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Calculating XP drives me crazy

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Piratecat,

It boggles my mind why you'd even want to use an XP system. ;)

I doubt this helps, but I've opted for the True20 way to handle levelling. Every three sessions (or at the end of a story arc), everyone goes up a level. Yay!

For people who want to make magic items, let them. Don't charge any XP, but use the old AD&D1 creation times. Make them wait half a year for their +3 keen holy greatsword and see if they still want to bother making one. :D

As for "penalizing" players that die, surely death is its own punishment. :uhoh: Best solution I've come up with: Raise Dead and Resurrection are not available IMC... Reincarnation is a PC's only option for coming back from the dead. In addition, I've opted for the Wizard/Cleric Reincarnation tables found in the AD&D2 Humanoid's Handbook. Makes for much more interesting reincarnations than the boring ol' 3.x Druid one.
 
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So . . . How is this working out PC? You mentioned that Sagiro is also running this in his campaign, can we get either or both of your sage opinions please?

I will meekly add that my homebrew uses this (admittedly simplistic) solution:
I do not use EXP, I grant levels to PC's for every 4-5 sessions the player attends.
Yes this makes uneven levelling... I feel it encourages player attendance and it seems to work for my group. I also use training time but only if the character gains a new spell level or feat. This is fine as I adjust the awarding of levels to fit down time.
Truly incongruous levelling is up to the PC to work out with the other characters when they will train.

* *

Hero Points (HP) are awarded to each PC 1 per session (only if Player attends session - awarded at beginning of session).
A Bonus HP is awarded for exceptionally well played actions, RP or as DM sees fit. This is unusual but on average about 1 per 2 sessions, though this is increasing in frequency as my players get more comfortable with their characters. (see below)
At the end of every session a "Role Playing Award" of 1 HP is awarded. This is voted on by the players with me giving the tie breaker if necessary (even # of players that session)
HP can be used:
1: to adjust roll by + or - d6 or to reroll dice.
2: " " d10
3: + or - 10
4: + or - 20 (not natural)
5: natural 1 or 20
HP carry over levels.
HP can be used to help adjacent PC's on a 1:2 basis. Thus the sneaky gnome actually won the battle last week as he pumped 10 HP into the 1/2 Orc Barbarian to adjust his missed roll to a Nat20 for a killing crit before dropping into unconsciousness. We won't mention that the gnome then looted the barbarian LOL.

** **

Item creation is as RPGA suggested 75% of book item cost. We have only done one item (a wand) and we role played it. This may be more cumbersome at later levels but I tend to run low level stuff, squeezing as much excitement from a giant lizard with this group as I've ever managed with my old (Experienced) group in Tomb of Horrors. *shrug* It works, for now.

*** ***

Death is pretty serious in my campaign. I do use negative levels. I also use the god-gives-quest concept in that whichever diety grants the Raise Dead or Resurection the PC may fulfill the quest to erase all effects of the return from beyond.
I tend to be very careful about Negative Energy, especially in mobs that can bestow them with attacks.

**** ****

I am intrigued with the idea of using the CHA modifier to adjust + or - a set number of HP each level gained. My reasoning is, unlike your more sophisticated gamers, my players are all in their second campaign at best, 4 of the 7 are first timers. My one Paladin in the first campaign is my one Sorceress in the second. She can see a lot of the potential in the classes but she has yet to figure out the finer points. Most see CHA (and CHA based classes) as useless. I do have a Bard in this second campaign . . . but he's my most unreliable player :(
I would also use a -2 to COM and CHA until removed by either quest or Greater Restoration.
(Yes, I use Comeliness lol, it is a player assigned stat within 6 of their CHA heheh)

Annnnyhow, sorry for the rant, I meant to simply ask how the posted system was working out.
Thanks for your time.

X
 

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