I will do. FWIW it also works amazingly well at the table. My players frequently want to jump something (recently, puddles of aboleth slime in ToA).Right, right. So you apply a conversion factor to the difference. STR/2 is fine whether it is official or not - but I am curious when you have the chance to confirm...
- Is your Strength > distance? No need to roll.
- Is your Strength < distance? You'll need to roll twice the difference.
The guidance on stealth is that the roll 'rides'. Say they get past those two guards? Their 12 rides until they're spotted or stop sneaking. So have the succeeded or failed against the possible future guards they have not reached yet?If the PC is trying to slink past the guards, they would likely be asked to roll Dexterity(Stealth). If the player rolls a 12 but one guard has a Passive Wisdom(Perception) of 13 then the PC did not succeed in their goal of slinking past the guards.
Passive Wisdom (Perception) is continuous, right? Always on while awake. No roll, and yet, it can come to beat some DC. Stealth can ride much like passive Perception. I also use passive Investigation and passive versions of the knowledge skills for what you just know, without needing to roll. (You might need to invest some effort and roll if the knowledge is obscure.)If the opposed check was 11 or lower, yes. Or, if the Noticing the Thing was a DC of 11 or lower, yes.