As Fatcoin backpedals away, the treeline comes alive with a howl. The howl is answered by another, and then another as he retreats back toward the party. But nothing emerges from the forest.
Vergart, Norgim and James rush toward Fatcoin meeting him just outside the clearing. As they approach, Norgim notices Ursula running beside him like a hound to the hunt.
As Yondo takes up position with his crossbow, he can hear the indignant voice of Johan.
"This is outrageous!" he shouts, his voice becoming shrill, "We've travelled the Viscounty for three years and have not been molested by a single beast, monster or highwayman..outrageous!"
The halflings and Telion scamper toward the wagon, and only Drusilla stands nearby, unmoving and seemingly unconcerned.
The howls grow louder as Fatcoin's goblins, two of them to be exact, erupt from the treeline in a shower of broken branches and strewn leaves. Both are identical looking: grey- green skin,bareheaded with ragged leather armor and small shields. Symbols can be seen on the shileds as the goblins rush forward-crude orange handprints which haphazardly decorate the shield fronts.
As the goblins pursue after Fatcoin, they wave their weapons- a short sword for one, an axe for another, -over their heads, howling loudly.
Then, behind the goblins, two more forms appear out from the cover of the trees, howling. Two large beasts, wolf-like but larger, with vicious maws and cruel eyes emerge,running hard.
The creatures split up, one veering to the left, the other the right of the goblins who continue ahead. As these beasts run one cries out in Common, "Run, run, fools, death comes now! We worgs now come!"
Initiative:
Norgim
Colm
Goblins (2)
Fatcoin
Yondo
Vergart
James
Worgs (2)
OOC:The goblins are about 20 feet from Fatcoin who the closest to the enemy and outside the stand of trees wherethe camp is located. The worgs are almost even with the goblins but are on the goblin's flanks. The red arrows on the attached map shows their position and paths.
Also combat is a little different from 3E. A round lasts 10 seconds. A PC can move up to one half their move rate and still act (ie attack, cast a spell, use an ability, etc). Using a ready item or weapon-drawing a sword or arrow does not count as an action. A PC moving his full rate cant attack but can jog (move rate x2), or run (move rate x4).