Brutal for Healing?

biotech66

Explorer
Hay its more ideas from throat punch!
Should you be able to mitigate the natural one on healing?

How about this for Pathfinder, DnD 4e and DnD Next?

Efficient Healing-Feat-When you channel healing power, you instinctively know how to provide the most efficient effects-Whenever you use a healing power, you re-roll the dice based on the type of die involved. If you are healing a d4 or d6, you re-roll the die if you roll a 1. On a d8, you re-roll the die on a 1 or 2.
For the Arcanis people out there
Talent
Tier 1: Whenever you use an ability or power the restores stamina, re-roll all dice that restore stamina that result in a 1.
Tier 2: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 2 or 1.
Tier 3: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 3, 2, or 1.
Tier 4: Whenever you use an ability or power that restores stamina, re-roll all dice that restore stamina that result in a 4, 3, 2, or 1.
 

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It's a fun concept, though I'm not a fan of brutal to start (excess dice rolling slows the game down). Maybe just have it so a 1 counts as a 2, or a 1-2 counts as a 3 on a d8? That might not be strong enough though, so your way works as it increases the average by more (5.5 instead of 4.875 on the d8). Great work, and the bonus information for Arcanis is cool too.
 

The goal of my blog is one idea a day. So today's ideas is to build of this one. How about this as the second idea in the feat chain

Radiant protection-Feat-Requires Efficient Healing-any creature that is the target of one of your healing effects receives a +2 Holy bonus to AC. This bonus applied to Flat Footed and touch armor classes as well. This bonus lasts until the end of your next turn.

Also go check out http://www.throatpunchgames.com to see all the ideas I've posted previously
 

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