DreamChaser
Explorer
on topic:
the "logic" that dictates that call lightning is affects the caster could easily be applied to a huge range of spells that also do not affect the caster. Burning hands is a great example.
The spell does not grant the ability to shoot flames out of your hands; it actually causes flames to shoot out of your hands. This is an important distinction.
Command undead is an even better example (as it has a duration greater than instant). The spell description refers to giving you the ability to command undead creatures, but the commanding is the effect of the spell. In order to be shared, the effect of the spell would need to read "Casting this spell imbues you with a supernatural ability to control undead creatures." Additionally, the spell stats would need to be as follows:
Command Undead
Necromancy
...
...
Range: 0
Target: You
...
Saving Throw: none (or Will negates, see text)
<there would be no Spell Resistance entry because spells that you cast upon yourself ignore your SR>
There is a difference (a critical difference) between a spell that grants you an ability (Detect Magic) and a spell that simply does something (Call Lightning, Burning Hands, Wall of Fire, Etc), no matter how complex that "thing" is.
DC
the "logic" that dictates that call lightning is affects the caster could easily be applied to a huge range of spells that also do not affect the caster. Burning hands is a great example.
The spell does not grant the ability to shoot flames out of your hands; it actually causes flames to shoot out of your hands. This is an important distinction.
Command undead is an even better example (as it has a duration greater than instant). The spell description refers to giving you the ability to command undead creatures, but the commanding is the effect of the spell. In order to be shared, the effect of the spell would need to read "Casting this spell imbues you with a supernatural ability to control undead creatures." Additionally, the spell stats would need to be as follows:
Command Undead
Necromancy
...
...
Range: 0
Target: You
...
Saving Throw: none (or Will negates, see text)
<there would be no Spell Resistance entry because spells that you cast upon yourself ignore your SR>
There is a difference (a critical difference) between a spell that grants you an ability (Detect Magic) and a spell that simply does something (Call Lightning, Burning Hands, Wall of Fire, Etc), no matter how complex that "thing" is.
DC