Erryl's crunchy bits
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Name: Erryl Vandermar
Class: Swashbuckler 5/Rogue 4
Race: Human, Westmarch
Size: Medium
Gender: Male
Alignment: CG
Deity: Old Religion (Njord)
Str: 14 +2 (+1 at L8) Level: 9 XP: XXXX
Dex: 18 +4(+1 at L4) BAB: +8/+3 HP: 59 (4d6+4, 5d10+5)
Con: 13 +1 Grapple: +10
Int: 17 +3 Speed: 30'
Wis: 12 +1 Init: +3
Cha: 14 +02 ACP: -2 Spell Fail: 20%
Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +0 +4 +X +X +2 21
Touch: 16 Flatfooted: 17
Base Mod Misc Total
Fort: 5 +1 +6
Ref: 5 +4 +1 +10
Will: 2 +1 +3
Weapon Attack Damage Critical
Rapier +14/+9 1d6+6 18-20/x2
Dagger +13/+8 1d4+5 19-20x2
Shortbow, Comp +13/+8 1d6+2 20x3
Languages: Trade Language, Northern Gaullic, Old Toungue, High Elven, Northern Illum.
Abilities: Trapfinding, Sneak Attack +5d6, Evasion, Grace +1, Insightful Strike, Trap Sense +1, Disruptive Strike
Feats: Combat Expertise (1st), Dodge (Human), Weapon Focus (Rapier) (3rd), Weapon Finesse (Swashbuckler 1), Improved feint (6th), Dodge Bonus +1 (Swashbuckler 5), Daring Outlaw (9th)
Skill Points: 124 Max Ranks: 12/6
Skills Ranks Mod Misc ACP Total
Appraise 6 +3 +0 -- +9
Balance 7 +4 +2 -0 +13
Bluff 12 +2 +0 -- +14
Decipher Script 5 +3 +0 -- +8
Diplomacy 10 +2 +4 -- +16
Disguise 5 +2 +0 -- +7 (+2 to act in character)
Escape Artist 5 +4 +0 -0 +9 (+2 w/ropes)
Forgery 5 +3 +0 -- +8
Gather Info 5 +2 +2 -- +9
Jump 5 +2 +2 -0 +9
Knowledge (Local) 5 +3 +0 -- +8
Profession (Merchant) 5 +1 +0 -- +6
Profession (Sailor) 5 +1 +0 -- +6
Sense Motive 7 +1 +0 -- +8
Sleight of Hand 6 +4 +2 -0 +12
Swim 8 +2 +0 -0 +10
Tumble 12 +4 +4 -0 +20
Use magic Device 6 +2 +0 -- +8 (+2 w/ scrolls)
Use Rope 5 +4 +0 -- +9 (+2 involving bindings)
Equipment:
+1 Glamered Mithral Shirt
+1 Spell Storing Rapier
MW Dagger
Shortbow Comp (Mighty+2)
Ring of Protection +2
Acrobat Boots
20 Arrows
Lgt Med Hvy Lift Push
Max Weight: XXX XXX XXX XXX XXX
Age: 26
Height: 5’10”"
Weight: 172lb
Eyes: Blue
Hair: Brown
Skin: Fair
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I still want to do a bit of work on non-magic equipment, but the important things should stay the same.