Caliber's Storyhour (DragonStar ... well sort of)

Caliber

Explorer
Hey all!

I have decided to post the story hours of a recent campaign I am playing in. The majority of this post will offer up some details on the campaign world. The next one will have some info on the current cast of characters, while a third one a small bit later tonight will contain at least part of the first session.

Far in the future, mankind has spread out throughout the stars. Ruling over all of them are the Dragons. In ages past the good Dragons warred with the evil, in a cosmic struggle that threatened all of life. Whole planets were destroyed in the dragon fire that nearly burned away all life.

Realizing the eventual realities of their struggle the Dragons made an alliance, the good Dragons ruling for 5000 years, followed by 5000 years of evil in a cycle for all time.

Recently Mezzenborne, a Red, has risen to the seat of Emperor. May all the cosmos tremor ...

But the Dragon Empire does not control all of the known stars. Beyond the fringe of colonized planets lies the blackness of space.

And the Human Empire. Refugees from a long lost planet called 'Earth', these Humans have ventured far into the cosmos using relics called Jump Gates. They have evolved to manifest powerful physic abilities and have learned powerful theurgical rites, a magic altogether different from anything the Dragons possess. Along their fronteirs lurk the alien Vau and the ravenous Symbiotes.

Beyond that lies yet even more planets colonized by another Empire. This Empire is made of powerful individuals in tune with the 'Force' that flows through all things. The adepts of this Force wield swords of light as the orders of Jedi and Sith clash in conflict.

And most horrifying of all is that surrounding all of these is the true unknown, the undiscovered country. Who knows what darkness lurks in the corners of the universe?

(Yes this campaign world is a hodge-podge of sorts. The DragonStar universe / Fading Suns universe / Star Wars universe with an unknown area for some weird fun. Should be an interesting campaign.)

Any comments or questions are welcome. :D
 
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Cast and Crew

Here are the current characters in the campaign. As things change (and people die) I will try to either update this list or write up another.

This is current up to Session 14. While the backgrounds and roster are correct, I cannot guarantee the levels are. If you have not read the story yet, some of the backgrounds contain spoilers for upcoming events.

Current Roster:

Milo Fasthand - Halfling Rogue 4/Fighter 4/Gundancer 1/Explorer 1 - Milo is a collector of sorts, venturing in the universe to see what lays beyond the next space station. Raised in a somewhat poor family, Milo does not have many problems with illicit means of funding. After catching the bad end of a Githyanki's Fireball, Milo was temporairily killed. Lucky for him, the party's connections managed to get him Ressurected. All that remains of the traumatic experience is a lingering fear of fire which Milo occasionally exhibits.

Zoltan - Fighter 3/Forsaker 7 - Zoltan is a somewhat enigmatic character who at some point had a traumatic experience with magic. Since then he has sworn to rid the universe of it and its ilk. Generally a nice guy with a tough exterior, Zoltan often exhibits very strange and chaotic behavior.

Orendil - Starwolf 10 - Orendil grew up in a somewhat barbaric Elven community on a distant world. One day he had a vision while out in the freezing cold. His village did not believe him, however, and cast him out. When the Dragon Empire came to colonize him planet he was one of the first to board a star ship and head out. Orendil is a somewhat reserved person, uncomfortable in modern surroundings despite his adaptation to them.

Alahandra Windchaser - Fairy Rogue 7 - Alahandra grew up with an idyllic childhood in a small Fairy community. Unfortunately that all ended when Human raiders came and killed or captured most of her family and friends. For the past 11 years Alahandra has been stuck within a Bio-Wizard device, passed from owner to owner. Recently gaining freedom, Alahandra has proven suspicious and distrustful towards most of her fellow escapees. She has seemed to warm somewhat towards Syd, however, perhaps because of the length of time she spent sheltered within his pocket.

Wang Lu Dong - Human Living Weapon 9/Drunken Master 1 - Growing up on the rice patties of a small Outer Rim planet, Wang found himself in a culture in which he was forbidden to carry weapons. Trained in the ancient arts of dwarven tunnel fighting, Wang is a powerful force armed or unarmed. Wang's accent is a strange mixture of chinease and british. Despite being raised by dwarves, Wang does not actually speak dwarven but instead speaks elven. Some party members suspect Wang was purposefully trained improperly by the dwarves as part of a practical joke.

