The Intro:
I am tempted to set up a game like this, I tell the players to design teenagers in a slightly futuristic setting (I'll have okay occupations on a case-by-case basis, or make up a few more of the student variety).
Then I plop them all down at big picnic, where their families all mingle with other families that seem to have no real connection to each other, other than the parents seem to be close friends or have a shared past they don't talk about. I may randomly roll to say that some parents aren't attendence, they never go out much, and act like the related PCs think it is no big deal.
Then the black helicopters come.
Everyone runs, the parents tell the PC to watch the young ones and then pull out some heavy ordinence. The stress starts to have a strain on some PC and they feel strange.
The Set up:
The PC are the children of Moreau escapees. It seems that their children look human until adolecence and then things kick in. What I may do so as to not pull a total bait and switch is allow players to also pick a "normal" human racial template. Gamewise, the PC is like a normal human, but they still carry Moreau genes and can be found out through medical tests. This way the player can back out if he feel too railroaded to play a Moreau, but he still has motivation to stay with the group and hide. I know that I won't allow for psionic classes unless the player has picked an acutal Moreau race.
From there, I think I have plenty of material to steal from. I can play up anything from X-Men comics to historical underground railroads. I also had a previous game where being psionic gave your brain amplfied brainwaves that could be easily picked up by machines and thus made psionicist and latents prime pilots for power armor and the like that used "neural helmets." If the game manages to go on for a while, I may introduce that storyline and save me a lot prep time.
I am tempted to set up a game like this, I tell the players to design teenagers in a slightly futuristic setting (I'll have okay occupations on a case-by-case basis, or make up a few more of the student variety).
Then I plop them all down at big picnic, where their families all mingle with other families that seem to have no real connection to each other, other than the parents seem to be close friends or have a shared past they don't talk about. I may randomly roll to say that some parents aren't attendence, they never go out much, and act like the related PCs think it is no big deal.
Then the black helicopters come.

Everyone runs, the parents tell the PC to watch the young ones and then pull out some heavy ordinence. The stress starts to have a strain on some PC and they feel strange.
The Set up:
The PC are the children of Moreau escapees. It seems that their children look human until adolecence and then things kick in. What I may do so as to not pull a total bait and switch is allow players to also pick a "normal" human racial template. Gamewise, the PC is like a normal human, but they still carry Moreau genes and can be found out through medical tests. This way the player can back out if he feel too railroaded to play a Moreau, but he still has motivation to stay with the group and hide. I know that I won't allow for psionic classes unless the player has picked an acutal Moreau race.
From there, I think I have plenty of material to steal from. I can play up anything from X-Men comics to historical underground railroads. I also had a previous game where being psionic gave your brain amplfied brainwaves that could be easily picked up by machines and thus made psionicist and latents prime pilots for power armor and the like that used "neural helmets." If the game manages to go on for a while, I may introduce that storyline and save me a lot prep time.

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