frankthedm said:Chaosium's BRP is the better system overall. Skills increase by using them, armor absorbs damage and HP rarely increase since there are no levels. BRP rules start simple but can easily be added on.
D20 is a more familiar system, a good hit can still kill you in one shot, characters can possibly reach more heroic stats and it works better for comic booky pulpy fun.
JoeGKushner said:Some would note that not being able to increase HP is not a "good" feature. Even in point buy systems like Hero and GURPS you're able to buy up the old HP.
TheLostSoul said:It is a personal matter. I really prefer that MAX HP does not increase often. Especially in a horror game. It makes your character alot more vulnerable and that makes it easier to get into your character's fear, IME (Both as a GM and as a player).
Because it deserved to be repeated in bold type.teitan said:The presentations and material in the D20 book is by far superior and not just because of the increased production values. I find the writing in D20 to be more helpful and the materials on world building etc. to be of more help to me than anything in the BRP material.
Henry said:I noticed however, they didn't do this as muchwhen playing the d20 version, because they had that wonderful false hope that the d20 version seems to inspire.
Will said:Percentile system in BRP is difficult to use with any sense of success levels or difficulty levels. D20, on the other hand, has much clearer benchmarks.
Will said:Ability scores in BRP are somewhat... bizarre. Some are valuable, some aren't, and the way they are generated is also a little strange. I find D20 ability scores a bit more sensible (at least in comparison). Chargen is a lot faster in D20, in my experience.