WizarDru
Adventurer
RangerWickett said:I personally think 3 for 1 is too steep, since it means spellcasters just won't use action points, and they'll rely on other PCs to get them out of a jam, because in your system a mage's action points are effectively worth more than a non-spellcaster's.
I think that's a feature, not a bug. Most of the time, those XP-draining spells are FOR the other players. Res, True Res, Wish, Miracle....look at the uses of those spells in game, and in PC's game in particular. Often, they go to the greater good....under this system, teamwork is encouraged, and the spellcaster doesn't have to bear the brunt of the xp weight for casting said spells. Many DMs allow other PCs to pay the xp cost for a Res or even some crafting options...this just formalizes that relationship.
One of the stated reasons for the change in xp calculation in 3.5 (and one I agree with) was that crafters and raised/resurrected characters could very quickly fall behind the rest of the party and never catch back up. I like that this system encourages group participation. One reason my players never did a lot of intra-party crafting was the prohibitive cost to the spellcasters; it was easier to buy the Boots of Striding than it was to have the cleric or wizard craft them. This system makes it a valid choice...the opportunity cost is relatively high, but that's the payoff for group participation. Does it mean the fighter will think twice before sacrificing his AP? Sure. Does it mean that he and other party members can't just be used as XP-batteries for the crafters? Yes. Otherwise, you might have a late-level training scenario where one or more characters suddenly fuel a crafting bonanza.