D&D 5E [CAMPAIGN] Out of the Abyss – New GM [SPOILERS]

Boendal2

Explorer
8th session:

A friend of ours joined for this session as the deep gnome rogue "Schnetherti".

Day 37-40
The party prepared for leaving the shore. As they started to push the rowboats into the water, sounds from the tunnel emerged. No one wanted to fight demons or an illithid again, so everybody hurried up. Running out the tunnel came a dwarf and a deep gnome. Upon seeing the PCs and their boats they screamed and asked for help. As neither, Eeria or Vanya stopped pushing the boats, the dwarf took the deep gnome and ran over the water (ring of waterwalking). He caught up with the boats rather quickly and threw the deep gnome and himself into one. It was at this moment, that 8 dratches, 2 hezrous and 2 vrocks emerged from the tunnel. Everybody rowed as fast as they could. Veldyn cast burning hands for further acceleration (like a jet engine). The demons did not follow.

After a little while the party stopped. To the surprise of everybody the waterwalking dwarf turned out to be Thar’dens long lost brother Filgeal. He told the party that he was searching the Underdark for their sister who was followed by cultists. Thar’den and Filgeal hugged each other and talked a bit. The deep gnome told the party she was called Schnetherti and that she had accompanied Filgeal for the better part of the last two weeks. The PCs decided to keep rowing in shifts and not take a proper long rest until they crossed the Darklake.

Vanya got a telepathic message in abyssal that urged her to believe in herself and her powers. Nobody in the party knows about this.

During the first “night” Thar’den had vivid hallucinations of his siblings, seeing their images in the lake. As a result his mind slipped. He donned his armor, took his weapon and shield and stepped into the Darklake. Eeria (who was awake at the time) managed to get a hold of him, as a water weird emerged and started grabbing Thar’den. It pulled Thar’den into the lake and started fighting with the party. The fight ended without much damage to the PCs after just a few rounds. Eeria and Vanya jumped immediately into the lake, light being cast on their weapons. They dived and searched for Thar’den but were not able to find him. Filgeal who was sleeping on the other boat didn’t realise what happened at first. When a very wet and depressed Eeria told him Thar’den probably drowned he was shocked. Eeria, mistaken his silence for a lack of emotions slapped him. Filgeal, now shocked even more, tried to hit her with his warhammer. He missed and hit the boat. A short brawl ensued, during which one rowboat caught fire and was destroyed mainly by missed weapon attacks. Everybody besides Filgeal got into the other boat, which barely stayed above water. Calmed down, Filgeal started to mend the broken rowboat. The party made sure Eeria and Filgeal were on different boats.

During the next three days nothing important happened, as a slightly depressed party of 6 (plus Ebert) crossed a big part of the Darklake.

Day 41-43
The party approached the eastern end of the gigantic cavern that they know as Darklake. As there was no shore or tunnel the PCs followed the cavern wall for a while. They encountered a floodgate with a hand-sized button on the right. As they pressed it, the gate opened and water started to flood into a tunnel behind it. The boats were pulled into the tunnel that was descending 45 degrees vertically. The PCs tried to hold on to their boats, but Veldyn, Vanya and Filgeal were thrown overboard. Filgeal, able to walk on water, managed to grab Veldyn and Vanya. It took the party a while to reunite, but (especially thanks to Filgeals ring of waterwalking) nobody drowned.

The party traversed an enigmatic flooded tunnel system, realising the Darklake is more than a single big lake. After roughly two days they left the tunnels again and were in another large cavern. As “evening” approached it became very foggy. The PCs could hear another boat approaching but were unable to see anything. As the noises passed, the characters could hear gargling voices. Thinking that these are voices of Kuo-Toa the PCs remained silent. After some more paddling the party finally saw a tunnel leading out of the water onto dry land. Eeria destroyed the rowboats in a depressed rage.

Day 44-46
The party aimed for Blindgenstone, failing most of their navigation checks.

Vanya was again contacted telepathically in abyssal. The voice promised her help and that no one will suffer anymore. Then Vanya saw a small bat that dropped a coin in front of her. The coin has an inverted triangle on it. She took it. Nobody in the party knows about this.

