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Call to the Four Lands

Fair Enough

Rhun said:
Spells, yes. Sorcerers don't get bonus feats; you are thinking of wizards. Besides spells, the familiar is their only class feature, though I believe PHB2 has some optional class features.
It wasn't dropped, just modified slightly:
No metamagic, huh? I guess I missed that one. So then WHY would anyone choose the sorcerer class over wizard! Spontaneous spellcasting just is not that great! With just minimal thought and creativity, you can choose in advance, spells to fit almost any situation. IMHO, Wizard is just the only way to go, as compared to ANY other class! I am glad that my opinion is not universal, because my wizards greatly appreciate the fighters, etc. who protect them, the clerics, etc. who heal them, and the rogues, etc. who spy for them. :D
 

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Redclaw said:
Hey Scotley,
The aura is an unnamed bonus. I figured it was competence, like the bardic music, but who knows. It extends 30'.
Senses gives +2 to spot, listen, search and initiative
energy shield does 4 points of fire damage to anyone who damages one of us with a melee or natural weapon.
resistance gives us 10 points of fire resistance
vigor gives fast healing 2 to anyone who is below 1/2 of their hit points.

Ah, unnamed bonuses are a wonderful thing. We can always stack then. I'd say for now we double up on spot, listen, init. We are at 'ambush point' after all. A week from today works fine for me. Let's kick this pig!
 

Leif said:
No metamagic, huh? I guess I missed that one. So then WHY would anyone choose the sorcerer class over wizard! Spontaneous spellcasting just is not that great! With just minimal thought and creativity, you can choose in advance, spells to fit almost any situation. IMHO, Wizard is just the only way to go, as compared to ANY other class! I am glad that my opinion is not universal, because my wizards greatly appreciate the fighters, etc. who protect them, the clerics, etc. who heal them, and the rogues, etc. who spy for them. :D


The main reason to play a sorcerer over a wizard is number of spells; the sorcerer can cast more spells per day. The sorcerer CAN use metamagic feats, but are restricted to picking them up with their normal feat progression, and they affect the sorcerer's spells differently from a wizards.

I personally prefer wizards too; however, with some of the newer rules (such as reserve feats from Complete Mage), the sorcerer can be a force to be reckoned with. Also, in the Four Lands, wizards are hunted down by those who follow the light, whereas a sorcerer may be able to get away with using his gift.
 

Rhun said:
however, with some of the newer rules (such as reserve feats from Complete Mage), the sorcerer can be a force to be reckoned with.
I have Complete Mage, guess I need to READ it, huh?

Rhun said:
Also, in the Four Lands, wizards are hunted down by those who follow the light, whereas a sorcerer may be able to get away with using his gift.
Ouch! That does make a difference, doesn't it? ;)
 

Leif said:
Sometime you gotta teach me how you put those links to your other threads at ENWorld in your signature. :)

Here's how one of the links in my sig block is formatted (Replace the {} braces with [] for the code to be recognized):

{size=1}
{post=3823509}Aidan Bladesong[/post] in J. Alexander's {thread=207893}The Four Lands - Southern Operatives[/thread]
[/size]

You can get the post value by hovering over the post# at the top-right (it's embedded within the URL) of each post. Same for the Thread, just read the URL for the thread and it's in there.

Go to 'My Account | Edit My Signature' to put them at the bottom of your posts. :)
 

Leif said:
I have Complete Mage, guess I need to READ it, huh?


I've only read parts of it. I do like the concept of the reserve feats, though. Gives a wizard and sorceror a weapon they can use all day long in addition to their standard spells. Kinda nice in my opinion.
 

Pyrex said:
Here's how one of the links in my sig block is formatted (Replace the {} braces with [] for the code to be recognized):


Unless you are like me, and you are in so many games that your sig can't handle all the characters. :)
 

Leif said:
So then WHY would anyone choose the sorcerer class over wizard! Spontaneous spellcasting just is not that great! With just minimal thought and creativity, you can choose in advance, spells to fit almost any situation. IMHO, Wizard is just the only way to go, as compared to ANY other class!

Sure, you can choose spells in advance for any situation, but any spells you pick wrong become dead-weight.

In the last in-person game I was in there were both a Wizard (friend of mine) and a Sorcerer(myself) in the party. We found that while the Wizard frequently had exactly the right spell my Sorcerer always had one that was "good enough". At the end of the day, on average, my Sorcerer cast nearly *twice* as may spells as the wizard did because his breadth of spells nearly always meant he had a few that just didn't turn out to be useful whereas my Sorc was casting the best spell he had every round.

Wizard is good, but the Sorc provides an equally strong contribution to a party.
 

Pyrex said:
Here's how one of the links in my sig block is formatted (Replace the {} braces with [] for the code to be recognized):
{size=1}
{post=3823509}Aidan Bladesong[/post] in J. Alexander's {thread=207893}The Four Lands - Southern Operatives[/thread]
[/size]
You can get the post value by hovering over the post# at the top-right (it's embedded within the URL) of each post. Same for the Thread, just read the URL for the thread and it's in there.
Go to 'My Account | Edit My Signature' to put them at the bottom of your posts. :)
Ok, Thanks! Actually, hovering over the post number didn't do anything, but when I right-clicked the post number and opened it in another tab, I got it from looking in the url of the new tab.
 

Wandering DM

Guys, I am off to the hills to try and shoot bambi with my brother.....tons of fun let me tell you..but at least he drinks good beer........be back sunday noon..

J
 

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