andrew
Explorer
This should be an easy one. I'd like some suggestions on putting together a human barbarian 11 with emphasis on damage. He should be able to dish it out and take it. I can throw together a fairly standard build (Power Attack, Cleave, Imp. Toughness, Greater Resilency), but I'd like to see some more interesting takes on it. I'm more interested in fun things to do with feats and skills, but consider items as well. I just don't want to end up relying on a single item for all the punch. Requirements and sample below:
Requirements:
28 point buy
Human
11 levels of Barbarian (single class)
Greataxe
Focus on melee damage: giving and receiving
Core Rules, Complete Warrior, Complete Divine
80K of magic items from DMG only
No Rings
Sample:
Gurg'l
Human Barbarian 11
Att: +17/+12/+7 (+20/+15/+10 while raging)
Dmg: 1d12+9 (1d12+13 while raging)
HP: 11d12+55 (11d12+88 while raging)
DR: 3/ -
AC: 21 (19 while raging)
Saves: +11/+6/+3 (+14/+6/+6 while raging)
Feats: Power Attack, Imp. Bull Rush, Shock Trooper, Improved Toughness, Greater Resiliency
General strategy involves a lot of charging and power attacking to make use of heedless charge from Shock Trooper feat. Imp. Toughness and Greater Resiliency are just to help soak up the damage. Boots of speed means more attacks and more damage. I should probably lose the amulet of nat. armor for a amulet of bodily health.
Base Stats:
Str 16 +3
Dex 14 +2
Con 16 +3
Int 8 -1
Wis 10 0
Cha 8 -1
Modified Stats:
Str 22 +6 [belt +6]
Dex 16 +3 [gloves +2]
Con 18 +4 [level increases]
Int 8 -1
Wis 10 0
Cha 8 -1
Items:
belt of giant strength +6 (36000)
gloves of dexterity +2 (4000)
+3 chain shirt (9250)
cloak of resistance +3 (9000)
+1 holy greataxe (18,000)
amulet of natural armor +1 (2000)
boots of speed (12000)
Requirements:
28 point buy
Human
11 levels of Barbarian (single class)
Greataxe
Focus on melee damage: giving and receiving
Core Rules, Complete Warrior, Complete Divine
80K of magic items from DMG only
No Rings
Sample:
Gurg'l
Human Barbarian 11
Att: +17/+12/+7 (+20/+15/+10 while raging)
Dmg: 1d12+9 (1d12+13 while raging)
HP: 11d12+55 (11d12+88 while raging)
DR: 3/ -
AC: 21 (19 while raging)
Saves: +11/+6/+3 (+14/+6/+6 while raging)
Feats: Power Attack, Imp. Bull Rush, Shock Trooper, Improved Toughness, Greater Resiliency
General strategy involves a lot of charging and power attacking to make use of heedless charge from Shock Trooper feat. Imp. Toughness and Greater Resiliency are just to help soak up the damage. Boots of speed means more attacks and more damage. I should probably lose the amulet of nat. armor for a amulet of bodily health.
Base Stats:
Str 16 +3
Dex 14 +2
Con 16 +3
Int 8 -1
Wis 10 0
Cha 8 -1
Modified Stats:
Str 22 +6 [belt +6]
Dex 16 +3 [gloves +2]
Con 18 +4 [level increases]
Int 8 -1
Wis 10 0
Cha 8 -1
Items:
belt of giant strength +6 (36000)
gloves of dexterity +2 (4000)
+3 chain shirt (9250)
cloak of resistance +3 (9000)
+1 holy greataxe (18,000)
amulet of natural armor +1 (2000)
boots of speed (12000)