BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)

Fixit takes a moment to position himself outside the front door. He unslings his crossbow and loads it, standing to attention. He appears to be on gaurd but in reality his mind is running through the necessary exercises to refresh itself in an effort to be ready to refocus his infusions for the following day.
 

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During the night the watches spot a few curious animals coming near the house, wondering who has taken up residence there again. They stay only to catch a few glimpse and smell the air before quickly diving back into the underbrush.

Amazingly for this time of the year it does not rain overnight, and you wake up reasonably rested. The sky is overcast, and the temperature is already climbing as you collect your belongings. After an hour of study and meditation you quickly break your fast, fill your waterskins from the slightly sulpher-tasting well and head back towards the Cairn.

From what you can tell (OOC: Search and Spot checks) nothing has changed at the entrance, all is as you left it. Lighting your lanterns and torches, you head back into the underground passages, a smaller, yet somewhat wiser group than marched in the morning before.
 

As we approach, Sniffer was in front. Quickly checking out what had (not) been disturbed, he turns to the group, "I shall be last, who will lead us into this place?"
 

Mulch - Cleric

Mulch volunteers to take the lead. "I'm happy to go in front." To the skeptical looks he receives, he responds, "What? It only makes sense. I am the only one with dark vision. I'll be better able to spot any danger."

As soon as he sees every one is ready, he moves forward without hesitation.
 





Zan volunteers to carry a light of some kind.

OOC: I changed my spells for today, they're updated on the character sheet.
 

Carefully you all make your way back to the star-shaped room where you encountered the beetles and the bizarre eye-spider. You notice a few of the beetles scurrying around that had attacked you early, but not nearly enough to form a swarm. They run from you as you approach, climbing into holes in the wall, or heading further down a hallway.

After descending the stairs you find yourself once again in the enormous chamber with the many colored lanterns, the trapped sarcophagus on the swivel pedastal, and the hole in the northernmost corridor.
 

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