[Calling Jeremy, Buzzard, Reaper, and Janos] Let the SMACK begin!

What catches your eye: a huge mass of writhing tentacles, with the cute little head of a white rabbit in the middle.
That's just WRONG! :p

So the bunny-Thing is visible now?
Well that saves Karnak the action of True Seeing Mok-Tar.

Current HP: 226
AC: 128 (+8 Rhino Leather armor with Magic Vestment, +2 large steel shield, +12 Dex, +2 natural, +4 Haste, +2 Deflection, +47 Divine Shield, +47 Divine Armor, -2 while charging, -2 while in Lion’s Fury, -2 Huge size)
DR: -
Resistances: -
Immunities: Disease
Saves: Fort +76, Ref +71, Will +62
Defenses: nothing special

# of attacks: 10 (Righteous Wrath, MWF & IMWF with 4 arms)
Attack bonus: +78/+78/+78/+78/+78/+73/+73/+73/+73/+68 (11 BAB, +19 STR, +47 Divine Shield, +2 while charging, +2 RWotF, -2 Multi-Weapon Fighting, -2 Huge size)
Damage: 2d6 (Huge Bashing shields) +19 STR, +19 Power Lunge, +47 Divine Shield, +47 Divine Might, +10 Spikes, +2 RWotF = 2d6 + 144 = 153 (x 3) = 459 damage on one hit


If the beastie is still going (like a Pseudonatural Energizer bunny - aiiiigghhh!!), Karnak will cast RWotF, and Rage on Mokky, then Mok will activate the Divine Feats, Sizeshift to Huge and Lion's Pounce/Shield Charge the wittle bunny.
 
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[Buzzard, with his adjusted Init, goes first, with Janos second. Yep, bunny denied dex to , and Shield, since you'r not in the passage, making his AC 22 lower, to a total of 78. Just barely a hit. :))

Buzzard lets loose a set of barbed shafts. The Thing doesn't even see them coming, and one of the long arrows strikes it lear in the forehead, and drives through it's cute little skull. Moments later, a furious blast of spell energy assaults the hare, causing it to shrivel and shrink, and fall to the floor with a we *PLOP

Jeb: And that one's OUT OF THERE!
Jed: Magnificient, truly magnificent--but how many more of those things are there?
Jeb: There wer originally 10, but due to a recent death in their family, 7 are attending a funeral in Rhode Island. That leaves just 2 more, Jed.
Jed: Maybe they'll have better luck than this poor rabbit!

As the commentators finish talking, you hear pounding, as of the hooves of a giant beast. In moments, you learn this is not the source: from all three directions, hordes upon hordes, masses upon masses, of small, white rabbits come flooding into the tunnel, all identical.

Okay, this is the way it works: every round, you need a Spot check (DC 30) to find the super-bunny, or to keep track of it, if you've already found it. Oh, and FEAR THE RIGHTIOUS MIGHT OF AID ANOTHER!

The combat will continue on it's present init, restarting with Buzzard. The normal bunnies will act last, after all the PCs and their psuedonatural paragon shepherds.

Actions please!
 


AC 25( with mass haste)
HP 119
Immunities: immune to criticals (heavy fortification on the armor).
Saves: +16 fort +44 ref +10 will

Oliver, still hiding near the ceiling, looks carefully at the horde of bunnies. Spot check (10+23) 33. He spies another of the vicious little buggers, and sends another two arrows in its direction.

(20+63) = 83 (66 fail confirm)

damage: 27- too little to get past the DR.
(5+63) = 68 miss

"Yo guys, it's the one towards the back, he looks like he's egging them on". Then after making noise, he moves to another location and hides again. Hide for 88.

buzzard
 

[Since Buzzard pointed him out, everyone gets a +2 bonus to his check, until the bunny takes his turn. That would be just Janos, though. :(]
 
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Tourach:
Init: 33 (+13 Dex)
Current HP: 278
AC: 28
DR: -
Resistances: -
Immunities: Mind Affecting, Fire, Sonic, Acid
Saves: 18 / 16 / 16
Any other defenses: Improved Invisible, flying, mind blank, insidious magic. In case you wanna kill me, just ask in the OOC thread, that's much easier ;).

"Bunnys? Here critter, critter, critter!" Tourach shouts "come to the wizard, hehehe"

The then casts Cloudkill in the mass of bunnys. (The spell is aimed as follows: The first row of bunnys is affected. The first row being the row where the concentration of bunnys is 5 or more / 5 ft. square and which is closest to me. Poor critters don't even get a save for that. :D)

"Well, now that they're halted, I guess we can think up a nice tactic how to beat the tough ones..."

Tourach then flies up the the ceiling again, and readies an action to cast that empowered and heightened Horrid Wilting [132 + 198 = 330 damage, fort save DC 46, and I assume I beat the SR] at the friggin superbunny. (that comes into effect when one of the others pinpoints it).

[Spot check: rolled: 2, nevermind. :)]
 

You know whats incredibly ironic? The CR 32 bunny wouldn't even have gotten a save from Cloudkill. It has half an HD. :) Luckily, it is in the back.

The bunnies in the main passage mill around, keeping away from the noxious vapors. In front of them lies the deathly cloud, and visible through the lemon [colored, not scented] mists are the corpses of hundreds of small, white rabbits, some frozen, still standing, in rigor mortis, some splayed out on the floor. Once again is the bright slash of light, occuring in two places at once: one beyond the Cloudkill, and one among the ranks of bunnies in the subtunnel (the one that oliver is in).

Okay, positions of characters: B for Buzzard, J for Janos, R for Reaper, and M for Jeremy. the |s and ----s are walls, the Xs are nothing, and the Os are hordes of rabbits. C marks the Cloudkill.

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[In order for you to get the horrid wilting off at the right bunny (when the readied action is discharged), you'll need to make an Int check (DC 5) to target the right patch of bunnies, or the bunny will have to end up with an arrow stuck in it's hide, outlined by Glitterdust, have Light cast on it, or something else to mark it out. If it goes into Psuedonatural form, you'll obviously have no trouble finding it.]
 


Current HP: 286
AC: 50 (+4 haste, 16 rounds)
DR: -
Resistances: -
Immunities: Fire, Disease
Saves: Fort +61, Ref +48, Will +82
Defenses: Displaced


"Aw fer Pete's sake... If you get nailed by this (I'll be disappointed) I'll heal you later. Jump for the ceiling!"

Arowain casts on the defensive merely speaking a word and teleports to between Oliver and Tourach but up against the back wall. "Time for a barbeque! FIRESTORM!"

Arowain torches every inch of bunny visible in all three directions (including Mok'Tar) with a fire storm for 60 points of damage even, reflex for half (DC 48). Spell Resistance check of 33 if you are interested.

Arowain then looks around and points out the remaining super bunnies.

Spot Check 51 (11 roll + 40 mod)
 


Mok-Tar feels the flame flicker by him - "Hey - that tickles!"

He thinks to himself . o 0 (It's a good thing these aren't Persian cats all around me. *shiver*
Well... dead, flambe'd Persian cats aren't all that scary, I guess...)
 

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