building a 13th level mage


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Ridley's Cohort

First Post
eXodus said:
the dm is letting me build a number of wands.

so which wands should i have?

haste?
fireball?
dispell magic?

Hmm... That is a bit of a style question.

Haste is a very good idea. Keep in mind there will be creatures that magic will not work well against and you will need to boost up your friends. Minimum level should be sufficient.

I recommend Fly. Minimum level. Being able to have the entire party Fly can be extremely useful.

Dispel Magic? That is a good idea but you can get by with a cache of 3 or 4 scrolls if money is tight. Make sure you get 10th level caster. Regardless, you will want 1 or 2 scrolls of Greater Dispelling at 13th level, at least.

You definitely want at least one wand for offense, probably two. Fireball would be my first choice. Magic Missile (9th level) if money is tight.

Consider a wand of Slow at minimum level. Good for dispelling Haste on you opponents and not bad in its own right.
 

Shard O'Glase

First Post
I'd virtually never build a wand for offense if the spell allowed a save. Look out for that dc 14 fireball coming your way. Considering how many gps go into each charge I wouldn't go for that.

Non attack spells are the really good ones for two reaosns, one the save dc doesn't matter and two you can put it at the base level for casting that spell with little penalty except duration.

Attack spells go for magic missile or enervation or slow. Slow has a save but it is used to great effect as a haste counter which I beleive you don't get a save for.
 


eXodus

Explorer
Moleculo said:
I would go with spell focus and greater spell focus in something. That +4 dc is really really nice.

jake

i am thinking the same thing.

perhaps in evocation. as mr. wizard is going to be a cannon of evocation magic, but hardly a specialist mage.
 

bret

First Post
Before you finalize your meta magic feat selection, might I point something out?

Quickened Haste (3+4 = 7), Disintegrate x 2 (2) is well within your reach.

Makes for a nasty first strike ability.

Look over the Permanancy spell. You might want to start play with a Permananent See Invisible or similiar effect.


As for items, here are some things to consider:

There is errata on the price of Boots of Striding and Springing. Look on the WotC site for information, they cost a lot more now.

Boccoms' Blessed Book: The cost to scribe spells can be rather hefty. Copying spells into this spellbook is free.

Major Cloak of Displacement: Against a CR13 monster, you are going to have a tough time getting AC high enough to cause them to miss 50% of the time. Go for a more moderate AC and take this item.

Pearl of Power: 2nd level. This is the level all of the buffing spells are at. Since it takes a standard action to use the PoP, it isn't much use with direct combat spells. Using it for buffing spells still works great, same for any other spell that lasts for a long time. Another good choice is using a 3rd level PoP for Greater Magic Weapon.

Headband of Intellect +6: There should be no question that this is worth every penny. You will get more bonus spells (one at each of 2-4 and 6-8 when comparing 20 vs. 26), three higher DC to resist your spells, and more skill points per level.

Ring of Evasion could be a life saver if you think that you will be able to make the Reflex save. Can change things from Save and Die to Save or Die.

Heward's Handy Haversack is probably the most useful minor item you can find. Definately makes it easier to carry the stuff you want to have. An alternative is the Belt of Many Pockets from Tome & Blood. Yet another option is the Portable Hole, although it isn't nearly as convenient for getting items out as the other two.

Vest of Resistance (also from Tome & Blood) would allow you to pump up your saves while still using the Cloak of Displacement.

Goggles of Night are very nice for a human, although you could just use a Permanancy spell for Darkvision to achieve this.

The MetaMagic Rods from Tome & Blood are worth considering, although I'm not sure they are worth the cost.
 

eXodus

Explorer
well look at the big brain on bret!

sorry. i just watched pulp fiction again.

(and yes i know it was brad in the movie)

but anyhow.

thanks for all the advice. you are like the consumer reports of magical items.

gracias.
 

UD

First Post
bret said:


Quickened Haste (3+4 = 7), Disintegrate x 2 (2) is well within your reach.

Makes for a nasty first strike ability.

Also consider casting Quickened haste, true strike then disintigrate, 'cos you have to make a ranged touched attack... and I always seem to roll 1's, maybe its just me...

Feats I would suggest spellcasting prodedgy and spell penertration. may spell focus(evoc) if your going to be an offensive mage.

Extend and Persistent Spell are always good.
 

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