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Call to the Four Lands

Truenamer

Hey, JA, just out of curiosity, what is it you don't like in truenamer?

Lou, no luck with seeing truenamer in action :) and you'd be hard pressed to prove that he uses magic instead of sorcery...


Here is then history of Thornrose:
Edward Thornrose was born into forgotten noble family turned merchant and then ruined by amoral competition using less then honorable methods. For as long as he can remember he was poor and perpetualy on the verge of starving. Finaly, they really started starving as his parents will to live broke and they stopped even trying. They lived off streets, begging (Edward more then they) and picking up scraps. One night in the middle of the winter, Edward woke up, unable to feel the warmth of his parents he slept between. He still felt the bodies, but no heat. Fearing the worst he threw blankets off and lighted a lantern. His parents stirred and then rose, eyes shining yellow in the light, faces contorting in parody of smile, sharp teeth visible with long tongue licking cracked lips. Cooome, son, come to your mom. one of new ghouls called.

Terrified beyond belief, Edward bolted through the sewers that were his home for past several years and didn't stop until he was outside, shivering on the snow under clear winter sky. Finally, practicaly dead from fear, exaustion and cold, he stumbled into guard patrol that took him to church orphanage.

His will to live proved stronger then shock of loosing everything, his parents were burden for him as they didn't want to live anymore, but he sustained them from love. Now that it was taken away in worse possible way, he took to helping others avoid same fate. He grew up strong in the light, his intimate knowledge of sewers and less reputable parts of town helping ferret out any threat to poor that might have appeared.

In the orphanage he learned a lot about undead and knew exactly what befell his parents. They are probably destroyed by now, but hw knows not for certain. All he knows is that he will do his utmost best to prevent that from happening to others. He will spend his money on poor, bring children to orphanage and kill undead on sight. For that purpose he always carries small mace in addition to his usual short sword.

As you can guess, he is your resident rogue. If there is feat, ability or variant class that allows him to sneak attack undead, I'm taking it :) Otherwise, he needs class skill, Knowledge (Religion) for undead and will search for items with ghosttouch (both armor and weapons) and death ward...
 

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Lou said:
A cloistered cleric/druid with a 7 strength? That sounds like perfect roll-play material--ivory tower book learnin' at its best! Suddenly losing wild shape doesn't sound as good, does it?
Meh, I have it now, and besides I was a full caster anyway...no need for strenght. But yyeah, it's a good material for the background.
 

Neurotic said:
If there is feat, ability or variant class that allows him to sneak attack undead, I'm taking it :) Otherwise, he needs class skill, Knowledge (Religion) for undead and will search for items with ghosttouch (both armor and weapons) and death ward...

Nope, there's only wraithstrike (SC) and a prestige class for halfing undead hunters.
 

Wraithstrike

Where can I find one wraithstrike (I mean what book)? Does anybody know good PrC for rogue undead hunter? Was thinking briefly of Favored Soul, but I have enough clerics on my plate right now
 
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Truename

I dont have a problem with a Truename per se,, i just cant get my mind aroud it and see where it would fit in the world...I have very developed notion of the Church of the Light and it did not really fit into it..now and archvisit most certainly...........also it was one of the reasons i said not to the oriential elementalist...it did not fit into the overall picture.....

Sorry.
 

No problem

I was just wandering because it's not so powerful class to unbalance things...and it's so 'fringe' that it can fit anywhere...but of course, if it doesn't fit, my bad...

So, for Colony: I rolled about 20 times, closest I got is 18, 16, 16, 16, 14, 14, 13, 10...may I use it or should just continue rolling?

Also, for DA, in one post you say std 34 point buy...that stands as is?
 

Neurotic said:
I was just wandering because it's not so powerful class to unbalance things...and it's so 'fringe' that it can fit anywhere...but of course, if it doesn't fit, my bad...

So, for Colony: I rolled about 20 times, closest I got is 18, 16, 16, 16, 14, 14, 13, 10...may I use it or should just continue rolling?

Also, for DA, in one post you say std 34 point buy...that stands as is?
Well, lucky you. Mine is just horrible -17, 17, 7, 10, 10, 11 :)
 

Rolls

I still don't have 2 x 17

JA, may I re-shuffle some attributes to get another to 17? By point cost basis or any other exchange rates JA finds suitable...

Or simply use these and then use ability raise to go higher?
 

Wikiness

J. Alexander said:
Okay guys...anyone wanting to earn some serious brownine points can help me out.. i just cant get the hang of wiki spaces and creating all the pages and divisinons i need...so anykind soul out there who knows how and is willing...please hit me up...
Wikiness is actually pretty easy to understand. If you already have a wiki set up, then you're already ahead of the game. Some of the commends require that you type fairly complicated commands very precisely, just like programming in the old BASIC language, if you, like me, can remember that far back. So perhaps that is the cause of your trouble, maybe? If you get one character out of place, it won't do what you want it to do. Otherwise it's a pretty intuitive system. Just decide what you want it to do, and then do it!
 

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