Aaron2
Explorer
I think what he was talking about was success levels, forex, how much better is rolling a 5 versus a 35 with a skill at 40%. In BPR-> None.KaosDevice said:Really? Wow, I feel absolutely the opposite. A sliding scale of 1 (bad) 50 (average) 100(great) makes pretty easy n' intuitive sense to me. I've always liked percentile systems though, so that might make me about 65% skewed.
I'm tempted to use a sliding Number of Success scale like the the James Bond 007 game (or as implied by Runequest). Forex: Getting less than half your % is 2 successes, less than one-fourth is 3 successes, less than one-eigth is 4 successes, etc. Difficult or long tasks can be defined by needing more successes.
Anyone know any details about the supposed Generic BRP ruleset that Chaosium is planing?
I just want to know why they changed SIZ from 3d6 to 2d6+6. They did that in Runequest and I still don't know what they were thinking.Well the stats are designed to wiegh things like intelligence and education in the favor of the investigator. Play in eras other then gaslight 20's or modern can always alter those (vis a vis Dark Ages.