Call to the Four Lands

Knights/Paladins

Either is a great choice in this world....true paladins are rare and thus command an influece far beyond their levels within the social/religious/political circles....think of a paladin as being the one honest man in parliment among such a huge body of knights.....

Keeping in mind that magic that is arcane magic used in combat is rare, it more or less comes down to hack and slash in battle which is why the knights and fighters have such a high level of influence etc....
 

log in or register to remove this ad

Aalorn

Check the initial character implementation in my post above. This will give some idea of what I'm shooting for, but I expect it will see some modification. Additional background forthcomming. I read your comments above on starting gold, but I'm still not sure what we should be doing for magic items. Does this world have standard access to magic items? Is there a character or flavor to magic items that we should know about?
 

Magic Items

ACtually magic items do abound in this word but mostly in the form of family heirlooms or items found in hidden caches....when the wizards were thrown out of the Valley they did take their books and such that were not destroyed. Then you have magic items etc created for the church for use by it's Knight's, clerics, prelates etc....so equip you character in a standard mode. the only truly rare magic items will be those that have to have a magic user create or are class specific to magic users... but for a frame of reference say magic items in the amount bewteen 15k and 20k gold pieces in any combination will be acceptable...just remeber if your gonna spend 20k on a sword etc or have 20 1000gp items be prepared to have it explained in your character sheet. Should you need to go over that amount, email me and we can discuss it...as long as it does not allow for a bullet proof character or drastically unbalances the game then i will proably allow it,,,if at some point in the future an item proves to be a detriment etc then there are always thievs with sticky fingers to help solve the problem..or a greedy prelate who may want it :),,or a power hunger lord etc......

Todd
 


I plan on submitting a Cleric of The Light, probably of St. Hieroneous. Not 100% sure yet, but should have something concrete by Monday.
 

DM Comment

(wicked evil laughter) I wonder just how much fun i can have with a cleric of saint H. in the party (wicked evil laughter)

So far all the charcters submitted look good...they appear to be simple, direct and more or less old fahsion,,,which is really what works best in this world.....instead of the endless stacking and maxing out.....looking forward to seeing them in play :)
 



Rath's Background

For Rath
[sblock]The background is suitable and works well.......for the record though the Brotherhood is made up of ranger knights instead of paladins...so there is a huge rift bewteen rangers and paladins......and rangers and the order of light also.....and your right a father would very well secure the family by having his heir invovled in the powers and military organization of the north while sending a second son to gain power and prestiage in another order...good job there....[/sblock]
 

Money

The monetary system of this wold is based on the silver penny (100 to the gold piece). All sums in the dmg for standard equipemnt should be calcualted using a silver piece in place of a gold piece........this should not really make a big difference in the intial equiping of your character but as the adventure begins, prices will be based in silver and copper pieces...gold is simply not used by common people....even merchants......the one kicker is this...magic items will not have their cost converted to silver pieces...reflecting the tight control of magic and its scaricty other than as divinely created items etc.....
 

Remove ads

Top