[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!


AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +22 ref +10 will

Hearing Tourrach getting mugged, Oliver turns around and lets fly at the critter.

Rolls:
(20+39) =59 (50 to confirm)
(16 +37)=53 (50 to confirm)
(16+37)= 53 (53 to confirm)(hmm lots of 16s in a row)
(17+32) =49 (36 to confirm)
(4+27)= 31
(13+22) = 35 (29 to confirm)

If the AC on the critter isn't too severe, I could be doing a lot of damage. If you let me know the AC, I'll figure the damage.

buzzard
 

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(None of the attacks hit. I'll give you the hint: the way to destroy this thing is a spell with Target effect that deals not-that-much damage. Jeremy, that's you. I now know why the Paragon and Psuedonatural templates are +16 ECL. Sorry guys. The number of bunnies in this place has just been reduced by 8 or 9.)
 


Oh, seeing that I'm not worth a damn in this fight I will fly up to the ceiling and hide. Hide is a 58.

Though actually I thought a natural 20 always hit, and the first shot was a natural 20. Damage would be 21.

buzzard
 
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Okay, I screwed up. This shall be remedied.

No one sees anything. You are at the end of the main tunnel, and the two smaller ones branch off to the right and to the left. They both go as far as you can see, and then turn upwards again.

Suddenly, a bright slash of light appears 10 feet off the ground! It widens, and forms a sort of window, a window into an alien realm--but that is not what catches your eye. What catches your eye: a huge mass of writhing tentacles, with the cute little head of a white rabbit in the middle.


INIT ORDER:
Tourrach
Bunny-Thing
Oliver
Arrowain
Mok-Tar
Ishan
Purraj

The bunny used the surprise round to dim-door to the air. It is currently hanging from the cieling with a sticky psuedopod. I.E., you need reach to melee it unless you can levitate 5' or more. Remember, you suffer a -1 penalty on attacks against Psuedonatural creatures in alt.form (as this one is). All attacks suffer a 20% miss chance from Blur. I'll assume you people's chars have access to a bit of research, so here's the lowdown for those without the book with them. the bunny has:

Superhigh AC
Superhigh speed
reach with tentacles (ad-hoc)
2 tentacle rake attacks
almost always Hasted, Blurred, and See Invis'd
SR in the mid-40s
32 HP
Fast Healing 20
Superhigh DR
Improved Grab and a nastyt con-drain ability to go with it
Fire, Cold, Electricity, and Acid resistance
Ability scores as high as Arowains after a full weak of buffing
And it's cute, despite the huge, poisoned tentacles. :)

The bunny is 10' away from Tourrach, it's shield is angled against those still in the main tunnel (everyone but Oliver, from what I gather).

Actions please! (New ones, for those who posted above: this combat is being totally rebooted, as I screwed up so badly on the 1st attempt. :()
 


AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +44 ref +10 will

O.K. this will all be assuming the added buffs have been applied by my allies.

Initiative (18+33)= 51

Hide as a free action. Hide of (5+73) 78.

Bonus partial from haste is used to activate flying boots.

Given the sick armor class of this bunny, I will stick to just the two shots at max bonus which is +63. Though not that I think about it, with the stacked dex bonuses I can only hit on a wet dream.
Oliver will hide and wait for an opportunity to present itself. If he attacks when undetected will he catch them flatfooted? I assume the bunny does not have a spot of around 50. If that is the case he will take two shots.

(16+63) 79 (confirm for 83)

5d8+85 for 118 damage. By my calculations this means dead bunny. (his DR should be +8/35).

(3+63) 66 miss.

buzzard
 

buzzard said:

AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +44 ref +10 will

O.K. this will all be assuming the added buffs have been applied by my allies.

Initiative (18+33)= 51

Hide as a free action. Hide of (5+73) 78.

Bonus partial from haste is used to activate flying boots.

Given the sick armor class of this bunny, I will stick to just the two shots at max bonus which is +63. Though now that I think about it, with the stacked dex bonuses I can only hit on a wet dream.
Oliver will hide and wait for an opportunity to present itself. If he attacks when undetected will he catch them flatfooted? I assume the bunny does not have a spot of around 50. If that is the case, he will take two shots.

(16+63) 79 (confirm for 83)

5d8+85 for 118 damage. By my calculations this means dead bunny. (his DR should be +8/35).

(3+63) 66 miss.

buzzard
 

Tourach attempts to cast 6x Heightened, 3 times Empowered Horrid Wiling at it. (just to be sure: I cast it on the defensive (14 + con mod = 23+) and I cast it at the point where I 'see' (which from now on implies 'sense') the bunnny).

Damage = (121 + 180 = 301 damage, with a fort save DC 46. To beat SR: 6 (roll) + 43 (Clvl) + 2 (Spell Power Acm) + 1 (Shadow WM) + 4 (Spell Power Red) = 56.)
 
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