Scruffy nerf herder
Toaster Loving AdMech Boi
I do like to sell magic items occasionally but if I do it, it has to be an uncommon kind of individual they run across, e.g. another adventurer, or even a Planeswalker or Djinni.
As a DM it is never other than potions and scrolls.This came up in another thread and I was curious how other people handled it. I don't think there's any right or wrong answer here, unlike some previous editions the magic mart is obviously not the default. I'm not talking about things like common potions of healing here, rather anything from that +1 sword to a +3 boomerang.
So how do you handle it? Note that I don't think the actual means of purchase matters much for purposes of the poll. In addition, if there's a handful of magic items that are banned, or the PCs have to travel to a big city, that shouldn't affect your vote.
- Yes would be magic item stores that sell everything under the sun. Specific items may take some time to procure, but it will always be available.
- Usually could include a brokerage service to give people something to do during their downtime, but most things are available.
- Occasionally means it's hard to find anything specific but something might be out there.
- Rarely, as it says. Items are almost never available for purchase.
- Never. Go plunder some dungeon if you want it.
D'oh! Meant to do that. Fixed.@Oofta might want to consider spoiler text to hide the massive post.
In my campaign, you can't buy or sell magic items. Even potions of healing in the PHB have been replaced with herbs of healing (1 minute to use, but otherwise identical). I've added a downtime activity to trade magic items, always requiring a downsize of rarity or consumable. PCs can either try to trade off specific items or seek a specific item, and I'll roll to see if anything's available.