Call to the Four Lands

Crusader

That could indeed be most intereting..what are you thinking about crusdaing against..hopefully not some do gooder, tree huggin cause..like save the orc....
 

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You're throwing in some very interest provoking concepts for campaigns there. I'm just going to have to create a concept for the colonization campaign, and the dwarven campaign gives me the perfect reason to update Conrad Ironstar, master dwarven weapons and armor crafter, again.

For the Southern Operatives, I can work with however many folk you wish to invite in your campaign. As a more martial oriented campaign, a larger party doesn't detract it from it's course the way it would a more traditional style campaign.

For the Great North, I can see going either way. All but Vorian have the shared experience of the ship voyage to keep them working together. We still haven't had a chance to stop and truly compare notes as to why we each are willing to throw ourselves in the path of the evil we have discovered. It is a difficult party dynamic to add to, but I am willing if you feel it will add to the story.
 

J. Alexander said:
That could indeed be most intereting..what are you thinking about crusdaing against..hopefully not some do gooder, tree huggin cause..like save the orc....
I figured the death of his commanding officer and this huge invading force of orcs and ogiers might provide a good crusade target. ;)
 

Thoughts

Draco
Yes the Great North is somewhat trickey but so far Vorian has worked out well and I was sorry to lose Ethan Drew..you guys needed a little more bang bang in your arsenal.......so it was just a thought...

The Southern Operatives could proably handel one maybe two more........but that is the max otherwise combat would become do dam confusing for everyone..once again just an idea.......

The Colony game will be the next one to start and I will proably start the Dwarf one at the same time.....

A lot of this is going to be dependent on me getting everything posted to wiki spaces....so i can keep everyting in order and in fact may move the occ thread there as well,,,,,but i am hoping to have the rg for all the campaings there as well as the history and a save of all the posts on en world to date for reference.
 

Great North

Vorian has worked out great, and if Ethan Drew returns then I'll be delighted. But I vote we hold with the current players and make due with what we have. If we need more bang then perhaps Lady Vera can give Jaroth a staff of power or something.
;-)
 

J. Alexander said:
Yes the Great North is somewhat trickey but so far Vorian has worked out well and I was sorry to lose Ethan Drew..you guys needed a little more bang bang in your arsenal.......so it was just a thought...

I'm fine either way with the Great North. If you want to recruit someone, great. If not, we've survived some tough trials already without that extra bang in the arsenal.

J. Alexander said:
The Southern Operatives could proably handel one maybe two more........but that is the max otherwise combat would become do dam confusing for everyone..once again just an idea.......

I think we are solid as we are for the Southern Operatives game. :)
 

Mowgli

You and I have spoken about the Dwarven campaign, I think - I have a character concept almost ready.

The Colony campaign sounds excellent as well - but what is the Gestalt variation? I know what the word means, and I can apply it to psychotherapy, but haven't heard it used for D&D. I'd like to know more about this one and probably submit a character.
 

Mowgli said:
You and I have spoken about the Dwarven campaign, I think - I have a character concept almost ready.

Depending on the level of the game, I may have a dwarven concept already put together as well. :D

Mowgli said:
The Colony campaign sounds excellent as well - but what is the Gestalt variation? I know what the word means, and I can apply it to psychotherapy, but haven't heard it used for D&D. I'd like to know more about this one and probably submit a character.

Gestalt is basically two classes at the same time. You can read up on it here:

http://www.d20srd.org/srd/variant/classes/gestaltCharacters.htm
 

New games and players

I like your games and will participate in as many as I am able. That said, I dislike creating high level chars so probably will pass Colony (but would like the link so I can follow)

As for Great North I have nothing against new player, but you might hold to see if Vorian proves good alternative.

For southern operatives I don't think we need another, there are two healers, three with paladin, magic user, fghters, there are already 8 players...but, if you do, recruit rogue :)
 

Colony Game

J. Alexander said:
The games I am going to start are as follows

Creating a Colony - Set on the large landmass off the d'shai empire charcters will be either Epic level or 13 level using the Gestalt variation. They will be human of course and charged with creating a colony outpost, building a port, fort etc....recruiting settlers and of course exploring the area and fighting off the bad guys.......Tons on international politics in this most likely as Gwnedde, The confederated States, the repbulc etc will all be involved in preventing the D'Shai empire from expanding

J.Alexander--I sent you an email about a Gestalt character for this game. I have to ask, though, are you still deciding or is it the player's choice for either an epic level character or a 13th level Gestalt character? I might have to rethink my Gestalt idea if the alternative is an epic level character.
 

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