ruleslawyer
Registered User
I'm with Forrester here; wizard is the way to go, IMHO. Your party is somewhat weak on spellcasting capability in general, and it therefore is important to play someone with a spell for every situation; the wizard is that character.
I'll assume that your party is good or neutral, in which case the shadow adept/red wizard route probably isn't the correct way to go. I'd go either straight wizard, Wiz5/Incanatrix8 (barred school: Conjuration), or Wiz5(divination or evocation specialist)/Mage of the Arcane Order 8. Get Craft Wondrous Item in addition to your Scribe Scroll bonus feat, and make useful support and defensive items (bracers of armor, etc.) to offset the need for extra spell use during the day. Scribe as many scrolls of fireball, lightning bolt, and other basic combat spells as you can; this allows you to equal or overbalance the sorcerer's ability to function as an endless artillery engine.
I'll assume that your party is good or neutral, in which case the shadow adept/red wizard route probably isn't the correct way to go. I'd go either straight wizard, Wiz5/Incanatrix8 (barred school: Conjuration), or Wiz5(divination or evocation specialist)/Mage of the Arcane Order 8. Get Craft Wondrous Item in addition to your Scribe Scroll bonus feat, and make useful support and defensive items (bracers of armor, etc.) to offset the need for extra spell use during the day. Scribe as many scrolls of fireball, lightning bolt, and other basic combat spells as you can; this allows you to equal or overbalance the sorcerer's ability to function as an endless artillery engine.