Campbell
Relaxed Intensity
Crothian said:What other game has mechanics for character beliefs like in Burning Wheel??
Riddle of Steel.
Crothian said:What other game has mechanics for character beliefs like in Burning Wheel??
Paka said:Maybe you are talking about the character generation system. It is a lifepath system but the experience system is nothing at all like Warhammer. I think you got an incorrect notion from the lifepath tables.
Crothian said:What other game has mechanics for character beliefs like in Burning Wheel??
Patryn of Elvenshae said:Which doesn't make it any better, IMHO.
For the record, yes, I know there are scads of games out there that do this (each attempt at a skill gains a check mark, increase your skill when you have X checkmarks, etc.).
I could just never figure out why this was desirable.
mythusmage said:Because it models an aspect of real life?
SweeneyTodd said:Patryn, I hear what you're saying, and the game might not be to your taste. But the way it's handled in BW isn't "I keep making cabinets until my Carpentry goes up" but rather "I grow in skill in ways that reflect the skills I've used to overcome challenges."
Patryn of Elvenshae said:I was hoping that Crothian (or someone else) might provide more info on how BW improves on this system.
Patryn of Elvenshae said:Which brings us to one of the fundamental flaws that I find in such systems:
The DM - and the DM only - gets to decide how I level up.
If the guard has a better chance of noticing, give him a higher score. But don't make 5 rolls where one would suffice.
And why is "fidelity to the real world" desirable?
In an LBD system, he can't get any better at picking locks unless there's locks present in the adventure to be picked - and if the DM doesn't add any, you're pretty much out of luck.
(We call that Basketweaving.)
The hitch, everyone in your group has to agree to it.