At the third day they saw 8 tall creatures at the end of a tunnel. One creature slowly approached the party. The Duergar on top of a steeder greeted the party in undercommon, started to speak with Schnetherti and proposed to trade with them. Eeria, angry, sad and not speaking undercommon walked away. At the end of the tunnel two Duergar on steeders tried to stop her (not attacking her). Furious about this, Eeria attacked them. The rest of the party rushed towards Eeria. After seeing their leader and two archers killed, the remaining Duergar started to flee, taking most of the steeders (pack animals) with them. During the fight Vanya managed to get on top of a female steeder. She tried to steer the giant spider into the direction of the fleeing Duergar but after an initial success the creature threw her off. After the fight the party looted the dead Duergar and one dead pack animal. They all find +1 maces and +1 hand crossbows, as well as more black coins, ammunition and some golden trinkets. Additionally the Duergar merchant wore a mithril chain mail.


GM notes:
On the Darklake, the PCs took turns rowing. In the meantime the other PCs “rested”. As this results in shifts of roughly 1h rowing and 2h resting per character they did not get exhaustion. The players argued well that 16h of “resting” per day are enough to compensate the long rests. The only thing I did was to adjust their travel speed to fast, which results in harder perception and stealth checks etc.

The demon lord who contacted Vanya telepathically is Fraz-Urb’luu, the Prince of Deception. He is aware that Vanya is an Aasimar who lost touch with her angelic guardian and wants to trick her into becoming an agent of chaos. He sent Vanya a token to use as a new spellcasting focus. He knows, that Vanya would not follow a demon lord, but wants to make her believe that he is a helpful and good being. Fraz-Urb’luu is already trapped in a black jewel in Mantol-Derith. He needs powerful allies to free him from his prison. Vanya is one of the beings he reaches out to.

I use an alternative currency for the Underdark: black and grey coins (basically GP and SP). There is an exchange rate (that the PCs are not yet aware of) of 10:1. Only races/merchants that trade with dwarves or humans is willing to take GP/SP. Bad rolls during trade negotiations result in high exchange rates. On the other side the Underdark economy is flooded with cheep and magical weapons and gemstones, as Duergar and Svirfneblin make most of their money with selling those. Because the party decided to avoid Gracklstugh they could not benefit from trading with the Duergar so far. The traders at the end of the session were supposed to give them an understanding of the Underdark economy – sadly the encounter resulted in a fight where most of the steeders (packed with magical weapons and armor) fled.

Vanya nearly took control over a (tame) giant spider but sadly had a very bad roll on the final animal handling check. She also failed a dexterity saving throw and was thrown off. The party remains without a mount. Too bad, I would have liked a fallen Aasimar paladin riding a giant spider. Maybe there will be another chance in the future.

I spoke with some players after the session. The overall moral seems to be at an all time low. Thar’dens death/suicide was not well perceived. I don’t know if I did a bad job GMing and setting the scene during the last session or if the gritty campaign and harsh environment is getting under the skin of some players. I guess we need to address this before next session. I do not want anyone to be frustrated or unhappy with the way our campaign goes. Thankfully the party is on its way to Blindgenstone where more heroic adventures with “good” characters (that speak common, yey!) await. Probably a good idea for the party at the moment.
 

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Boendal2

Explorer
Player character description (short):

Filgeal (new character):
male dwarf, cleric (light), 30 years old, background: sailor, favourite weapons: warhamme, personality: reliable, mostly introverted, rightful, afraid of loss

Stats (rolled): STR 16, DEX 8, CON 16, INT 13, WIS 20, CHA 10

Filgeal grew up in an orphanage close to Daggerford. After an attack of demons and devils on the oprhanage he looked at the East Rift for family members. He is asked to leave as more and more demons attack the dwarven settlement after his arrival. In Sheirtalar he took a ship to Waterdeep. The ship was destroyed close to Athkatla in a storm and Filgeal barely survived. He started as an acolyte in a temple of Talos (who saved him). During the next years in Athkatla he forged his own armor. After a few years he left Athkatla, looking for his lost siblings Avicenna, Dunya and Thar'den. In Alaron he got the information that his sister Dunya is being followed by cultists. Desperate to save her he followed their trails into the Underdark. There he met the deep gnome Schnetherti. Together they meet the other PCs close to the Neverlight Grove.
 
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Boendal2

Explorer
9th session:

A friend of ours joined for this session as one of the goblins from "The Silken Pathways".

