So I am working on a campaign, and as that sort of thing goes, I have a lot of information and ideas but many of them are incomplete. What my intention is here is to draw on the massive resource that is the forum members on this site, most of who have played or DMed in their own time, for advice about plot and mechanics and whatnot. I have a big list of questions, and would love any and all advice, suggestions, criticism and ideas you guys can give me.
1) The party is going to inadvertently start a revolution in one of the major cities. The king has been paying for their services by raising taxes, and people aren't happy about that, but then they hear about a task (but one that a party of good-aligned adventurers would be comfortable doing) that he had the party do that was perhaps good overall, but bad (possibly very bad) for the townsfolk. What kind of quest or mission could spark a revolution?
2) Do you think it would be at all interesting for the PCs to enlist the aid of a silver dragon on their side of a war, where they are obviously in need of aid (because the otherside enlisted a bronze dragon)? The MM says they will cheerfully assist those in obvious need of aid, so it seems like all they'd have to do is walk up and ask...
3) How could a city find out that there is a necromancer building an army, if the only contact he had was stealing bodies from graveyards?
4) In a world with two kingdoms at war and the necromancer building his army, how would you complete this sentence: "And in the middle of all that, some @$$HOLE has been going around...."?
5) If there was an unusually large, multi-level dungeon (possibly with a prison on the deepest level), what could be a valid reason as to why it was created, and what would you, as a DM, make it contain?
Hopefully you guys have millions of great ideas and suggestions. Also feel free to ask more questions, and thanks a ton in advance; even if I only get one good idea it will have been worth it.
1) The party is going to inadvertently start a revolution in one of the major cities. The king has been paying for their services by raising taxes, and people aren't happy about that, but then they hear about a task (but one that a party of good-aligned adventurers would be comfortable doing) that he had the party do that was perhaps good overall, but bad (possibly very bad) for the townsfolk. What kind of quest or mission could spark a revolution?
2) Do you think it would be at all interesting for the PCs to enlist the aid of a silver dragon on their side of a war, where they are obviously in need of aid (because the otherside enlisted a bronze dragon)? The MM says they will cheerfully assist those in obvious need of aid, so it seems like all they'd have to do is walk up and ask...
3) How could a city find out that there is a necromancer building an army, if the only contact he had was stealing bodies from graveyards?
4) In a world with two kingdoms at war and the necromancer building his army, how would you complete this sentence: "And in the middle of all that, some @$$HOLE has been going around...."?
5) If there was an unusually large, multi-level dungeon (possibly with a prison on the deepest level), what could be a valid reason as to why it was created, and what would you, as a DM, make it contain?
Hopefully you guys have millions of great ideas and suggestions. Also feel free to ask more questions, and thanks a ton in advance; even if I only get one good idea it will have been worth it.