VorpalBunny
Explorer
Mythmere1 said:We use crits but not fumbles. No confirm required, double damage.
That's how we do it - all crits are x2 damage. I'm thinking about adding a confirmitory strike though.
Mythmere1 said:We use crits but not fumbles. No confirm required, double damage.
VorpalBunny said:2. Characters add their Dexterity modifier bonus or penalty (if any) to initiative rolls.
No, it doesn't. It's a d10 for each combatant with no modifiers. In the case of any ties, the one with the highest dexterity goes first. If the dexterity scores are the same, those actions are simultaneous.Dragonhelm said:Does C&C not do this? I thought it did.
MichaelH said:No, it doesn't. It's a d10 for each combatant with no modifiers. In the case of any ties, the one with the highest dexterity goes first. If the dexterity scores are the same, those actions are simultaneous.
The only problem here is that monster types don't have ability scores in their stat blocks to use in the case of ties. I plan to just eliminate that part, however. I will use d10, no modifiers, and ties result in simultaneous action. Simple.![]()
Under the written rules, this was correct. Most people I know used the "reaction modifier" aspect of Dex as a bonus.Dragonhelm said:I think in 2e I just rolled a flat-out d10 and called it good.
Frostmarrow said:I've made so many changes it's not even C&C anymore. The system really is taking a form I like. I'm not trying to stay with 1E rather I do stuff to the system you probably haven't seen before. One example:
AC is comprised of three categories: Armor, Dodge, and Parry. Pick two.
Akrasia said:I'd be interested in hearing about some of the other changes you're making, Frostmarrow.