Okay, I screwed up. This shall be remedied.
No one sees anything. You are at the end of the main tunnel, and the two smaller ones branch off to the right and to the left. They both go as far as you can see, and then turn upwards again.
Suddenly, a bright slash of light appears 10 feet off the ground! It widens, and forms a sort of window, a window into an alien realm--but that is not what catches your eye. What catches your eye: a huge mass of writhing tentacles, with the cute little head of a white rabbit in the middle.
INIT ORDER:
Tourrach
Bunny-Thing
Oliver
Arrowain
Mok-Tar
Ishan
Purraj
The bunny used the surprise round to dim-door to the air. It is currently hanging from the cieling with a sticky psuedopod. I.E., you need reach to melee it unless you can levitate 5' or more. Remember, you suffer a -1 penalty on attacks against Psuedonatural creatures in alt.form (as this one is). All attacks suffer a 20% miss chance from Blur. I'll assume you people's chars have access to a bit of research, so here's the lowdown for those without the book with them. the bunny has:
Superhigh AC
Superhigh speed
reach with tentacles (ad-hoc)
2 tentacle rake attacks
almost always Hasted, Blurred, and See Invis'd
SR in the mid-40s
32 HP
Fast Healing 20
Superhigh DR
Improved Grab and a nastyt con-drain ability to go with it
Fire, Cold, Electricity, and Acid resistance
Ability scores as high as Arowains after a full weak of buffing
And it's cute, despite the huge, poisoned tentacles.
The bunny is 10' away from Tourrach, it's shield is angled against those still in the main tunnel (everyone but Oliver, from what I gather).
Actions please! (New ones, for those who posted above: this combat is being totally rebooted, as I screwed up so badly on the 1st attempt.

)