Day 47-52
Schnetherti left the party, leaving behind a note explaining she doesn't do well in groups. The PCs encounter a huge chasm with silken spider webs stretching from on side to the other ("The Silken Paths"). Two goblins slid down the webs and introduced themselves as "Ayns" and "Zwaih". They invited the party to their hideout, traded a bit with them and offered to escort them to the other side of the chasm (and further to Blingdenstone). Eeria bought a giant badger hide and asked the two goblins to make an armour for Ebert.
Halfway through the chasm, the party saw a chest dangling in the webs. Zwaih inspected it and a fight with a mimic followed. Some giant spiders joined the fight but the party successfully stood their ground. While fighting Veldyn burned down a big part of the webs and Eeria fell approx. 35m (into more webs). Vanya started using her paladin powers again.
After two more hours of climbing/sliding through the spider webs the party reached the other side of the chasm. Three cocoons hung from the ceiling, one slightly moving. The PCs opened it and the halfling Fargas Rumblefoot fell out of it. After some chit-chat he asked the party to join him for his quest of finding the legendary lost tomb of Khaem. The party declined and they part their ways soon after.

After five days of travelling, some campfire talk and finding food and water, the party found an abandoned deep gnome outpost. During night watch the party noticed a ochre jelly slide by, direction Blingdenstone. Downtime activity: Eeria finished a rather beautiful small wooden statue of Thar'den.

Day 53-56
The next evening the party discovered again a small but abandoned deep gnome outpost/settlement. Veldyn sent his familiar Demetrios in. A short fight with two giant badgers and a deep gnome ghost ensued. Downtime activity: Vanya talked again with Fraz-Urb’luu.

Two days later the party encountered two cave fishers, killed them and collected their blood for brewing special dwarven liquor (Eldeth has a recipe). In the evening they approached the outskirts of Blingdenstone, the Pickshine Mines. They made Dasco Pickshine's acquaintance. He offered to bring them together with the next caravan to Blingdenstone. The party arrived in Blingdenstone, a new and totally different (somehow welcoming) environment from what they experienced within the last two months.


GM notes:
The "special dwarven liquor" idea I got here

Sadly the party passed down the opportunity to find the lost tomb of Khaem. I think the Dawnbringer would make for an awesome companion for Vanya. Well.... too bad for the party. Maybe I will mix in the opportunity another time again. Even though I guess the party will leave the Underdark immediately after visiting (and saving?) Blingdenstone.
 

Boendal2

Explorer
10th session:

The party arrived last session in Blingdenstone. A big cave system lies in front of them. They explored many different parts of Blingdenstone - not every cave and social encounter will be mentioned here. The goblins "Ayns" and "Zwaih" left the party to go drink, refresh and trade at the Foaming Mug inn. They told Eeria to meet them and pick up Ebert's armour in about 5 days.

Day 57
The party met Senni and Dorbo Diggermattock, the temporary leaders and de facto rulers of Blingdenstone. The Diggermattocks told the PCs that Blingdenstone is a safe haven for all good races in the Underdark and that they are welcome to stay as long as they want. They also asked them to help the city out by investigating either the ooze infestation in the former royal chambers or the wererat situation in the locked off western part of the city. The party was also told to talk to the militia leader, Jadger for more information on the wererats.
Sark Axebarrel, captain of the inner guard told the party that there is a monster in the locked off, north-eastern parts of the city. Said monster has been in Blingdenstone since the drow ruled over Blingdenstone.
Filgeal, Vanya and Eldeth went to the temple (Ruby in the Rough), talked to the overly challenged temple priest Glyphic Shroomlight and afterwards to the ghost of Burrow Warden Jadger in the catacombs. The latter gave Filgeal a silver dagger, warned them about the abilities of the wererats and also asked them for help with some ghosts in the residential areas of the city. He also told them that a friend of him, Udshak had been missing for a few weeks. He was last seen entering the north-eastern part of the city (to research Ogremoch's Bane).
In the meantime Eeria and Veldyn went shopping in the Trader's Grotto. A gelatinous cube attacked a deep gnome guard, Eeria killed it quickly (one guard died, but the cube couldn't enter the northern part of the city). Veldyn bought gnome bread and wine from the general trader Satilia Boulderwatch. Eeria wanted a tusk piercing and is sent to the smith in the Caves of Clatter.
Filgeal and Eldeth bought spices and brewing supplies to start brewing their special dwarven liquor.

