Basic Combat Load for the Marines; but of course you may request additional equipment. See
here, second post for extra equipment (note that I added a SMG and Machine Pistol as backup weapons. Flamethrowers and Shotguns are available on request as are most grenades, etc)
James5938752 “Brute" (NCO)
Medium Flak Armor [with your natural DR, it is DR 3 vs, impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for 16 STR for Brute)
Ma-32 Assault Rifle with CAT sights [+1 attack rolls] (with 2 extra clips), and integrated Mini-Grenade Launcher (nine mini-grenades; 3 Frag, 3 Concussion, and 3 Flechette)
Combat Knife
Hand Grenades (one Frag, one Concussion, Two Fireflush, two Smoke)
Electro-Binoculars
Data/Map Slate (uploaded with all sewer and lower levels of the Reichstag)
Advanced First Aid Kit
15 days Field Ration pack
(total weight 73 lbs/light encumbrance) you have only 4lbs before Medium encumbrance, just as an FYI, but you can quick release (Move-Action) your fieldpack to drop you down to light if you want to carry the shotgun or other extra weapon
Bigfoot2711340 "Pedia" (Radio)
Medium Flak Armor [with your natural DR, it is DR 3 vs, impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 14 STR for Pedia)
shoulder Combat Radio Rig
Ma-32 Assault Rifle with CAT sights [+1 attack rolls] (with 2 extra clips) and integrated Mini-Grenade Launcher (six mini-grenades; 2 Frag, 2 Concussion, and 2 Flechette)
Combat Knife
Hand Grenade (one Concussion, Two Fireflush, two Smoke)
Advanced First Aid Kit
15 days Field Ration pack
(total weight 67lbs/medium encumbrance) you can quick release (Move-Action) your fieldpack to drop you down to light if you want to go into combat with a light load
Jack0727198 "Professor" (medic; maybe an NPC)
Light Flak Armor [with your natural DR, it is DR 2 vs, impact attacks and DR 4 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 12 STR for Professor)
Ma-32 Assault Rifle with CAT sights [+1 attack rolls] (with 2 extra clips) and integrated Mini-Grenade Launcher (six mini-grenades: 2 Frag, 2 Concussion, and 2 Flechette rounds)
Combat Knife
Hand Grenades (two Frag, one Smoke)
Advanced Medical Kit
15 days Field Ration pack
(total eight 52 lbs/medium encumbrance) you can quick release (Move-Action) your fieldpack to drop you down to light if you want to go into combat with a light load
Alex7054286 "Sneak" (Scout)
Light Flak Armor [with your natural DR, it is DR 2 vs, impact attacks and DR 4 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 20 STR for Sneak)
X-Mark "Smart" Sniper Laser Rifle with CAT and HUD electro-scope [+1 to attack rolls, 50% greater range] (with two extra power cells)
RM-11 "Splitter" Machine Pistol with CAT sights [+1 attack rolls] (with two extra clips)
Combat Knife
Hand Grenades (2 Frag, 2 Concussion, 2 Fireflush, 2 Smoke)
Advanced First Aid Kit
15 days Field Ration pack
(total weight 58 lbs/light encumbrance)
Sten00000015 "Thunder" (Heavy Weapons)
Medium Flak Armor [with your natural DR (and from Tough hero), it is DR 4 vs, impact attacks and DR 7 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 21 STR for Thunder)
MK-90 "Howler" LMG with CAT sights and Tracer rounds [+1 attack rolls; +2 when using Autofire, Burst Fire, Suppression Fire, etc.] with linked ammo backpack
JL-PAX 40mm Anit-Armor Gun with CAT sights [+1 attack rolls] (two extra clips)
FM Flame Thrower
UT "Enforcer" 14mm Gyro Heavy Pistol with CAT sights [+1 attack rolls] (1 extra clip)
Combat Knife
Hand Grenade (one Frag, one Concussion, Two Fireflush, two Tanglers)
Advanced First Aid Kit
15 days Field Ration pack
(total weight 125 lbs/light encumbrance)
Sam32456435 aka "Squeek" (Demo)
Medium Flak Armor [with your natural DR, it is DR 3 vs, impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 14 STR for Squeak)
Ma-32 Assault Rifle with CAT sights [+1 attack rolls] (with 2 extra clips) and integrated Mini-Grenade Launcher (six mini-grenades; 2 Frag, 2 Concussion, 2 Flechette)
Combat Knife
Hand Grenade (Two Fireflush, two Smoke)
four Satchel charges
Advanced First Aid Kit
15 day Field Ration pack
(total weight 67 lbs/medium encumbrance) you can quick release (Move-Action) your fieldpack to drop you down to light if you want to go into combat with a light load
Gunther0000014 "Gramps" (riflemen)
Medium Flak Armor [with your natural DR, it is DR 3 vs, impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 16 STR for Gramps)
Ma-32 Assault Rifle with CAT sights [+1 attack rolls] (with 2 extra clips) and integrated Mini-Grenade Launcher (nine mini-grenades; 3 Frag, 3 Concussion, 3 Flechette)
FM-Type 10 Flame Thrower
Combat Knife
Hand Grenade (one Frag, one Concussion, Two Fireflush, two Smoke)
Advanced First Aid Kit
15 day Field Ration pack
(total weight 70 lbs/light encumbrance)
Will3321642 "Deuce"
Medium Flak Armor [with your natural DR, it is DR 3 vs, impact attacks and DR 6 vs. ballistic attacks]
Combat Helm Array & Transponder
Mess Harness and Field Pack (add +2 to your STR for carrying cap/total of +4 for a 18 STR for Deuce)
HK-Ko 10mm Submachine Gun (4 extra clips)
pair of RM-11 Machine Pistol (2 extra clips for each)
UT "Enforcer" 14mm Gyrojet Heavy Pistol (with 2 extra clips)
UT "Hunter" 10mm Medium Pistol (with 3 extra clip)
two Combat Knife
Hand Grenade (one Frag, one Concussion, Two Fireflush, two Smoke)
Advanced First Aid Kit
15 day Field Ration pack
(total weight 60.5 lbs/light encumbrance)
The three other 'Riflemen' in your team, the Bear Moreau by the name of Ursal8765987 "Gort", and the Feline Moreau by the name of Cash7689763 "Cat's Eyes" are armed more or less like Gramps without the Flamethrower as a standard weapon (but Gort is carrying a FM Type-10 Flamethrower and RomVoss "Wraith" Automatic Shotgun; Cat's Eyes is carrying a UT "Hunter" 10mm Medium Pistol).
Also there are 2 Motion Sensor Handheld devices available (each weighing 1lb) but only are good for about 100 feet. There are also up to four Fission Torches (3lbs each) if you need them to burn through doors, etc. they might be a good idea.
IF anyone wants Flash-Bang Grenades they are also available as you are going into a 'urban' area, but they are not normally issued. IF you want more food, that is also available.
*Flash-Bang Hand Grenades are generally not issued to combat marines for most missions. They have the following stats [DAM: 3d6 (non-lethal) plus Blindness; Type: Non-lethal/Flash; Burst Radius: 15ft; Reflex DC 15 plus second Reflex (vs. blindness) Reflex DC 12; Range (thrown): 10ft; Size: Small; Wt: 1lbs]