BrOp's Age of Worms Adventure Path: The Whispering Cairn (IC)


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With a strong push (OOC: Sniffer makes Str check assisted by Fixit) the two warforged move the platform with the sarcophagus one position clockwise. It clicks into place easily, but your efforts are only rewarded by silence. No mechanical noises can be heard coming from the "blue" corridor.

(OOC: Note that this corridor has not been explored)
 

Mulch - Cleric

"Well let's see if we can push it any further," Mulch volunteers, and lends his shoulder to aid the warforgered in their exertions.
 


"I've always thought the saying goes 'Burned guy avoids the flame'... I'll check out that corridor, and unless I say otherwise, don't touch anything. Don't want to end up a stain on the floor." Meldain says, a bit cautious after the collapse of yesterday.
 

Zan and Meldain carefully make their way down the “blue” corridor, with an blue lantern hanging here identical to the one found in the “green” corridor. Unlike the green lantern, however, this one is not lit. At first the corridor seems to be shaped identically to the other passageways, until they realize that the ceiling at the terminus of it reaches up much higher than in the previously inspected hallways. The ceiling over the blue lantern is at least 50 feet high here, unlike in the others where it only reaches to a height of about 40 feet. Because of the relatively weak light of the lantern Meldain is carrying you cannot be sure of how high the ceiling truly is here.
A quick search around the hallway also reveal several human bones near the end of it. Studying them Zan decides that they have the appearance of being crushed, as if the unlucky fellow died from a great fall.
 

lotuseater said:
"Well let's see if we can push it any further," Mulch volunteers, and lends his shoulder to aid the warforgered in their exertions.
Mulch, Sniffer and Fixit continue pushing the sarcophagus and it moves once again on its central swivel. This time in clicks into place in the corridor running at a ninety degree angle to the right of the corridor you came in through. (OOC: The one in the "three o'clock" position if you're looking at the map.)
A few second later you hear a similar rumbling of gears you heard earlier. This is not the violent griding you heard from the "green" corridor, but one identical to the one you heard coming from the hallway with the yellow lantern. The rumbling ends with the noise of air escaping from a point at the end of the corridor.
As the illumination from your light sources does not reach to the end of this hallway, the dwarf and the two warforged carefully make their way down it, only to discover that a small, circular chamber, or elevator as it has been named, has arisen from the floor, identical to the one you found in the "yellow" corridor. Looking inside you see that this one is not empty, however. Numerous crushed bones and moldy clothes lie upon the floor of the cylinder.
Otherwise the corridor is similar to the others, with a ceiling that reaches a height of about 40 feet. No lantern hangs at the end of the iron chain here, however.
 


Mulch - Cleric

"Fascinating," Mulch says to himself.

To Sniffer, he says, "Let's examine this contraption first." Mulch will thoroughly examine the elevator, first from the outside, and if he determines it's safe, then from the inside. He will look for any signs of a secret compartment, plus try to figure out what mechanics make it work. He will also search through the bones and old clothes piled on the floor, to see if he can make out who was here before, and what happened to them.
 
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Fixit Warforged Artificer

"It truly is wonderous technolgy" Fixit says to Mulch "I long to be able to study these contraptions more fully, imagine the knowledge one could accrue from the creators - we must find if there are any notes on how these things work hidden away anywhere" Fixit walks around the device, poking and prodding and looking for any sign of danger "The condition of that debris in the bottom of the contraption could be a cause for concern" After studying the device for a couple of minutes, Fixit draws his mace and attempts to carefully drag some of the debris from the cylinder.

OOC: Search +4; Know (Arch and Eng) +3; Appraise +4; Artificer Knowledge
 

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