Jhelai Lajos - Human Rogue 3/Paladin7 - A mysterious figure who joined the party in the Githyanki's prison, Jhelai has proved quite handy with a gun. Despite being unwilling to reveal where he has come from or what he was doing while captured, Jhelai has quickly built himself a place within the group. When a Cistern Fiend Mind Switched with Jhelai, the party was forced to blow him into small smoking chunky bits. Unfortunetly, the group learned of the Mind Switch too late, and were unable to save Jhelai's mind or body. After speeding to the Frog Temple with his body, the party managed to convice the Temple's leaders to Ressurect him with their magic. Strangely enough, they did it without spells, but with an odd technological device ...

No Longer With Us:

Xerxan - Half-Red Dragon/Drow Sorceror 1 - Status:MIA - Xerxan has lived a long life. When he first came of maturity, he left the Drow community he had been born into, searching for excitement and his place in the universe. He participated in the war of Dagawan 4 and made a close friend at the time. When his friend married after the war, however, his hatred of all women caused him to again set out searching for his place, and perhaps, the father he had never known. Unfortunetly for Xerxan, when Drider poison laid him low his companions were forced to leave him behind at Aphex Prison. His current condition and location are completely unknown, although his memory continues to haunt the party.

Syd Runwin - Human Wizard 10 - Status:KIA - Syd comes from a long, proud line of Sorcerors who served as rulers for a small planet. However, Syd never showed any kind of aptitude for Sorcery. Instead he was attracted to the power of the Wizard. Syd was mainly raised by his uncle who was likewise a Wizard. Syd has recently set out to find his uncle who has vanished under mysterious circumstances. After the debacle of the Githyanki base, Syd has vowed to always be prepared. As such, he is searching for extra spells to further enhance his abilities. When Wild Magic linked him to a halfling guard in the Temple of the Frog, the combined strength of Zoltan and Wang brought him down.

Nick Delosier - Elf Wizard 9/Soldier 1 - Status:KIA - An Outer Rim native, Nick has only recently found himself in the modern world. He has adapted quickly, however, and mastered several skills in the span of a few weeks. Recently, finding his magic unpredictable, Nick has begun training heavily with weapons and armor, gaining skills he feels are somewhat more reliable. When Wild Magic caused him to switch places with an innocent bystander, a grenade carelessly tossed by Wang brought him low.
 
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Session 1a

Somewhere along the Galactic Rim a new planet has just been opened for colonization. Named Degtra, entrepreneurs from across the galaxy are flocking towards it, looking to make their fortune.

As the passengers board their ships, they are searched for weapons or magical items secreted about their person. Many try to hide a gun but the guards are thorough and few manage to get aboard.

Even with the advances of today’s age, Degtra is a fair distance away and the trip will be long. As such, the star ships that are to transverse the distance to the distant planet are almost small cities in the amenities they offer. Our story begins within a bar, as these stories so often do …

Syd sat alone within the bar at a small table. He sipped slowly at his drink as he reviewed the spells stored within his datapad. He had been surprised to find someone on this transport that had known him from his days at Eldritch Software. Apparently someone had managed to bring a magical item aboard ship, an item his old acquaintance wanted badly. He had offered Syd a substantial amount of money if it could be obtained.

Zoltan stood off to one side of the bar watching the door. He had seen a magical item that had been smuggled on board the ship and hoped to rid the universe of its presence. He sipped at his drink as he reflected on the number of magic items that he had destroyed since Forsaking magic.

Milo sat on a barstool watching the door as well. He had likewise heard of a magical item on board, and hoped to add it to the collection he owned. He was already prepared to pay a small amount and just hoped the owner was willing to sell.

Orendil sat at a table across from Syd, watching the door. He had learned of an enslaved Fairy trapped on this ship. He hoped to at least protect her, if not free her. Someone who could perpetuate such crimes on the free magical creatures of nature surely must have the blackest of hearts.

Xerxan walked down the hall, the magical container he had recently obtained clutched in his claw. Alahandra, trapped within, futilely yelled at him as they strode down the hall. Hopefully, he could get rid of the container and the annoying little Fairy trapped within while getting some creds at the same time.

Finally, Syd saw the man he had been waiting for entering the bar. The man wore a heavy cloak that hid many of his features but it was still obvious that he was not only of Dragon descent, but of Drow as well. Signaling him over Syd motioned for the stranger to take a seat.

Xerxan sneered as he sat down. He placed a small glass container on the table then drew the cloth covering it away. Underneath was a small lamp with strange metal implements making up the top and bottom. Inside the lamp itself was a small fairy, futilely glaring out at the two of them.

Negotiations were quick and brutal.

“How much is the asking price?” asked Syd.

“One-hundred-thousand creds,” shot back Xerxan.

Syd spluttered out that he could not pay that price, nor was it likely anyone else in this bar could. Xerxan just stood up as Alahandra began shouting at him.

“I am worth WAY more than one-hundred-thousand credits!” she cried.

