2nd Edition Advanced Dungeons & Dragons said:Brown Mold
Brown mold is found in damp subterranean areas, such as caverns and caves. It is light to golden brown in color. Brown mold feeds by absorbing heat, even body heat; where brown mold grows, the temperature is below average. Direct sunlight or ultraviolet light kills it.
If a warm-blooded creature comes within 5 feet of a brown mold, the mold drains heat equal to 4d8 points of damage from its victim, per round. A ring of warmth provides complete protection against this attack. Brown mold grows instantly from heat. If a torch is used in its vicinity, it doubles in size; if flaming oil is used, it quadruples, and fireball-type spells cause it to grow eight-fold.
Brown mold is not fed by cold light sources (e.g., light, faerie fire). The only magic that affects it are disintegrate (which destroys it), plant-affecting magic, and cold spells. Ice storms or walls of ice cause it to go dormant for 5d6 turns. A cold wand, white dragon breath, or a cone of cold kills it. Brown mold does not affect cold-using creatures such as white dragons, winter wolves, ice toads, etc.
No. But space limitations may. This is one of the problems with the battle grid...the mold is 5'x5'x? The grid is really 2 dimensional. Say the mold is 1' thick, if it doubles in size, it is now 2' thick and doesn't come anywhere near filling up it's square, but now there are two creatures in there and one gets shunted out. Now you have 5'X10'x1' No real danger of the mold ever reaching the torch. You can abstractly fill up the whole square with multiple creatures, but I think the rules are little quiet about this.kengar said:1) If exposed to flame (i.e. a torch) the mold doubles in size. Does this extinguish the flame?
Every round you are in range.2) Does the cold damage occur every round you are in range or just once?
Yes.3) Will the mold expand every round if flame remains present?
LostWorldsMike said:Since the only thing that kills these things now is cold, what happens if you dump one on the elemental plane of fire?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.