Hey guys i have a quandry.
So im planning to run a SWRPG game with a bunch of friends and im getting into the planning for it. First time i tried i made the railroading mistake and the game didnt last very long. This time im leaving it more open, yet being my first campaign id like to work it into some prewritten adventures so i have a walking stick for the first few sessions.
Anyway i guess im trying to leave it open to the players choices, but then I have no way to plan adventures into the campaign. I havnt got an overarching story for it, nor a strong direction for it. Just an Era (ep3-4 period), and hoping to use some sort of mission to bring a really random group together (couple smugglers, couple of padawans who survived (for now mwohahaha! j/k).
Anyway im finding it hard to strike a balance between keeping it open and planning. Any suggestions in this area? What sort of balance do you have in your DM planning?
thanks for the help
So im planning to run a SWRPG game with a bunch of friends and im getting into the planning for it. First time i tried i made the railroading mistake and the game didnt last very long. This time im leaving it more open, yet being my first campaign id like to work it into some prewritten adventures so i have a walking stick for the first few sessions.
Anyway i guess im trying to leave it open to the players choices, but then I have no way to plan adventures into the campaign. I havnt got an overarching story for it, nor a strong direction for it. Just an Era (ep3-4 period), and hoping to use some sort of mission to bring a really random group together (couple smugglers, couple of padawans who survived (for now mwohahaha! j/k).
Anyway im finding it hard to strike a balance between keeping it open and planning. Any suggestions in this area? What sort of balance do you have in your DM planning?
thanks for the help