Day 58
The next morning the party decided to look for Jadger's missing friend Udshak. They left the city through the the north-eastern gates to look for him. They immediately found a dead body but were attacked by a deep gnome ghost. Filgeal used his divine powers to frighten the undead, which fled into the walls. The party brought the dead body to the guards. Sadly it's not Udshak but a guard who had been on reconnaissance mission. The PCs entered the north-eastern parts of the city again. They followed to the place where the ghost had disappeared into the wall, found a deep gnome skeleton and buried it.
Afterwards they explored the abandoned eastern caves, found a pool and waterfall where they had to fight an insane earth elemental. Eeria took a elemental gem with her.


GM notes:
Eldeth starts to fall in love with Filgeal and flirts with him every now and then. She is still shy about it, let's see where this will lead to.

The dead deep gnome Udshak is pretty much the first thing the players will encounter behind the north-eastern gate (section 17). This is utter nonsense! I don't know who wrote that quest, but it's the most boring quest I encountered in OotA so far: 1. get the quest from Jadger, 2. enter the abandoned residences and fight off a single ghost, 3. ??? 4. profit. I guess the other Jadger-ghost-quest will be as simple as that... I really don't know what these boring quests are good for in Blingdenstone. Way to easy and not very interesting. I probably should have taken them out or tweaked them more.
At least I decided on the spot, that Udshak and Vort change places (section 17 and 19). So the party has to explore a bit further the north-eastern caves. I hope I won't mix the names up during next session though.

I took the two gargoyles out of the fight with the stone elemental because the CR seemed to high for a level 5 party. Well I was wrong: The fight was completely one sided... barbarians.....

No one knows yet the earth elemental gem Eeria took with her will bring forward a hostile earth elemental. Vedlyn's check for magic properties was inconsistent. This will be fun!
 
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Boendal2

Explorer
10th session:

Only three players were able to make it, so during battle Vanya was controlled by me.

Day 58
The party continued to explore the vacated north-eastern caves. The saw Ogremoch's Bane and 30 drow warrior statues. As they approached the violet nebula six statues started to attack them. They fled and Veldyn cast mold earth multiple times on the upward stairs leading out of the cavern. This held back the attacking statues. Eeria took a large boulder and rolled it towards the statues.
Afterwards they continued to explore. Eeria and Veldyn entered Neheedra's Lair without any scouting and encountered the medusa immediately. Filgeal and the rest of the party was guarding the entry to the lair, so round 1 & 2 of combat was 2 PCs vs. Neheedra. Eeria and Veldyn realized they were fighting a medusa and covered their eyes. Filgeal, who was dashing towards the battle didn't recognised there was a medusa, locked eyes on her and turned to stone before he was able to help his friends. Besides that, the medusa was killed rather quickly. As the party started to investigate the petrified Filgeal two gargoyles appeared. One was killed quickly, the other frightened by Vanya and flew out the lair.
The tried to carry Filgeal, but he was too heavy. They left him in the lair and discovered a large crystal formation (Crystal Garden) with Udshaks statue in the middle of it. Together they pushed him towards the exit and told the guards what happened.

The party talked to Jadger, who thanked them for their service and to the Diggermattocks who promised them a big reward if the guards/scouts confirm the medusas death. Afterwards they went to the Foaming Mug, drunk, cried and contemplated yet another dead friend.


GM notes:
Filgeal's death was sudden and totally unexpected. The player rolled really low on his CON saving throw and was petrified instantly. I tip my hat to the player for not metagaming and deciding to look straight at the medusa while dashing towards the battle. Otherwise the medusa was no match for this level 5 party even with the disadvantage on all of their attack rolls (from covering their eyes). This is why I threw in an additional two gargoyles at the end of the battle (which I took out of the battle last session) to make the boss fight a bit more interesting. It felt a bit forced. Probably should have started with all three enemies at once.

Eldeth who was starting to flirt with Filgeal more openly is quite depressed now. Maybe have to find something to cheer this NPC up.

I offered the player of Filgeal after the session that a high level cleric could be in Blingdenstone and revive Filgeal but he declined. So he will join with yet another character next session. This will be his third character in four sessions. Props to that as well!

