BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Meldain:[sblock]Under all the grime and debris of the ground floor which has acculumated in the decade since the house was abandoned, Meldain finds nothing of worth. The books and scrolls either fall apart at the slightest touch or are water-stained to the point of incomprehension. He moves on to the basement, being careful not to cut himself on all the broken bottles which lie scattered about. He is about to give up when he stubs his toe on what looks to be a rock which sticks up out of the dirt floor. On closer inspection it looks as if this particular stone is carved to look like some kind of face. Intrigued he begis to unearth the "rock" only to find that it is actually some kind of stone drinking tankard. It is quite heavy and ornately carved, with a dwarven warrior carved into the side, and the handle carved into the likeness of a goblin shaman.[/sblock]
 

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Rial, Kerwin:[sblock]You take some time to explore the area around the property. Less than fifty yards from the house, down a long-abandoned side trail you find what could have only been the house's midden heap. Most of its contents decayed long ago, although you can still see various wood, stone, glass and pottery remnants mixed into the pile.

The area around here is quite heavily wooded with deer trails criss-crossing it, seemingly at random. You find the spoors of various animals on your travels, but can't identify them. There is quite a bit of undergrowth throughout, forcing you to either stick to the animal trails or bushwhack your way through prickly vines, stinging nettles and ground-cover.

On the way back to the house you come across a small pond covered in various aquatic plants and ringed with reeds and blackberry bushes. At this time of the year they are not ripe, still needing a few more months before they can be picked. The pond looks quite inviting in this heat.

You eventually make your way back to the house, having taken a little over an hour to make the trek.[/sblock]
 

lotuseater said:
Mulch eyes the well. "It would be nice if we could get some water here. All we need is some kind of bucket." First, he picks up a rock and tosses it down the well. Then he will rummage the outhouse and the main cabin looking for something to use as a bucket. If nothing seems to work, he will rig a bucket out of his shirt, tie it to the end of a rope, and pull up some water to refill their waterskins. assuming their's no danger in sight, he will lean his sword against the well.

As he's working on getting some water, Mulch thinks to himself, "It's too bad Pak left. We could of had some fun tonight."
Mulch:[sblock]The rock drops into the well landing with a wet plop in the water, approximately forty feet below. You wait for a few moments to see if there is a reaction, but hear nothing except for the croaking and splashing of a few frogs.
After a bit of work you tie your shirt into a makeshift bucket, not having found a regular one anywhere in the vicinity. You lower it down into the well having borrowed Kerwin's silk rope before he left on his scouting trip. The water you pull up looks and smells clean, if a bit tainted with sulfer, but that is not unusual for this region.[/sblock]
 

"We'll hold up here then for the night. Sniffer, I'll need a bit of rest, but I'll join you in the middle of the night for watch just wake me." says Kerwin as they return to the rest of the group.
 

Erekose13 said:
"We'll hold up here then for the night. Sniffer, I'll need a bit of rest, but I'll join you in the middle of the night for watch just wake me." says Kerwin as they return to the rest of the group.

"No need. You sleep well my living friend. If you are woken, it will mean bad stuff is going on."
 

"There´s nothing around worthy of worry" informs Rial just after returning. "At least nothing that walks under the sun."

The warlock then looks for a shadow to sit under, apparently decided not to do anything else in what´s left of the day.
 

Branding Opportunity said:
Meldain:[sblock]Under all the grime and debris of the ground floor which has acculumated in the decade since the house was abandoned, Meldain finds nothing of worth. The books and scrolls either fall apart at the slightest touch or are water-stained to the point of incomprehension. He moves on to the basement, being careful not to cut himself on all the broken bottles which lie scattered about. He is about to give up when he stubs his toe on what looks to be a rock which sticks up out of the dirt floor. On closer inspection it looks as if this particular stone is carved to look like some kind of face. Intrigued he begis to unearth the "rock" only to find that it is actually some kind of stone drinking tankard. It is quite heavy and ornately carved, with a dwarven warrior carved into the side, and the handle carved into the likeness of a goblin shaman.[/sblock]
"You just need to know where to look," Meldain mutters as he unearthes the tankard carefully. "Looks kind of nice. Is that a dwarf? I wonder if Mulch would be interested seeing it." Unsure about whether he should take the tankard along tomorrow, he starts to think about possible places to secure it.
 

Mulch - Cleric

Having successfully configured his 'bucket', Mulch calls over to everyone to come get their water skins filled. After that, he unties his shirt and finds a suitable place for it to hang. He then asks, with a loud smack of his belly, "What's for supper?"
 


Zan fills his waterskin, then finds a good place inside where he can sleep comfortably. He sets his pack to the side, and sits down, testing it. "This will do nicely for tonight." He flips through his spellbook wondering what he should prepare for tomorow.
 

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