Call of Cthulhu d20 not reprinted?

yeeeeeeees, shelf it..............

That is not dead which can eternal lie, and with strange
aeons even death may die.

Master, this new d20 cultist constantly whine...Eat them
 

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And once more concerning Chaosium & WOTC deal and what each got from it:

GamingReport:
I know many gamers are excited about d20 Call of Cthulhu it's a fantastic book. Why did you decide to go d20?

Charlie Krank:
Wizards of the Coast came to us, asking if we would consider this project. We talked for a while, then I asked just why they were interested? They hoped that a d20 edition of Call of Cthulhu would add credibility to their system. I laughed that this was a lot of power to attribute to a few guys sitting in a room in California. I guess that our lifelong appreciation for our chosen art form shows. The book did come out pretty well. Monte Cook and John Tynes did a good job--all in all I think that it worked about as well as a project like this could work.

...and about future (when stars will be right?):

GamingReport:
How well has d20 Dragon Lords of Melnibone setting been received by gamers?

Charlie Krank:
Pretty well. I wish that we had more time in its creation. There are things that will appear in the CULTS OF LAW & CHAOS book that I had hoped we could have in DRAGON LORDS.

GamingReport:
Can you give us any hint for the future of this setting beyond Cults of Law and Chaos?

Charlie Krank:
We have some guys working on an Atlas of the Southern Continent and a couple of scenario books. For most we will try to make them applicable to both systems.

GamingReport:
On your website you have posted the GM screens and Pulp Cthulhu campaign setting for d20 Call of Cthulhu can you give us a preview for this setting?

Charlie Krank:
Probably the best teaser that I can give is a rundown of the book's contents. The following is from an email from John Rateliff, the lead writer on the book. Remember, this is preliminary and not exhaustive.
Introduction
Chapter I: The 1930s
Chapter II: The Pulp Genre
Chapter III: New d20 Cthulhu Rules
Chapter IV: Player Organizations
Chapter V: Mad Scientists
Chapter VI: The Mythos in the '30s
Chapter VII: Adventures
Boston adventure
Dustbowl/Outlaw adventure
Shanghai adventure

GamingReport:
You've got very well known authors writing the Pulp Cthulhu setting will they continue working on this setting?

Charlie Krank:
I hope that they have fun creating this work and we would be happy to work with them in the future.

GamingReport:
Will Pulp Cthulhu be out in time for Gen-Con and will any of the authors be there for signings and to promote the book?

Charlie Krank:
I sure hope so. However, we have learned through bitter experience that it is better to finish a book well than to rush something out merely for a show. Sure, you sell more product at that moment, but in the long run a book is more satisfying when properly completed.

GamingReport:
Are there any talks with Monte Cook about writing some other things for d20 Call of Cthulhu?

Charlie Krank:
Since leaving WOTC Monte has been busy. We have discussed working with him in the future.

full interview at:http://www.gamingreport.com/modules.php?op=modload&name=Sections&file=index&req=viewarticle&artid=46
 

jaerdaph said:


And that's your loss, and a great loss it is. Chaosium has over 20 years worth of CoC material out there, and much of it could be easily converted to d20 CoC with minimal effort. Just pick up one CoC modern or CoC 1920's collection of adventures from your local game shop and this could certainly hold you over for 2-3 months. Don't you play other settings as well? I seem to recall you are a big fan of Spycraft and Kalamar. Gamer to gamer, I don't see how a 2-3 month "delay" can be such a huge problem for you, not if you actually play all the games you say you do. Realistically, it's not as catastropic or "intolerable" as you make it out to be.

No, I don't play outside D&D/fantasy very often. I tried BRP Cthulhu twice and each time, I could not figure out the rules let alone find anyone interested in playing it. If the BRP version had been like the d20 version, I would have taken it to it more readily. I've read various Chaosium Cthulhu products and been generally nonplussed. Chaosium is, it seems, incapable of arousing any excitement in me. ;)

As to Kalamar, I am NOT a fan of that setting; I find it even more irritating than Forgotten Realms or Greyhawk. The names are largely unpronounceable or silly sounding. There are too damn many gnomes and dwarves and too many high fantasy elements for a setting that is supposed to have less than FR/GH. Their KoK Player's Guide was excellent, however, especially as most of the material could easily be ported over into any setting. KoK has some good ideas, but I would never game in their setting.

