reveal
Adventurer
Scion said:But it does mean that it still exists and still has a location![]()
But not wholy intact, which would disrupt the spell.

Besides, it really doesn't look like it matters anyway.

Scion said:But it does mean that it still exists and still has a location![]()
Scion said:I couldnt find the definition of 'destroyed' in d&d in any of my books. Did I miss one? Generally I take 'destroyed' to mean, 'no longer functions in the designed way' or 'broken'.
dictionary.com said:de·stroy ( P ) Pronunciation Key (d-stroi)
v. de·stroyed, de·stroy·ing, de·stroys
v. tr.
To ruin completely; spoil: The ancient manuscripts were destroyed by fire.
To tear down or break up; demolish. See Synonyms at ruin.
To do away with; put an end to: “In crowded populations, poverty destroys the possibility of cleanliness” (George Bernard Shaw).
To kill: destroy a rabid dog.
To subdue or defeat completely; crush: The rebel forces were destroyed in battle.
To render useless or ineffective: destroyed the testimony of the prosecution's chief witness.
Starglim said:No, you can't.
reveal said:But not wholy intact, which would disrupt the spell.
reveal said:Besides, it really doesn't look like it matters anyway.
IronWolf said:Why not?
I may disagree with you definition of destroyed. I take destroyed to mean something like this:
PCs attack a enemy catapult laying seige to a keep. After some work the PCs manage to "destroy" the catapult by taking to 0hp. I don't see the catapult disappearing, but rather becoming unusuable. Craft does allow for repair so the catapult could be repaired. I think Heroes of Battle has some suggestions on repairing such seige weapons if I recall correctly.
Starglim said:Thus at minimum "destroyed" means that the item is ruined completely, broken up, or rendered useless or ineffective, but it could equally well mean that it is done away with, demolished, or completely undone such as paper burned by fire.
Starglim said:The text that I quoted specifically excludes destroyed items from being repaired using Craft. I'm looking at page 166, PHB, first column.
srd said:Mending
Transmutation
Level: Brd 0, Clr 0, Drd 0, Sor/Wiz 0
Components: V, S
Casting Time: 1 standard action
Range: 10 ft.
Target: One object of up to 1 lb.
Duration: Instantaneous
Saving Throw: Will negates (harmless, object)
Spell Resistance: Yes (harmless, object)
Mending repairs small breaks or tears in objects (but not warps, such as might be caused by a warp wood spell). It will weld broken metallic objects such as a ring, a chain link, a medallion, or a slender dagger, providing but one break exists.
Ceramic or wooden objects with multiple breaks can be invisibly rejoined to be as strong as new. A hole in a leather sack or a wineskin is completely healed over by mending. The spell can repair a magic item, but the item’s magical abilities are not restored. The spell cannot mend broken magic rods, staffs, or wands, nor does it affect creatures (including constructs).
Make Whole
Transmutation
Level: Clr 2
Casting Time: 1 standard action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One object of up to 10 cu. ft./ level
This spell functions like mending, except that make whole completely repairs an object made of any substance, even one with multiple breaks, to be as strong as new. The spell does not restore the magical abilities of a broken magic item made whole, and it cannot mend broken magic rods, staffs, or wands. The spell does not repair items that have been warped, burned, disintegrated, ground to powder, melted, or vaporized, nor does it affect creatures (including constructs).
azhrei_fje said:Wow, we're quite a bit off-topic here, aren't we?! The discussion is not about whether an archer can hit a 5' square from 100', the question is whether a silence spell cast on the arrow should survive the shot made.