At the moment there is some tension between players. I don't know exactly why, maybe the gritty campaign takes its toll, maybe there is something wrong with the RP expectations or my GMing.... we will talk about this in a few days and try to adjust the campaign and/or players expectations a little. I don't think Filgeals death made this easier...
 
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Boendal2

Explorer
Player character description (short):

Shrimp (new character):
male thri-kreen, monk (drunken master) , 25 years old, background: far traveller, favourite weapons: hands and staff of a broken gythka (= quarterstaff), personality: reliable, speaks common very slowly, makes sound with his mandibles, eats weird things, makes weird jokes, 100% loyal to Kazook Pickshine, plays the duduk horn

Stats (rolled): STR 10, DEX 18, CON 13, INT 23, WIS 16, CHA 8

Shrimp was adventuring with his tribe of Thri-kreen in the Underdark when an explosion/tunnel collapsing nearly killed them all. Kazook Pickshine recovered, cured and provided for him. For the last 10 years he is Kazooks loyal friend and hitman. (We made Kazook the boss of an underground svirfneblin intelligence agency.) Shrimp and a few other agents of Kazook were working on locating and killing drow "war criminals" as well as retrieving stolen artifacts from the drow. Kazook uses his wealth and trade relations to gather information in the Underdark and supply these avengers of Blingdenstone. Shrimp who still lives with Kazook knows about most of these operations and has proven to be a true friend to all deep gnomes of Blingdenstone. He killed drow in the past and currently is looking for Ilvara to hunt her down and retrieve a painting she commissioned while stationed in Blingdenstone approx. 70 years ago (a picture of a drow priestess painted on svirfneblin skin).
 
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Boendal2

Explorer
11th session:

Only three players were able to make it, so Veldyn was controlled by me.

Day 59
Senni Diggermattock came to the Foaming Mug during breakfast. She thanked the party for helping Blingdenstone and killing the medusa. As a compensation she gave the party a lot of money and offered to pay all upcoming bills in the Foaming Mug. The PCs were officially named "Friends of Blingdenstone". Senni offered her condolences regarding the death of Filgeal and asked the party to meet Kazook as he could provide more help to the party.
The party met Kazook who offered a guard help them out: Shrimp the Thri-kreen. Asked about the earth elemental gem Kazook encouraged the PCs to visit Nomi Pathshutter at the Stoneheart Quarry outside of Blingdenstone or Gurnip Tapfinger at the Speaking Stones.
Gurnip cannot help with the elemental gem but told Veldyn that he is impressed with their accomplishments so far and may have another mission for them: cleanse the temple named Steadfast Stones in the north-east caverns by putting a crystal spell gem in a temple obelisk. This would help the city of Blingdenstone tremendously as it might be a protection against Ogremoch's Bane and maybe also the wererats. Gurnip promised a lot of money as reward. The party accepted the mission and retrieved a big crystal clear spell gem.

The party then decided to fulfil the second task of Jadger and killed a poltergeist in the residential area of Blingdenstone. Shrimp visited Kazook once more to get more details on his current mission: killing Ilvara and retrieving a special painting. Kazook revealed that Ilvara is rumoured to be near Blingdenstone. He gave Shrimp some assassins poison and told him to be careful.

The party travelled to Stoneheart Quarry. Vanya used find steed to call a giant badger for easier transport. Nomi Pathshutter was very amicable to the party. She bought the elemental gem from Eeria and showed them their conjuration cavern. The party returned to Blingdenstone in the evening.

Day 60
Next morning the party entered the north-eastern caves once again, this time to cleanse the Steadfast Stones. After some scouting, exploring and checking for traps Shrimp put the spell gem into a fitting hole in the big Obelisk. A hostile Galeb Duhr materialised out of the wall and started to attack the party. They defeated it without further problems. A stone elemental rose from the ground and touched the obelisk, which started to emanate white light. This was when another Galeb Duhr materialised on the other side of the cave.


GM notes:
We had to end the session mid fight as I needed to catch my train. This was a rather short session.

Since Vanya heard from Fraz-Urb’luu that he is in Mantol Derith she keeps asking every NPC for a way to Mantol Derith. I keep refusing to let the party go there just now - as the second part of OotA starts by finding/entering Mantol Derith. And with the current way of playing, the party should be able to leave the Underdark in roughly 2-3 sessions.

