frankthedm
First Post
Hill Giant, Rock Lobber
Size/Type:
Large Giant
Hit Dice:
12d8+36 (90 hp)
Initiative:
+0
Speed:
30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:
21 (-1 size, +0 Dex, +9 natural, +3 hide armor), touch 9, flat-footed 20
Base Attack/Grapple:
+9/+20
Attack:
Greatclub +15 melee (2d8+10) or slam +15 melee (1d4+7) or rock +10 ranged (2d6+7 19-20 crit) or masterwork throwing rock +11 ranged (2d6+7 19-20 crit)
Full Attack:
Greatclub +15/+10 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +10 /+5 ranged (2d6+7 19-20 crit) or masterwork throwing rock +11/+6 ranged (2d6+7 19-20 crit)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rock throwing
Special Qualities:
Low-light vision, rock catching
Saves:
Fort +11, Ref +4, Will +5
Abilities:
Str 25, Dex 10, Con 17, Int 6, Wis 13, Cha 4
Skills:
Climb +7, Jump +7, Listen +3, Spot +6
Feats:
Point blank shot{1hd}far shot [240’ rock increment]{3hd} Weapon Focus (thrown rock){6hd}, quickdraw{9hd} improved critical [thrown rock]{12hd}
Challenge Rating:
7
Treasure:
Standard, plus reinforced bags, 6 masterwork throwing rocks 50lb each & 6 or more normal rocks 50 lb each
Alignment:
Often chaotic evil
Note on loads: Up to 400lb Light, 800lb medium 1200max.
replace farshot with iron will if deploying in enclosed areas.
replace point blank shot with brutal throw in games where it is allowed.
Size/Type:
Large Giant
Hit Dice:
12d8+36 (90 hp)
Initiative:
+0
Speed:
30 ft. in hide armor (6 squares); base speed 40 ft.
Armor Class:
21 (-1 size, +0 Dex, +9 natural, +3 hide armor), touch 9, flat-footed 20
Base Attack/Grapple:
+9/+20
Attack:
Greatclub +15 melee (2d8+10) or slam +15 melee (1d4+7) or rock +10 ranged (2d6+7 19-20 crit) or masterwork throwing rock +11 ranged (2d6+7 19-20 crit)
Full Attack:
Greatclub +15/+10 melee (2d8+10) or 2 slams +15 melee (1d4+7) or rock +10 /+5 ranged (2d6+7 19-20 crit) or masterwork throwing rock +11/+6 ranged (2d6+7 19-20 crit)
Space/Reach:
10 ft./10 ft.
Special Attacks:
Rock throwing
Special Qualities:
Low-light vision, rock catching
Saves:
Fort +11, Ref +4, Will +5
Abilities:
Str 25, Dex 10, Con 17, Int 6, Wis 13, Cha 4
Skills:
Climb +7, Jump +7, Listen +3, Spot +6
Feats:
Point blank shot{1hd}far shot [240’ rock increment]{3hd} Weapon Focus (thrown rock){6hd}, quickdraw{9hd} improved critical [thrown rock]{12hd}
Challenge Rating:
7
Treasure:
Standard, plus reinforced bags, 6 masterwork throwing rocks 50lb each & 6 or more normal rocks 50 lb each
Alignment:
Often chaotic evil
Note on loads: Up to 400lb Light, 800lb medium 1200max.
replace farshot with iron will if deploying in enclosed areas.
replace point blank shot with brutal throw in games where it is allowed.
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