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Hero
Hey, Joe, do you still have that article? I'd like to read it if you do.
Joshua Dyal said:Hey, Joe, do you still have that article? I'd like to read it if you do.
This is but a guess, but maybe Chaosium didn't want the competition of d20 CoC against BRP CoC? Maybe they thought that if many people went to play d20 CoC they would have a hard time selling all of their BRP supplements available in stock? Who knows...TerraDave said:I also have heard that was more successfull commercially than expected. Surprising that so little support has come out for it...or is that par for the course for Chaosium? (still doesn't explain the lack of 3rd party material, or does it, given licensing arrangements?)
Do you have some reasons for believing that? 'coz in my experience, that sentiment is usually some misplaced logic along the lines of d20 = the system of D&D => D&D is not a horror game => d20 CoC is a more pulpy "action-oriented" game than BRP. This logic typically ignores the fact that BRP is essentially the Runequest system.Achan hiArusa said:The d20 game was also slightly less hopeless than the BRP game. The margins of survival were higher, and that makes it feel less like horror and more like Pulp. I know I had problems with the game until I made a few changes (detailed earlier) but it makes a great base for converting skill-based games (like the World of Darkness or Kult) into d20.
Cool! If all you have is a hardcopy, I'd take a scan of it too, if that's not too much trouble. E-mail me at jdyal at wowway dot com if you find anything.JoeGKushner said:I'll take a look. I know I have a hardcopy of it somewhere.