Sitting down at the bar, Xerxan propped Alahandra up on the bar and began to argue. Syd followed, not willing to give up yet, and again tried to establish a more reasonable price. Again Syd was rebuffed.

Milo approached Xerxan, inquiring about the container and the possibility of buying it. Realizing he couldn’t manage to pay the price Xerxan quoted Milo walked away, but was soon called over by Zoltan.

Zoltan had noticed the large Half-Dragon, Half-Drow who was even now arguing with a small Fairy who was trapped within some kind of glass container. Obviously this was the magic item he hoped to destroy. When Milo finished conversing with Xerxan, Zoltan called him over, asking what he knew of the Xerxan and the item he carried.

Orendil soon approached the small gathering and introduced himself to the small group. They each wanted the lamp, albeit each for his own reasons. However, realizing that none of them had enough money to buy it alone they each agreed to try and pool their money for the purchase.

Milo approached Xerxan again, offering sixty thousand creds this time. Xerxan simply laughed in the Halfling's face.

“Even if I would sell it for sixty-thousand, I wouldn’t sell to a Halfling!”

Back at the small table Milo, Orendil, and Zoltan quickly decided that if Xerxan would not sell lamp then perhaps they should take it. Quickly they decided that Xerxan must have stolen the lamp in the first place and as he got up and began to leave they stood up and approached him.

Syd had spent this entire time at the bar himself, angry at the Half-Dragon for denying him the chance to replenish his sorely depleted funds. Suddenly Milo approached him and explained what Zoltan, Orendil, and him were doing. Milo had seen Syd trying to negotiate with Xerxan earlier and thought he might be interested.

“To be honest, we think the half-dragon may even have stolen it. We don’t know how he thinks he can get that much money in this bar.”

“I just figured the half-dragon was stupid,” Syd replied.

Milo walked away, realizing Syd was not going to be much help, and instead began walking towards the bar’s bouncer.

Meanwhile, Zoltan suddenly jumped forward and knocked the lamp from Xerxan’s hands. Orendil quickly realized that Zoltan didn’t care for the safety of Alahandra and it was shortly after that that Orendil, Zoltan, and Xerxan began to struggle back and forth over the lamp.

Instead of joining in Milo began distracting the bouncer, not only slowing him down, but also running propaganda about how the Half-Dragon had stolen the lamp.

Xerxan stepped back and cast Grease on the lamp causing it to begin slipping from hand to hand. Alahandra by now is screaming as the lamp takes shock after shock. So far she isn’t harmed but it will only take one piece of glass breaking the wrong way …

Suddenly Alahandra casts Dispel Magic on the lamp but nothing seems to happen at first. Then suddenly the lamp releases a large Dispel Magic throughout the room. Syd feels the spell try to affect the Shield spell he had cast in the meantime but his spell managed to hold.

The Dispel Magic does rid the lamp of the Grease, however, and Zoltan manages to take hold. Realizing that freeing the Fairy before breaking the lamp would keep Orendil from fighting with him he tries to manipulate the knob on the top. Red lightning bolts begin to play throughout the lamp and Alahandra screams in pain.

Orendil realizes he has to risk hurting Alahandra to get her out and him and Zoltan begin working together. Xerxan takes a swipe at Zoltan with his claws but is shortly then after Dazed by Syd.

As the bouncer continues to advance Xerxan realizes he will not be able to recover the lamp. He begins to run but before he can get far Syd casts another spell, Hold Person this time. It fails to affect Xerxan though and he starts to head for the door.

Zoltan, sufficiently agitated by now, grabs hold of the lamp and runs to the bar where he quickly smashes it against the corner. Alahandra goes flying across the bar as the lamp is quickly reduced to useless matter. Zoltan feels a rush as he realizes he has helped another person remove the taint of magic from them.

And then guards are everywhere. The ships police have watched the brawl and have already captured Xerxan. Everyone else is pulled in as well, including Alahandra for the Dispel Magic, as well as a drunken Drow who at one point bumped into Xerxan.

The small group of suspects is led down into a dark part of the ship where they pass by several people similarly held as they are. They see several Orcs, and a few other races they recognize, along with a whole slew of ones they don’t.

Milo calls out that he wants his phone call, causing the Drow guards to burst out into laughter. The held suspects are loaded on to a small ship where they are locked into small cells. Alahandra and Milo share a cell, being the smallest prisoners. Everyone else is loaded into their own individual cell. The suspects (who are quickly beginning to think they are no longer suspects) who look to be the strongest or most capable of escaping are but behind force barriers instead of bars.

