensure that after a battle, all enemies are rounded up and captured. If the battle went against them, he might be able to find the stragglers and rescue them before further ill came to them..

He has been conditioned in his training to become an archer.

Name: Sniffer
Race: Warforged
Class: Ranger1
XP 133
Action points 5 of 5
Alignment: LG

STR 14
DEX 15
CON 12 (+2 race)
INT 14
WIS 14 (-2 race)
CHA 6 (-2 race)

BAB: +1
HP 9
AC 17 (base 10, Mithral composite 5, dex 2,)

SAVES:
FORT +3
REF +4
WILL +2

Skills – rank
Climb 4 2 6
Ride 4 2 6
Hide 4 2 6
Search 4 2 6
Spot 4 3 7
Survival 4 3 7
Swim 4 2 6
Use Rope 4 2 6

Class:
1st favored enemy, Humanoid (human)
Wild Empathy

Feats:
Track, mithral body (lvl 1)

Attack:
+3 ranged, Bow (1d8)
+3 melee longsword (1d8+2)

Armor: none

Posessions: Knapsack, 3 days of rations.
GP 100

Weapons:
Longsword
Longbow

Spells
N/A
 
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Candide

First Post
I think it would be intersesting if the party had a gruff dwarf "parental figure". Not to look up to or anything, just for the crotchety dwarf moments.
 

Candide

First Post
Code:
Name: Pak 
Class: Rogue
Race: Changling
Size: Medium
Gender: Male?
Alignment: Chaotic Neutral
Deity: XXXX

Str: 8  -1 (0p.)      Level: 1        XP: 0/1000
Dex: 14 +2 (6p.)      BAB: +0         HP: 6 (1d6)
Con: 12 +0 (4p.)      Grapple: -1     Dmg Red: XX/XXXX
Int: 18 +4 (16p.)     Speed: 30'      Spell Res: XX
Wis: 8  -1 (0p.)      Init: +2        Spell Save: +X
Cha: 14 +2 (6p.)      ACP: -0         Spell Fail: XX%

                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +2    +0    +2    +0    +0    +0    14
Touch: 12              Flatfooted: 10

                         Base   Mod  Misc  Total
Fort:                      0    +0          +0
Ref:                       2    +2          +4
Will:                      0    -1          -1

Weapon                  Attack   Damage     Critical
Shortbow ('60)           +2       1d6-1         X3
Shortsword                -1      1d6      19-20/x2

Languages: Common, Dwarven, Elven, Gnome, Halfling

Abilities:
Changeling Racial Abilities
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change: Standard Action to use.

- Sneak Attack +1d6
- Trapfinding


Feats: Able Learner

Skill Points: 48       Max Ranks: 4/2
Skills                   Ranks  Mod  Misc  Total
Use Magic Divice           1    +2          +3
Bluff                      4    +2    +2    +8
Diplomacy			   2    +2          +4
Disguise                   4    +2    +10   +16
Disable Device             4    +4          +8
Forgery                    1    +4	        +5
Intimidate                 4    +2    +2    +8
Sense Motive               4    -1    +2    +5
Gather Information         4    +2          +6
Hide				   4    +2          +6
Move Silently              4    +2          +6
Open Lock                  4    +2          +6
Search                     2    +4          +6
Sleight of Hand            4    +2          +6
Knowledge:Local          1    +4         +5







Equipment:               Cost  Weight
Leather                 10      15      
Shortbow		30	 2
20 arrows		 1	 1
Shortsword              10       2
Thieves tools		30	 1
Spellbook		15	 3
	-used as a journal
Backpack		 2	 2		
Ink Pen		 1sp	 0.4	
Ink			 8

	
Total Weight:24.4lb      Money: 93gp 9sp 0cp

                           Lgt   Med   Hvy  Lift  Push
Max Weight:                26    53    80    80   400

Age: 17
Height: 5'3"
Weight: 121lb
Eyes: White
Hair: White
Skin: Grey

Appearance:
Pak appears as a normal changeling, grey skin with white hair and eyes. However, he is usually found impersonating other races.

Background:
Pak, a sibling of Zan’s, is the typical “becomer” changeling. He constantly tries to test his limits (and others’ nerves). He is stubborn to a fault, firmly believing he can do what he sets out to do. He often grows bored when in one place for too long. He’s dying to get out of Diamond Lake with Zan and Fixit.

When he was young, he hated being different. He hated looking in mirrors and seeing himself. The family of Kalashtar in Diamond Lake were Psions. Pak had been interested in what people call psionics. He was attracted to the idea of things altering the body with thought. Though he did not have the money(but more precisely the courage) to delve into something so unknown to him. One day he realized how he could alter himself naturally. Why didn’t he think of this before? His brother Zan, and their parents were proud of their heritage, and walked about in natural form. He started out small. Though playing the I’m You Game with another changeling in his natural form did not yield much results. Time marched on, and Pak became quite good at this mimicry. Eventually he gained the ability to change faster.
He is proud of his brother, going to Morgrave University but at the same time he is jealous. He’s always felt like “Zan’s little brother” rather than Pak. Though he is as intelligent as Zan, he presents it in a more subtle way. Where Zan is rather straightforward, and inquisitive Pak is cunning and resourceful. They are not complete opposites, but are not far off. His favorite name for Zan in times of sarcastic wit(which is often) is “Professor” or “College Boy”. He can be quite hurtful and brash here and there.

Pak has a myriad of personalities he uses. A half-elf, a human, a dwarf, a half-orc, and a shifter. He’s been working on trying to mimic Fixit, but something just isn’t right about it. His skin can’t mimic the metal/ironwood that makes up Fixit’s body.
 
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Knight Otu

First Post
So, you're at 4 characters. I propably should hurry up a bit. I also worked on a rogue, with a somewhat different focus. Maybe he and Pak teamed up for some minor mischief?
 

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