kaomera
Explorer
I ended up snagging a pirate-y Bugbear Sorcerer (who had been a party-neutral NPC) as a replacement character in a 3.0 game. The DM pulled me aside before the next session so we could figure out how to work things so that the character would be socially acceptable. I wasn't exactly flabbergasted (it was a reasonable thing to do on his part), but I made it clear that half of the fun of playing such a character was going to be dealing with the prejudice this character was sure to draw...Well, sure, but it still seems like DM antagonism to allow a 'monstrous' PC and then kick him repeatedly because of his choice. I know I'd never do it.
Now I should add that as we had not come to a 100% agreement on the character I had a second rolled up, and I would have played that (or the Bugbear without the prejudice) if the DM wanted ~ he deserves to have fun too. But I would have been pretty let down if he had just decided to smooth things over without saying anything to me or the other players.
My point is: it's important to communicate about these decisions, rather than just unilaterally making them, regardless of which way you choose to go. Never assume that you know exactly what the players want from your game. (Even if they tell you... players are a bunch of filthy little liars! =P Worse than halflings, if you ask me...)