Call to the Four Lands

Ogres/Ogiers

However you care to spell it they are all about ten feet tall,,and have nasty clubs with which to beat pc's about the head with........but these are armed with nasty looking spears and wicked swords...and are in nasty foul smelling armour....


Using common units sizes a company is usually 100 men a platoon is 20 and a regiment 500....so there were at least 600 ogres and orc enganging from the front with 200 ogres coming in from both the east and west, so that is another 400, in an encircling movement.......plus a few other nasties etc...that you have yet to discover...So to sumit up :) you have at best guess 2 regiments of ogers and orcs facing you :)
 
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Military Units

Military Units

The following are the customary unit sizes used by armies in the four lands.

Standard Units
Squad – 5 men
Platoon 20 men (4squads commanded by a lieutenant)
Company 100 men (5 platoons commanded by a Captain)
Regiment 500 men (5 companies commanded by a Col with a Major as adjutant)
Brigade 2500 men (5 regiments commanded by a General)
Division 10000 men (4 Brigades commanded by a General)
Army: 50000 men (5 divisions commanded by a General)

Special Units
Battalion 400 men (Usually a combined arms unit)
Corps: 20000 men (usually a combined arms unit)

Auxiliary Units

Other specialist units such as archers, artillery, sappers or combat engineers can be attached to any of the units in either a Platoon or Company size unit.
 

Leif, unless J. Alexander has released some requirements, a paladin can't meet the prerequisites for Weapon Specialization. Weapon Specialization requires 4 levels of Fighter before it can be taken. Even if broadened to allow any warrior type, Nijel's feats are taken before that - 2 at first level & 1 at third level.

If you are looking at fighting from horseback, Mounted Combat would not be bad.
If you are planning to dismount and fight from foot, Power Attack is useful.
If you plan to use a shield, Shield Specialization leading into Shield Ward (both PH2) can be very helpful.

Just a few suggestions, the feats I really like for paladins aren't available until after the paladin gets the ability to turn undead at 4th level.
 

Savage Mountain's Background

THE SAVAGE MOUNTAINS
The Savage Mountains from the Southern Border of the Eastlands which put them adjacent to Stanton and Lorain and along the Northern/North Eastern border of the D’Shai Empire and the Kingdom of Gwynedde. The region gets is name from the countless hordes of Ogres and Orcs that leave within this region. 14 major Ogier tribes and over 60 orcish tribes have been identified over the years as living in the Savage Mountains. In addition to Ogres and Orcs, rumors report the presence of several tribes of Hill Giants and at least one tribe of Stone Giants. Further complicating matters in the dangerous region is the document presence of a few Storm Giants The region is known to have rich deposits of iron ore and silver ore as well as two mines of particularly fine sapphires. However, no large scale mining has ever been attempted due to the overwhelming presence of the Ogres and Orc Tribes..
 

Southern Operatinve Persons of Interest

The Kingdom of Gwynedde – Southern Operatives Campain

Persons of Interest
Kelson V – King of Gwynedde and Lord of the Eastern Marches
Ascended to the throne of Gwynedde in 1147 YL at the age of 16 after the death of his father Kelson IV in a tragic bridge collapse.

Daniel Altir - Primate of Gwynedde and Archbishop of Rhemuth..
Became Primate of Gwnedded in 1145YL after a three yaar synod. Widely polar among the militant orders of the church as well as the more conservative clergy.

Duncan York – Lord Marshall of Gwynedde
Commander of the Royal Army – Earl of Timberhome

Arlian DeCorwyn – Bishop of Dhassa
Alain Morgan - Duke of Corwyn.
Nigel Haldane – Duke of Carathmore
Brian McLain – Duke of Cassan
Theresa Ewain - Duchess of Casteel
Patrick Ward – Duke of Meare
William Dellin – Duke of Mooryn
Dwain Ulster - Ealr of Kineary
Desiree Deville – Lady of Killiam
Robert Transhe – Earl of Transhe
John Ballantry – Earl of Ballantry
Raplh Ralston - Earl of Ralston


Sala-a- Hadin – Emperior of D’Shai, Lord of the Eastern Seas, Master of Da
Ascended to the throne of the D;Sahi Empire in 1130 upon the death of 6 elder brothers.
 

Dracomeander said:
Leif, unless J. Alexander has released some requirements, a paladin can't meet the prerequisites for Weapon Specialization. Weapon Specialization requires 4 levels of Fighter before it can be taken. Even if broadened to allow any warrior type, Nijel's feats are taken before that - 2 at first level & 1 at third level.
If you are looking at fighting from horseback, Mounted Combat would not be bad.
If you are planning to dismount and fight from foot, Power Attack is useful.
If you plan to use a shield, Shield Specialization leading into Shield Ward (both PH2) can be very helpful.
Just a few suggestions, the feats I really like for paladins aren't available until after the paladin gets the ability to turn undead at 4th level.
Thanks for yet another save! Gotta watch those pesky prerequisites!
I got rid of the specialization. Replaced it with Extra Turning. You'd better check and see if there are any other mistakes, if you don't mind, that is. :)
Leif
 
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Leif said:
Thanks for yet another save! Gotta watch those pesky prerequisites!
I got rid of the specialization. Replaced it with Extra Turning. You'd better check and see if there are any other mistakes, if you don't mind, that is. :)
Leif

Sorry, but Nijel can't take Extra Turning yet. Paladins don't get the Turn Undead ability until 4th level. The problem is we're looking for a 3rd level feat. That's why I had those suggestions in the previous post.

Extra Turning is on my list of very useful feats for a paladin as it give more ability to make use of Divine Feats. Unfortunately it has to stay on the bench until later in the game.
 


Ogres

So, that would be about 1000 ogres/orcs.

Should we just teleport Heroes of the North here and kill them all with well placed storm :)? And cavalry charge of course ...

Human undead bane to be up in rogues gallery soon.
 

Mowgli said:
Is there a rule that says you HAVE to take your feat at third level? Could you not just wait until 4th to pick it up?

According to the rules, you are supposed to spend your resources - skill points and feats - when you receive them. I do know DMs who house rule saving a feat, but that is not by the rules. The retraining rules they introduced in PH2 even state that you must qualify for a feat you retrain to at the level you received the feat you are replacing.
 

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