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Call of Cthulu d20 Feats and ideas for optional rules

Anabstercorian

First Post
Jaded
For whatever reason, you deal with the horrors of the Mythos better than most - At least for now.
Benefit: You must lost a quantity of Sanity equal to your Wisdom score all at once in order to go temporarily insane, and must lost 40% or more of your curremt Sanity points in one hour to go indefinately insane. However, you lose 1.5 times as many Sanity points (round down) whenever you lose Sanity.

Ways Both Flows Time Flows Both Ways
You can see attacks (and anything else) coming a moment before they actually occur.
Requirements: Cult Sorceror template, level 10, Wisdom 15+, Dodge
Benefit: You are never caught flat footed and are never surprised.

Optional Rules

Weapon proficiency is a skill that costs twice as much as normal - If it's a core skill it costs 2 points per rank and if it's a non core skill it costs 4 points per rank. Each rank in Weapon Proficiency reduces the nonproficiency penalty for weapons in that category by 1.
 

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