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Building a magic bow?!?!?!?!???

Keen Arrows (or bow) would be useless since the Deepwoods Snipers arrows are already keen (from a class ability) and it specifically states in the class ability description that it does not stack with any other keen effect.

Burst of some sort is pretty much mandatory, since the enhanced crit mods, bump up the number of dice you get on a crit with a burst weapon. For a DWS at 7th lvl with x5 crit, you are getting +4d10 on a crit. I don't think you can stack the Burst and regular versions of an energy effect, though (up to your GM however).

Pick your energy based on what you will be fighting. Acid and Sonic are good because there are few creatures with resistance to them, but you also miss out on the bonus damage to creatures that are vulnerable to an energy type (generally fire/cold). Lighting/Shocking is probably a poor choice since there are no creatures that are vulnerable to it and many with resistance to it.

Holy and/or Chaotic/lawful are good choices as well depending on the types of creatures you might be fighting. Bane is good as well, especially since it bumps up the + if you are going to be fighting a lot of a type of creature.

Distance (x2 range increments) also goes well with the general theme of the DWS. One thing to think about would be something to enhance your spot check since you are going to want to be shooting at long ranges. One note, I believe it works like most doublings in D&D so it would add +110 to your range increments not double your 110 Base +10/DWS lvl

One last thought, since bows are vulnerable to sundering, you might want to look into making it out of/coating it with Adamantite or mythril, to increase the hardness and HP of the bow.
 
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Rackhir said:
One thing to think about would be something to enhance your spot check since you are going to want to be shooting at long ranges.

Ring of the Eagle Eye
+30 to Spot
18,000gp

Of course, you might wanna tweak that price a bit first. :D
 

Bobbystopholes said:
K, it's in S&F. The Bow of True Arrows, or something. It's actually a little cheaper than that if you take into account the cost of the MCLBow (it has to be a MCLBow).

:o Duh. One of my NPCs has that bow. Doh!

I remember why it was so cheap though. It's spell-trigger. Better hope it's on your class spell list. :D
 

So, essentially the bow is only for Arcane Archers or Elves (the occasionally fighter/mage too). That really stinks. Not like I'd use it anyway though! S&F seems to have a lot of crazy stuff that only one class can use.
 


Bobbystopholes said:
So, essentially the bow is only for Arcane Archers or Elves (the occasionally fighter/mage too). That really stinks. Not like I'd use it anyway though! S&F seems to have a lot of crazy stuff that only one class can use.

Yup. That's why it's so cheap. There's a ranger spell in MaoF called Hunter's Mercy that is quite nice. It's similar to True Strike, but a little bit meaner.
 

Long Bow Composite (+2 str)
Knockback (+1) ---any tried this?
Shock (+1)
Shocking Burst (+2

I believe that you need a +1 magical enhancement bonus before you can add any other abilities.

I'd do +1 and 3 energy types or +1, one energy and holy. I do think that rackhir had a point worth investigating with the burst weapons. You should check to see which does better average damage (1 burst or 2 energy).

While I agree that the distance enhancement is in keeping with the theme of the sniper I think that it would be superfluous. The Sniper has a crazy long range the way that it is.
 


I'd get an Oathbow (DMG page 189).

Ask the DM if it can be a +4 mighty composite longbow instead of a regular longbow. There is little reason for the creator of the bow to save a few hundred gold on an inferior bow when he's making an item this expensive.

Note that the bow is only +1, so if you pay to enchant it further later on it won't cost you much.
 

Originally posted by Rackhir
Burst of some sort is pretty much mandatory, since the enhanced crit mods, bump up the number of dice you get on a crit with a burst weapon. For a DWS at 7th lvl with x5 crit, you are getting +4d10 on a crit. I don't think you can stack the Burst and regular versions of an energy effect, though (up to your GM however).
(using Flaming Burst as an example)
A Flaming Burst weapons functions as a Flaming weapon that also explodes with flame upon striking a successful critical hit.

So no they dont stack, but you dont need them to, as a Burst weapon works the same. :D
 

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