Kerrick
First Post
i've been seeing a good bit of discussion in the wake of the PHB II's release about the classes in general, and the sorcerer in particular. It's generally acknowledged that this is a weak class, perhaps the weakest of the core classes, and hosue rules abound giving them extra perks to make them more worthwhile.
Now, my group has their own version (of course), but as I was reading it over, I thought, "Why don't we make a generally-accepted, community-created sorcerer?" So I decided to start this thread. I want to start from the ground up - recreate the entire class from role to mechanics, instead of just tweaking what's already there. We'll probably end up with many of the same things, and that's fine, but I think a blank slate will be better for development and free thinking.
I want to make something other than "a wizard who spontaneously casts spells". A sorcerer should be totally different, fill a different role, and in general be its own class. Clerics and druids are both divine casters, but they're completely different - why can't sorcerers and wizards be the same? The only thing that will stay the same is that a sorcerer is an arcane caster who can spontaneously cast spells - beyond that, anything goes.
The entries below are intentionally left blank; they'll be filled in when and as we come to a consensus.
HD:
Class Skills:
Skill Points/Level:
Saves:
Abilities:
Spells:
Now, my group has their own version (of course), but as I was reading it over, I thought, "Why don't we make a generally-accepted, community-created sorcerer?" So I decided to start this thread. I want to start from the ground up - recreate the entire class from role to mechanics, instead of just tweaking what's already there. We'll probably end up with many of the same things, and that's fine, but I think a blank slate will be better for development and free thinking.
I want to make something other than "a wizard who spontaneously casts spells". A sorcerer should be totally different, fill a different role, and in general be its own class. Clerics and druids are both divine casters, but they're completely different - why can't sorcerers and wizards be the same? The only thing that will stay the same is that a sorcerer is an arcane caster who can spontaneously cast spells - beyond that, anything goes.
The entries below are intentionally left blank; they'll be filled in when and as we come to a consensus.
HD:
Class Skills:
Skill Points/Level:
Saves:
Abilities:
Spells: