Call to the Four Lands

Response

Umm, Alexander? I sent you a mail. Did you receive it? Could you respond to it today so I can post character with eventual history modifications (and coresponding changes...)?

For weekend I cannot post so if you don't respond, I'll post it on monday.

I'll check this thread later today...
 

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Vorian Tolgar

Code:
Name:       Vorian "Trolslayer" Tolgar
Race:       Human
Player:     Neurotic
Classes:    Cleric3/Fighter4/Tolgarien knight 3
Hit Points: 92 
[URL=http://invisiblecastle.com/find.py?id=1227841]Extra HP 2 levels[/URL] 
[URL=http://invisiblecastle.com/find.py?id=1227747]8 level HP[/URL] 
Experience: 45k/55k
Alignment:  Lawful Neutral
Speed:      Walk 30 ft.
Languages:  Common, Elven, Illum

------------------------ Description -----------------------
Height: 6' 10"             Weight: 210lbs.   Gender: Male	
Eyes:   Green             Hair: Brown,Topknot Skin: Tanned
Quirks: Ponderous, Even tempered	
Speech style: Particularly low voice       
Quotable: Nine lives!
Flaws: Powerful enemy, curious
-------------------------------------------------------------

Stat    Score   Mod
STR      16      (+3)
DEX      12      (+1)
CON      16      (+3)
INT      13      (+1)
WIS      14      (+2)
CHA      11      (+1)
 
-------------------------- Skills --------------------------
Skill                   Total   Rnk     Stat    Msc
Climb                   -1        2.0      1       -4
Concentration            9        6.0      3        0
Craft (Default)          2        0.0      2        0
Craft (Armor)            8        6.0      2        0
Diplomacy               11        10.0      1        0
Handle Animal            2        1.0      1        0
Heal                     2        0.0      2        0
Intimidate               4        3.0      1        0
Intuit direction        6         4.0        2
Jump                    -9        0.0      1      -10
Knowledge (Default)      2        0.0      2        0
Knowledge (Nobility)     5        3.0      2        0
Knowledge (Religion)     6        4.0      2        0
Knowledge (Strategy)     4        2.0      2        0
Listen                   2        0.0      2        0
Perform (Any)            1        0.0      1        0
Ride                     7        6.0      1        0
Spellcraft               5        3.0      2        0
Spot                     2        0.0      2        0
Survival                 3        1.0      2        0
Swim                    -6        1.0      1       -8
                                                    
 
-------------------------- Feats ---------------------------
All armor, all weapon proficiency
Combat casting (1st level)
Weapon focus(longsword) (War domain)
Endurance (human)
Track (3rd level)
Luck of heroes(6th level)
Improved critical (fighter 1)
Stand Still (fighter 2)
Weapon spec (fighter 4)
Combat expertise (9th level)

-------------------- Special Abilities ---------------------
Spontaneous casting
Turn Undead (Su) 4/day (turn level 3) (turn damage 2d6+4)
Lay on hands (level x CON bonus = 3 x 3 = 9hp)
Domains: War, Nobility

   Total  / Touch / Flat Footed
AC: 23    / 19    / 22
 
Initiative:   +1
BAB:          +9/+4
Melee to hit:  +12/+7/+2
Ranged to hit: +10/+5
 
Fortitude:    +14
Reflex:       +4
Will:         +10
 
Unarmed attack:
to hit:       +12/+7/+2
damage:       1d3+3
critical:     20/x2
 
Lance (Masterwork):
to hit:       +13/+8/+3
damage:       1d8+3
critical:     20/x3
 
Morningstar(Masterwork):
to hit:      +13/+8/+3
damage:       1d8+3
critical:     20/x3
 
Longsword ("Zakonodavac" = "Lawbringer", bleh doen't translate well to english, "Orderbringer" is better)
to hit:       +16/+11/+6/+1
damage:       1d8 +2(ench.) +2(spec) +3(STR) = 1d8 +7 + 2d6 to chaotic
critical:     17-20/x2