Damn, I mixed up Galeb Duhr and Stone Elemental at the Steadfast Stones.... I have to fix the stats/skills of them until next time. Thankfully they are not that different.

A few days after the session we met and talked about the current paste of events and how everybody is feeling about the campaign. It was a blunt and open discussion. Some players do have concerns with the RP, others felt it was time to escape the Underdark soon (session 11 and still no way out). Thankfully the latter will be resolved in 2-3 sessions and until then it will be a heroic fight for Blingdenstone(?). Anyways.... The campaign is really gritty so far, lately a lot of NPCs and PCs died and some players would like not to be hunted by the drow anymore. I guess it is not for everybody after all.
Just as an advice to other (new) GMs: talk with your players regularly about this setting. I was thinking about dragging it out a while longer (and maybe have them go to Gracklstugh or Sloobludop?!) but after this talk it's clear to me, that part one of OotA will end after Blingdenstone. It's time for some sunny side adventure and a meeting with the Bruenor Battlehammer in Gauntlgrym. I don't know yet if I will include the fight with Ilvara or save that for another time.
 
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Boendal2

Explorer
12th session:

Only three players were able to make it, so during battle Eeria was controlled by me. But another friend joined us as deep gnome rogue "Athut".

Day 60
The party killed the second hostile Galeb Duhr, and then a third one. During the fight a deep gnome rogue came to the party's aid. The deep gnome rogue is called "Athut" and was sent by Jadger to help the party if needed. After killing each Galeb Duhr a second and third earth elementals rose from the ground near the obelisk. The white light, emanating from the obelisk acts as magical shield. Veldyn collected elemental gems from the Galeb Duhr. The party retreated to Blingdenstone and asked Gurnip for their reward which he gave them willingly. He also told Veldyn that there is a long forgotten summoning place called Entemoch's Boon near Blingdenstone. He hinted that he might need help in the future to find this place with an expedition of brave adventurers.

In the evening some deep gnome miners came to the Foaming Mug and started to praise the party. They heard that the party had killed the medusa and started drinking with the PCs. Soon a drinking game was brought up and nearly everybody besides Vanya was very drunk. Shrimp and Vanya won the drinking game and some money. Veldyn tried his luck with the female miners but was politely turned down.

Day 61
The party went shopping with their newly earned wealth. Some potions, herbs, rations and potions were bought as well as two "philters of love" were commissioned by Vanya (who had tried to make the deep gnome miners fall in love with each other last night). Shrimp asked Kazook to brew a "bomb" or explosive potion.
Veldyn visited Nomi outside of Blingdenstone again and asked for new spells (spell scrolls, spell books).

In the evening the party went to explore the former royal chambers of Blingdenstone. The great cavern was covered in slime. Surrounding the royal sphere were at least 100 oozes. Athut and Shrimp scouted forward. As they approached a gate to the sphere a booming voice told the party to go away as this was not the time for visitors and the Faceless Lord has not yet arrived. The PCs decided to retreat for the moment.

As they re-entered Blingdenstone the guards were in disarray. More and more guards were coming from the barracks to guard the gates to the western gates. The party inquired that a delegation from the wererats had come through the gates and demanded an audience with the Diggermattocks. They were let through. As this had never happened before Blingdenstone is now on high alert. The PCs ran to the quarters of the Diggermattocks. When they arrived a council meeting was starting. Members of the meeting were: Burrow Warden Jadger accompanied by a female militia member, Gurnip Tapfinger, Kazook Pickshine, Perigrog Scrapedust, Senni Diggermattock, Dorbo Diggermattock and the leader of the wererats Chipgrin Goldwhisker who is accompanied by four personal guards. The quarter is guarded by fifteen deep gnome guards.


GM notes:
The drinking game that the miners invented as tribute to the party was inspired by this post.

Blingdenstone is a great chapter in OotA, but all the quests and side quests make me feel like we are in a 90s RPG for PC where every quest is just lying around and waiting for the party to be resolved. Therefore I decided to tangle the two main quests (oozes and wererats) up even more. Starting one of the quests, triggers the other as well. Therefore by scouting the oozes the wererats entered Blingdenstone. If the party scouted into wererat territory the guards of Blingdenstone would have explored the oozes. Either way a council meeting was coming up quickly. I think this helps a little and also lets the campaign progress a bit faster.

