Name: Vorian "Trolslayer" Tolgar
Race: Human
Player: Neurotic
Classes: Cleric3/Fighter4/Tolgarien knight 3
Hit Points: 92
[URL=http://invisiblecastle.com/find.py?id=1227841]Extra HP 2 levels[/URL]
[URL=http://invisiblecastle.com/find.py?id=1227747]8 level HP[/URL]
Experience: 45k/55k
Alignment: Lawful Neutral
Speed: Walk 30 ft.
Languages: Common, Elven, Illum
------------------------ Description -----------------------
Height: 6' 10" Weight: 210lbs. Gender: Male
Eyes: Green Hair: Brown,Topknot Skin: Tanned
Quirks: Ponderous, Even tempered
Speech style: Particularly low voice
Quotable: Nine lives!
Flaws: Powerful enemy, curious
-------------------------------------------------------------
Stat Score Mod
STR 16 (+3)
DEX 12 (+1)
CON 16 (+3)
INT 13 (+1)
WIS 14 (+2)
CHA 11 (+1)
-------------------------- Skills --------------------------
Skill Total Rnk Stat Msc
Climb -1 2.0 1 -4
Concentration 9 6.0 3 0
Craft (Default) 2 0.0 2 0
Craft (Armor) 8 6.0 2 0
Diplomacy 11 10.0 1 0
Handle Animal 2 1.0 1 0
Heal 2 0.0 2 0
Intimidate 4 3.0 1 0
Intuit direction 6 4.0 2
Jump -9 0.0 1 -10
Knowledge (Default) 2 0.0 2 0
Knowledge (Nobility) 5 3.0 2 0
Knowledge (Religion) 6 4.0 2 0
Knowledge (Strategy) 4 2.0 2 0
Listen 2 0.0 2 0
Perform (Any) 1 0.0 1 0
Ride 7 6.0 1 0
Spellcraft 5 3.0 2 0
Spot 2 0.0 2 0
Survival 3 1.0 2 0
Swim -6 1.0 1 -8
-------------------------- Feats ---------------------------
All armor, all weapon proficiency
Combat casting (1st level)
Weapon focus(longsword) (War domain)
Endurance (human)
Track (3rd level)
Luck of heroes(6th level)
Improved critical (fighter 1)
Stand Still (fighter 2)
Weapon spec (fighter 4)
Combat expertise (9th level)
-------------------- Special Abilities ---------------------
Spontaneous casting
Turn Undead (Su) 4/day (turn level 3) (turn damage 2d6+4)
Lay on hands (level x CON bonus = 3 x 3 = 9hp)
Domains: War, Nobility
Total / Touch / Flat Footed
AC: 23 / 19 / 22
Initiative: +1
BAB: +9/+4
Melee to hit: +12/+7/+2
Ranged to hit: +10/+5
Fortitude: +14
Reflex: +4
Will: +10
Unarmed attack:
to hit: +12/+7/+2
damage: 1d3+3
critical: 20/x2
Lance (Masterwork):
to hit: +13/+8/+3
damage: 1d8+3
critical: 20/x3
Morningstar(Masterwork):
to hit: +13/+8/+3
damage: 1d8+3
critical: 20/x3
Longsword ("Zakonodavac" = "Lawbringer", bleh doen't translate well to english, "Orderbringer" is better)
to hit: +16/+11/+6/+1
damage: 1d8 +2(ench.) +2(spec) +3(STR) = 1d8 +7 + 2d6 to chaotic
critical: 17-20/x2
"Orderbringer" (longsword): Axiomatic Dispelling, +1 longsword (25 000 + 315)
"Stoneward" (mithril full plate): Blueshine Neg energy protection +1 armor (9000(+3) + 9000(mithril) + 1500(full plate) )
"Palisade" (large mithril shield): Blinding +1 large shield (4000(+2) + 9000(mithril) + 20(large shield) )
Wand of cure light wound (375) 25 charges
Morningstar (masterwork) (308)
Heavy lance (masterwork) (210)
Two platinum rings (2 x 50)
Signet ring (silver) (25)
TOTAL: 58850
Gold left: 150
------------------------- Equipment ------------------------
Plate (Mithril) 1 50lbs AC 10;max DX +3; AC pen -3, speed 20'
Heavy lance (Masterwork) 1 10lbs
Outfit (Traveler's) 1 5lbs
Shield (Heavy/Mithril) 1 15lbs AC 3; AC pen 0
Longsword 1 4lbs
Spells (cleric) usually prepared (this is for traveling around):
Level 0
Detect Magic (Divination)
Detect Poison (Divination)
Guidance (Divination)
Light (Evocation)
Level 1
Divine Favor (Evocation)
Magic Weapon (Transmutation)
Protection from Evil (Abjuration)
Shield of Faith (Abjuration)
Level 2
Bear's Endurance (Transmutation)
Shield Other (Abjuration)
Spiritual Weapon (Evocation)
Armor runes selected from Tolgarien spell list (2+1/1+1):
1st - Entangle, True strike,
2nd - Enlarge, Bull's Strength
(+2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage)
Tolgarien Spell List:
1st Level – Magic Stone, Calm Animals, Entangle, Endure Elements (Acid), Know Direction, Goodberry, Summon Nature’s Ally I, Guidance, Mending, Sanctuary, Disrupt Undead, True Strike
2nd Level – Enlarge, Reduce, Barkskin, Soften Earth or Stone, Summon Nature’s Ally II, Warp Wood, Shatter, Bull’s Strength, Resist Elements (Acid), Melf’s Acid Arrow
3rd Level – Protection From Elements (Acid), Stone Shape, Plant Growth, Meld Into Stone, Summon Nature’s Ally III, Remove Disease, Haste, Shrink Item
4th Level – Spike Stones, Control Plants, Divine Power, Summon Nature’s Ally IV, Stoneskin, Polymorph Self