"Orderbringer" (longsword): Axiomatic Dispelling, +1 longsword (25 000 + 315)
"Stoneward" (mithril full plate): Blueshine Neg energy protection +1 armor (9000(+3) + 9000(mithril) + 1500(full plate) )
"Palisade" (large mithril shield): Blinding +1 large shield (4000(+2) + 9000(mithril) + 20(large shield) )
Wand of cure light wound (375) 25 charges
Morningstar (masterwork) (308)
Heavy lance (masterwork) (210)
Two platinum rings (2 x 50)
Signet ring (silver) (25)

TOTAL: 58850
Gold left: 150

------------------------- Equipment ------------------------
Plate (Mithril)                              1	50lbs   AC 10;max DX +3; AC pen -3, speed 20'
Heavy lance (Masterwork)             1	10lbs
Outfit (Traveler's)                        1	5lbs
Shield (Heavy/Mithril)                    1	15lbs  AC 3; AC pen 0
Longsword                                   1    4lbs

 
Spells (cleric) usually prepared (this is for traveling around):

Level 0
Detect Magic (Divination)
Detect Poison (Divination)
Guidance (Divination)
Light (Evocation)
 
 Level 1
Divine Favor (Evocation)
Magic Weapon (Transmutation)
Protection from Evil (Abjuration) 
Shield of Faith (Abjuration)
  
Level 2
Bear's Endurance (Transmutation)
Shield Other (Abjuration)
Spiritual Weapon (Evocation)

Armor runes selected from Tolgarien spell list (2+1/1+1):
1st - Entangle, True strike, 
2nd - Enlarge, Bull's Strength
(+2 size bonus to Strength, a –2 size penalty to Dexterity (to a minimum of 1), and a –1 penalty on attack rolls and AC, space of 10 feet and a natural reach of 10 feet, Melee and projectile weapons affected by this spell deal more damage)




Tolgarien Spell List:
1st Level – Magic Stone, Calm Animals, Entangle, Endure Elements (Acid), Know Direction, Goodberry, Summon Nature’s Ally I, Guidance, Mending, Sanctuary, Disrupt Undead, True Strike
2nd Level – Enlarge, Reduce, Barkskin, Soften Earth or Stone, Summon Nature’s Ally II, Warp Wood, Shatter, Bull’s Strength, Resist Elements (Acid), Melf’s Acid Arrow
3rd Level – Protection From Elements (Acid), Stone Shape, Plant Growth, Meld Into Stone, Summon Nature’s Ally III, Remove Disease, Haste, Shrink Item
4th Level – Spike Stones, Control Plants, Divine Power, Summon Nature’s Ally IV, Stoneskin, Polymorph Self
 
Last edited:

The Knight

Hey Neurotic,

Sorry i have been remiss in posting, I have been looking over your character concept and can find no way to balance his feats and or background with the current campaing. Your ideas are wonderful and creative so please feel free to submit another if you would like.

Please take in mind with your submission that contact with the elves is almot non existent and the use of runic magic etc is hard to work in giving the loss of magical knowledge that occured.

Sorry

J>
 

Possible Submission

Are you still looking for new players? A quick read of your original recruiting posts has me thinking swashbuckler/rogue. Does that sound like something that might fit in with the party and game world?
 



Ethan Drew

Actually there are several niches that could be most helpful.....always in need to another stand in the forefront toe to toe fighter type.....some with supporing aracne and or clerical skill would be helpful as always but play what you wish to play and what will make you happy,,,,after all it is your character :)
 

34 Pages of In Game stuff huh? At least this PbP has life and staying power. I looked over a lot of your initial postings for this campaign, haven't yet touched into your actual in game stuff yet though, however I like the idea of a sorceror in your world, one trying to avoid persecution for his magic. Let me know if this is off base or what else I might need to know/do in order to move forward here.
 

EthanDrew

Actually sorceors are a good match to add a little arcan punch to the party. Sorcery is considered to be an gifted by the light to those so born with the gift whereas your traditional magicuser must gain his knowledge withe heretical study and perhaps association with darker powers....the problem comes in just how to determine who is using magic as a birth right and who thru study....some small villages have a very simply remedy. they force the person in question into some dangerous situation that requires the repetative use of one spell and if he does not have enough spells to survive then he must be a magicuser and deserving of his fate.......:)...you can see where this would pose problems for a very low level sorceror...but then again.....in some backwaters..the parish priest may just decide your a magic users and burn you at the stake...:)
 


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