The ending of the session is a huge cliff hanger. The party has never met Chipgrin Goldwhisker or Perigrog Scrapedust and does not know what any of this could mean. My goal for next session is to create a diplomatic deadlock, where Chipgrin offers an alliance to defeat the oozes and the council will vote 3 vs. 3. It will be up to the players to convince a member of the council either way (and therefore determine if the upcoming Battle for Blingdenstone will be with, without or even against the wererats).

I just realised that I renamed Gurnip. Should be Gurnik according to OotA. Well.... too late to change that!
 
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Boendal2

Explorer
13th session:

Only three players were able to make it, so during battle Shrimp was controlled by me. But another friend joined us again as "Athut".

Day 61
The party was called to the table by Kazook. Chipgrin Goldwhisker made the city of Blingdenstone an offer for an alliance against the oozes. After a long debate the city council voted: 3 in favour 3 against (in favour: Senni, Perigrog, Jadger; against: Dorbo, Gurnip, Kazook) . The party was asked to share the information they gathered. The meeting was already coming to an end, when Veldyn, Vanya and Eeria started to talk in favour of the wererats. They eventually swayed Kazook but infuriated Gurnip and Dorbo.
In the evening the party talked with in private with Chipgrin to find out more about lycanthropy, Blingdenstone and the Faceless Lord. Vanya also had dinner with Perigrog Scrapedust in the Foaming Mug.

Day 62-68
The party was asked for help by Senni for the upcoming battle. After they agreed the council laid out different plans to prepare for the upcoming attack. Eeria had the idea of attacking with a small force from behind, killing the enemy's headquarter. The city council agreed and started preparing for the assault. The PCs were asked to help with preparations. Veldyn searched with Gurnip for Entemoch's Boon. Vanya trained Jadger's militia. Eeria and Athut trained the wererats.

Day 69
The whole city of Blingdenstone was in last minute preparations for the attack. The party joined the last council meeting, laying out a detailed plan for the assault and the target: the pudding king. Together with an earth elemental, a militia ghost and Gurnip they started melting down the stone wall that separated the Steadfast Stones from the oozes territory. Veldyn sent Demetrius forward to scout, who was killed by a black ooze falling off the ceiling. The party had a hard fight in the narrow tunnels against two black puddings, one gelatinous cube and an ochre jelly. They succeeded without further losses (but corrosion on their weapons/armours). The "royal oozes" (black pudding and grey ooze) were a rather small challenge after that. Prince Livid even retreated with his last HP to the throne room after the quick defeat of his sister.
The fight against the pudding king demanded everything from the party. A confusion spell casted at 4 out of 5 party members at the end of the battle nearly turned the battle into a disaster but Vanya managed to snap out of her confusion for a turn and deal the killing blow to the heavily bleeding pudding king. The victory was complete!
Upon returning to Blingdenstone the party was greeted with highest honours and celebrated as heroes. For a moment the svirfneblin and wererats stood all together in unity. Senni and Dorbo named them official "heroes of Blingdenstone" and were more than willing to share the secret next route to the World Above.


GM notes:
As the party nearly resolved all side quests given by OotA before the battle, I wanted to give them a few more options to prepare for the battle. A trade caravan to Gracklstugh or Neverlight Grove seemed unreasonable at this point (and would take much more time). So I came up with three choices: finding Entemoch's Boon, militia training or wererat training. I didn't expect that the party will split up in three and try to do all of it. I therefore cut down the three side quests to downtime activities and some minor ability checks. In the end none of them managed to solve their side quest (as the "group checks" would have required the whole party to participate). Therefore the party didn't receive any benefits from this tasks. They still had the benefits as written in OotA for cleansing the Steadfast Stones and solving both of Jadger's quests. Therefore an earth elemental and a militia ghost accompanied them for the last battle (as well as Gurnip, but that was just a life line in case of TPK).

Balancing the pudding king was rather hard. First off I made a battle map with 150ft. diameter so his high level spells and lair action can be put to good use. Also I gave him 50% more HP. Mind you, this was a party of 5 level 5 players with an allied stone elemental (and a rather useless Gurnip). Also I bent the rules of spellcasting a little and let him perform two spells per round (1A and 1BA). It was definitely an interesting fight, but in the end the party succeeded without taking too much damage but that's also because nearly all saving throws succeeded. The confusion spell in the end really could have turned the battle around... It was fun! This was the first big spellcaster they had to defeat.

