Primitive Screwhead
First Post
Re-inventing wheels..
The one main reason to look at this wheel is that a Tumble Focused Character can stop expending resources {skill points} at 2nd level and remain completely effective at tumbling past *any* level of opponent.
Crazy Joe, fresh out of the Guild Training Hall slides past Grog, a Knight of the Silver Swords whose abilities on the battlefield with his {specialized and macigal} Bastard Sword are legendary. Combat Reflexes, Improved Init, Weapon Focus/Specialization.. all effectively nullified by 10 skill points {5 each in Jump and Tumble}
So, using 10+BAB means tumbling at CR equivilient encounters will be easy for Tumble Focused Characters. CR+4 encounters will be difficult. CR+8 will be dangerous.
Honestly, I have not had any issues with Tumble in my game.. yet. My player with the monk who was going to be the fastest thing moving in town sadly had his character left for dead in a deep cavern. My encounters tend towards the couple of bad guys instead of just one major NPC. The finale encounters are almost always a big bad guy and his mooks. The NPC's use the battlefield to thier advantage, and occasionally tumble past the front line fighters.
I am enjoying this thread mainly as an intellectual break at work, but also possiblly avoiding problems when the PC's start to wonder how a NPC can tumble past them so easily. What is good for the goose
The one main reason to look at this wheel is that a Tumble Focused Character can stop expending resources {skill points} at 2nd level and remain completely effective at tumbling past *any* level of opponent.
Crazy Joe, fresh out of the Guild Training Hall slides past Grog, a Knight of the Silver Swords whose abilities on the battlefield with his {specialized and macigal} Bastard Sword are legendary. Combat Reflexes, Improved Init, Weapon Focus/Specialization.. all effectively nullified by 10 skill points {5 each in Jump and Tumble}
So, using 10+BAB means tumbling at CR equivilient encounters will be easy for Tumble Focused Characters. CR+4 encounters will be difficult. CR+8 will be dangerous.
Honestly, I have not had any issues with Tumble in my game.. yet. My player with the monk who was going to be the fastest thing moving in town sadly had his character left for dead in a deep cavern. My encounters tend towards the couple of bad guys instead of just one major NPC. The finale encounters are almost always a big bad guy and his mooks. The NPC's use the battlefield to thier advantage, and occasionally tumble past the front line fighters.
I am enjoying this thread mainly as an intellectual break at work, but also possiblly avoiding problems when the PC's start to wonder how a NPC can tumble past them so easily. What is good for the goose