I really liked Spycraft, but have never had the chance to play it yet. I have instead incorporated elements from it into my D&D game, along with Call of Cthulhu d20 (which I also have not had a chance to play as its own game).

My group does not have time to learn new rules systems every time we switch genres (which is maybe every 5 years for a few months at most before going back to D&D). That's why I am a d20 fan; if I can switch genres without learning a whole new rules set, I am more likely to try other genres (like Star Wars). Palladium was the first system to offer this, but their system was too much work to run (not to play), and broke down completely when the MDC concept came in with that jive-ass genre-mixin' turkey, RIFTS.
 

I think the main problem with Chaosism's slow support of d20 is lack of resourses. They have a limited budget and have problems even paying the printer sometimes. The Return to the Mountains of Maddess book was mostly bankrolled by the rich friend of the author or it would have not seen the light of day. Yes they have put out alot of stuff for COC but most of it is out of print and very hard to find. If you look at whats in the pipeline what do you see? Dunwich source book..Great......Dreamlands source book..well that could have waited.....Japan source book..???????...San Francisco source book...Great...but I heard it got destroyed when a computer crashed so don't expect it for a long time.


----------------------------------------------------------------------------------
 

Nocturnum d20

It seems topical to mention here that Fantasy Flight will be publishing its Nocturnum Call of Cthulhu campaign with d20 Cthluhu rules this summer.

Nocturnum is an modern-day epic Cthulhu campaign that spans the globe in an ancient conspiracy of evil and destruction. Previously published as a set of three books, Nocturnum d20 will be compiled into one massive 288 page tome, updated with d20 rules and new artwork, and expanded upon.

Nocturnum is an officially licensed Cthulhu d20 product from Chasoium, and is sheduled for release the first week of August.
 

Re: Nocturnum d20

Brian W said:
It seems topical to mention here that Fantasy Flight will be publishing its Nocturnum Call of Cthulhu campaign with d20 Cthluhu rules this summer.

Oh ye of little faith! ;)

This is truly excellent news!
 

Kaptain_Kantrip said:
As to Kalamar, I am NOT a fan of that setting; I find it even more irritating than Forgotten Realms or Greyhawk.

Oops, sorry :) Yeah, I hear what you're saying too.


Originally posted by Kaptain_Kantrip I really liked Spycraft, but have never had the chance to play it yet. I have instead incorporated elements from it into my D&D game, along with Call of Cthulhu d20 (which I also have not had a chance to play as its own game).[/B]

Have you seen the Spycraft Modern Arms Guide yet? I think you'll like it if you haven't.

Originally posted by Kaptain_Kantrip My group does not have time to learn new rules systems every time we switch genres (which is maybe every 5 years for a few months at most before going back to D&D). That's why I am a d20 fan; if I can switch genres without learning a whole new rules set, I am more likely to try other genres (like Star Wars). [/B]

I agree - that's the elegance and eloquence of d20 :)

Edited for bad code
 
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Re: I have to chime in here

Thorin Stoutfoot said:
Now, I just finished up my d20 conversion of Masks of Nyarlathotep (Lynn has a copy of the draft in case I get hit by a car --- again!). However, it's not DONE. For it to be DONE, I need to play-test (I have 2 groups on the play-test), and revise, revise, revise until I'm sick of it. (If I was doing this for a living, I'd stop now, but I'm doing this is for fun, so I'm going to be a little bit of a perfectionist on it)

Oh my! Is this "in the works" to be produced, then? Rather than just a personal conversion for your own group? I would so love to get a hold of a d20 edition of Masks! I was considering picking up the old version anyway and doing the conversion by hand, but if an official one is in the works, I'll hold off for it. :)
 

Re: Re: I have to chime in here

Kesh said:


Oh my! Is this "in the works" to be produced, then? Rather than just a personal conversion for your own group? I would so love to get a hold of a d20 edition of Masks! I was considering picking up the old version anyway and doing the conversion by hand, but if an official one is in the works, I'll hold off for it. :)

It's an official version.

-W
 

Chaosium is cool for letting other companies use the Cthulhu mythos, and for supporting other systems.

On that note...I haven't checked out D20 Cthulhu but GURPS CyberCthulu is a great book. That plus GURPS Horror & Undead make for a great horror game. I'm hoping that we will one day get a full GURPS Call of Cthulhu book. I'd buy that for 22.95!
 

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