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Call to the Four Lands


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Well, I really wish JA would say something, then, because the last posts I saw on the subject said starting level would be 1st or 3rd.
 

Neurotic said:
What about Divine Avengers? Do we start at first or third level? Distinctly I remember, it was first level initialy and don't remember it changed...

JA, Truenamer? he would be more useful in 12th level gestalt then in first level, but if you don't allow it I won't bother...I do PREFFER lower levels, but doens't mean I'm not intersted. As it seems not all places are taken I'll post initial background later today...

I'd really like Truenamer tested in game as there is so much on boards how weak the class is and I like the concept. Maybe we can work some changes later if needed...

Neurotic:
JA listed Divine Avengers as 3rd level to start, see Post #1 in this that thread. I think you have been reading the related posts in the "Call to the Four Lands," this thread, where there was some discussion of starting at 1st level.

I would love to see you play a Truenamer. I don't know what that is, but think it would make for an interesting addition. The followers of Saint Pelor can always kill off the infidel infiltrator if necessary....
 
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Starting Level for Gestalt Game

Personally, I would love to start my Gestalt ranger/druid out at 12th or 13th level. See, that's kinda why I suspect that JA will start us out at 1st or 3rd level: just to make my life difficult!! :lol: Boy, I hope he proves me wrong this time!
 

Questions

Divine avengers is starting out at 3rd level

The Colony is starting out at 12th


Neurotic
I cant really get my mind around that of a truename so i am going to have to say no.


OCC: Telpehone day so i am frustrated as all hell...not realy a good day for questions :)..if you can save them for tomorrow
 

Hennett the Ranger/Druid, 12th Level Gestalt

J. Alexander said:
Divine avengers is starting out at 3rd level
The Colony is starting out at 12th
Oh, yayyy! That means I get a couple of ability score increases to make Hennett's wisdom decent. Actually, I'll probably switch his dex and wisdom, which will make his wisdom 17 to start, and his dex 13 to start. Then I can devote those ability score increases to his dex to improve his archery. So, before any ability score increases, Hennett's scores will be:
S 17
D 13
C 11
I 11
W 17
C 11
 

Ugh...19 rolls before rolling a set with two 17s. If there was an easier way, don't tell me, it will make my life just more miserable. link: invisiblecastle.com/stats/view/15694/
The 7 to str, the 17 and 17 to wisdom and intelligence.
 


Nightbreeze said:
Ugh...19 rolls before rolling a set with two 17s. If there was an easier way, don't tell me, it will make my life just more miserable. link: invisiblecastle.com/stats/view/15694/
The 7 to str, the 17 and 17 to wisdom and intelligence.

A cloistered cleric/druid with a 7 strength? That sounds like perfect roll-play material--ivory tower book learnin' at its best! Suddenly losing wild shape doesn't sound as good, does it?
 

Help for the DM

Okay guys...anyone wanting to earn some serious brownine points can help me out.. i just cant get the hang of wiki spaces and creating all the pages and divisinons i need...so anykind soul out there who knows how and is willing...please hit me up...
 

Into the Woods

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