- instead of tweaking HP and spellcasting a few minor oozes as guards would probably do the same -

The party now levelled up to level 6 and the players can come up with a reward they will get from the city themselves. This should be ~500gp worth of items (or one uncommon magic item) that could be found/produced in Blingdenstone.
 

Boendal2

Explorer
14th session:

Only three players were able to make it, so during battle Shrimp was controlled by me. But another friend joined us again as "Athut".

Day 70-76
The party was led to the cave of the former pudding where the svirfneblin were starting to make statue, depicting the great victory over the oozes. The names of all PCs were already engraved in the bottom and the petrified Filgeal was pulled into this cavern as well - to stand side by side with the heroes of Blingdenstone. A mason ran towards the party and introduced himself to the party: Gelkrou Bouldertrader.

The PCs spent their time socialising with the svirfneblin, enjoying their new found fame, trained with the militia (mixed militia with both: wererats and deep gnomes) and restocking on supplies, clothes and spell components. Gelkrou Bouldertrader and his sister, Shurleni Bouldertrader, spent most of the evenings in the Foaming Mug, listening to the stories of Veldyn and trying to make friends with the PCs. Vanya tried to hook up Shurleni with Athut (philter of love) - but failed.

Eeria met Turvy, who apologised for not talking to them earlier. She and Topsy were too shy and thought the party hated them for abandoning them in the tunnels. The PCs found out that Topsy died during the fight for Blingdenstone.

On the seventh day the population of Blingdenstone met in the cavern of the Singing Stones. Senni and Dorbo held a long and rousing speech in which they swore unity with the wererats. After a long round of applause Senni turned to the PCs and thanked them individually. She and Dorbo handed out custom made magic items to the party as a thank you. Additionally every PC got an emblem of the city, which marks them as true friend of all svirfneblin. A big party ensued.

Day 77-79
Gelkrou and Shurleni were chosen to lead the party to the next exit from the Underdark. The PCs said goodbye to Turvy and left the town as heroes. During their two day journey Gelkrou and Shurleni talked nonstop with the players. Both of them were starstruck by the party.

On the third day, very close to the exit of the Underdark Gelkrou was struck by a drow arrow and fell dead to the floor. Vanya used lay on hands to revive him. The party immediately realised that this was probably the drow patrol accompanying Ilvara that was rumoured to be close to Blingdenstone. Being able to feel already the fresh air from the outside world they decided to run. Vanya conjured a giant badger (find steed) and Eeria led the escape dashing forward. After a thrilling chase the party was stuck in a dead end. They prepared to fight the already engaging drow. After an enduring fight with the drow warriors and dodging most of the ranged spell attacks, Eeria rushed towards Ilvara and killed her by slowly breaking her neck. Jorlan, who was still alive tried first to flee and then to bargain with the party. He was taken hostage and tied up. Gelkrou and Shurleni will bring him to Blingdenstone.

On the early afternoon of the seventy-ninth day since their capture Eeria, Ebert, Vanya and Veldyn step outside the Underdark. They lost some good friends down there: Thar'den, Filgeal and many others. But along their side are some new found friends: Athut, Eldeth and Shrimp.


GM notes:
Oh man... I really hoped they can make the chase. I had a maze prepared that the party had to explore in great haste. It was so close! Just one more turn to the left (but they went right) and they would have escaped the drow. Well it was very interesting to see how the party handles my hombrew chase. I gave the leader (Eeria) 15 seconds per decision. Also props to the whole party for using magic, abilites and strategy to clear the path, cover up tracks etc.

Asha, the junior drow priestess, was not part of the final battle, because the party killed her already in Veklynvelve. I didn't replace her as suggested by OotA. That seems just harsh and not very satisfying.

The big final battle with the drow was quite interesting, as all the drow rolled 20+ on initiative and therefore had their full attack round before the PCs even started to move. In the end everybody survived, I guess I could have used Ilvaras magic a bit better, but with only a level 6 party it was close enough. Also Athut and Eeria made some important saving throws, so it was a close battle after all. The line between easy battle and TPK never felt so thin. I recommend to every DM having some back up plans ready as suggested by OotA (see p. 119 for suggestions).
 
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