Suddenly the prisoners felt the ship lift off. One Drow guard remained on board, striding up and down between the cramped cells, explaining the prisoners’ plight. A Human pilot sat the controls as the party flew into space.

“You are heading for the prison planet Aphex. If you act up I jettison you. Understand?”

It was then that everyone realized the back of the cells were actually air locks!

What will happed next? Who will be the first to get jettisoned?
 


Dragonstar is a pretty cool setting. We all started in that part of the universe and most characters grew up there.

The only character who has classes not found in DS is Orendil, and perhaps Zoltan.

I know Orendil possesses at least one level of Starwolf, a Fading Suns Barbarian type. Zoltan was originally talking about taking levels of Soldier from Star Wars, but Soldier = Fighter in pretty much everything so it would really be just a name difference.

Either way, happy to see you here. :)
 

Session 1b

Finishing his inspection of the cells, the drow guard captain takes a seat towards the front of the prisoner transport.

Sensing a loosening of security, Syd bends down and begins discussing the possibilities of escape with Milo. Several of Syd's spells could prove useful for escape if he could simply get the help of an accomplice. Alahandra continuously interjects biting comments aimed at Syd or Milo.

No one else on the transport seems to have much to say. Zoltan complains bitterly, and his steel bars are replaced with an energy shield for his effort. Everyone else seems more shocked, or perhaps resigned to their fate.

The trip passes uneventfully. Syd and Milo create a few plans, but all of them have several flaws. And then it comes into sight. The Prison Planet Aphex.

A noise emerges from the cockpit, full of static and barely audible.

“… Turn back! .. prisoners .. overrun …. large breach … turn back! … “

The pilot quickly starts calling out for the guard, who enters the cockpit to see what is going on. The argument is clearly heard from the cells.

“Maybe we should turn back sir. That message sounded pretty serious.”

“Nonsense! There is no way prisoners could escape. Obviously there is some problem with the communications system. Just land!”

Grimly, the prisoners look from one another. That kind of obstinacy definitely did not promise a happy landing …

And suddenly was entering the atmosphere, pushing down towards Aphex. The ship shuddered suddenly, rocking from one side to the left. Again the pilot voiced his concerns, and again was shot down by the drow guard.

As the ship rocked from side to side more and more, the prisoners realized that their transport was being shot at! The pilot quickly confirmed this.

“They’re shooting us! We have to get out of h-“

The pilot was cut short as a large hole suddenly appeared in the far wall. One prisoner vanished into a fine mist as the transport suddenly took a nosedive, heading straight for the ground.

Passengers scream and everyone is thrown about as more holes are punched through the transport. With a shuddering lurch everyone is thrown about as the transport smashes into the surface of planet Aphex.

The guard captain is blown from the cockpit, clearly unconscious. More blasts pelt the downed transport and several more prisoners are reduced to mush.

The cells begin to unlock automatically and the first prisoners out, orcs, quickly run forward and begin to kick the guard. A few more take the guards weapons. As Orendil is released, he runs over and takes the command for the cells from the guard’s belt. Checking on the pilot in the cockpit he realizes that he is pretty obviously dead.

As more blasts rock the downed ship, however, the prisoners begin to flee through the open door, in addition to the blast holes. Syd sees one orc running away from the source of the blasts, only to be vaporized as a bolt of yellow light burnt through his back.

Quickly deciding that heading towards the source of the incoming fire is the best idea, he starts heading for a large building that seems to have some kind of turret. A large group of prisoners run toward the corned of the building, but Syd runs for the large double doors in the front.

Orendil, Zoltan, Xerxan, Alahandra, and Milo head toward the corner with everyone else.

Alone, Syd opens the large double doors. Inside is blackness …
 

Good, it seems you're running the free adventure in Dragonstar website... Cool, it's a good adventure!

Please, go on! :)
 

I knew we were running a module, although honestly not which one. Likely when this module ends I will post some thoughts on it.

Glad to see I have at least one reader. :D

Feel free to criticize my writing style. Its been a long time since I have done this and my writing ability seems to have become rusty since then. (I knew I should have changed the oil after the first 30,000 words ... ;) )
 


Caliber said:
I knew we were running a module, although honestly not which one. Likely when this module ends I will post some thoughts on it.

Glad to see I have at least one reader. :D

Feel free to criticize my writing style. Its been a long time since I have done this and my writing ability seems to have become rusty since then. (I knew I should have changed the oil after the first 30,000 words ... ;) )

I know I'm not the only reader, I'm the only reader who post.
I think somebody has casted a Geas or Quest spell over me that forces me to write in every story hour I like. Quite hard, each morning, reading all the stories and trying to post after each update :)
 

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