Campaign setting for 4e

daddystabz

Explorer
I am struggling to decide what campaign setting I am going to use for my 4e games. Could you all post here your fave setting or the setting you feel is overall best for 4e and why you feel that way? Your opinions may help me decide. I have been contemplating the default 4e Points of Light setting, Forgotten Realms, Eberron, Birthright, Blackmoor, Greyhawk, Mystara, Ravenloft, Spelljammer, Dark Sun, Planescape, etc.

Post your thoughts!
 

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Mystara has a very classic D&D feel to it, and I have all the gazeteers for it... I was thinking it may be just the thing to help put some nostalgia into starting a 4e game, a blend of the new rules and favorite old locales like the Isle of Dread...
 

Br

When I read the default setting in the 4E core books, I think Birthright. A fallen human empire (Andurien) creates a PoL world full of Dukes, Barons, and Lords fending off increasing attacks from monstrous humanoids and in need of heroes.

There are no Gnomes and the Shadow World/Shadowfell is part of the setting. Forests are magical and people have been known to walk in but not walk out for centuries without aging. That's an easy retcon to Feywild portals.

In addition because BR was pulled early, the rest of the world outside the main continent was not described. Putting the new races on one of the other continents explains there existence without messing up existing canon. This is my plan for 4E.

Derek
 


Keith Baker (designer of Eberron) says that 4e is more in line with Eberron than 3e was, due to how high-flying and badass the PCs are, plus how ritual magic functions to allow the wide-distributed magic to work. Plus, the books are now cheaper. :)

(granted, there are issues of new 4e fluff to handle, and Eberron is coming out in 09 as an official setting...)

There's other settings I'd enjoy using 4e with: Galorian, Scarred Lands, Iron Kingdoms, Dragonstar... ;)
 

A lot of it's preference. I've always dispised darksun, spelljammer and planescape, for instance, I couldn't begin to say anything unbiased about them.

I see no reason to go with anything but Points of Light. It's a perfectly good concept that works well for D&D - plenty of rationales for there being wierd underground complexes full of bizarre monsters, arbitrary traps, huge treasures, and earth-shaking magic items, and plenty of reasons to go into them. The Tieflings and Dragonborn are prettymuch tied to the setting, as are, seemingly, many of the denizens of the Monster Manual. I think the game getting tied a little more strongly to the setting this time around, so just go with it.

The eternal other option, of course, is to come up with your own. That's what I've always done in the past. This time around I /might/ go with Points of Light, or I might use a homebrew I came up with but never used for 3e - that's a lot like PoL, actually, just with a primal wilderness instead of forces of evil.
 

The "Points of Light" feel of 4E is a perfect fit for the Scarred Lands setting. It's also an excellent mesh with Dark Sun (although that requires a much greater tweaking of the feel and flavor of the game). Eberron is another great fit.

And if you want to make the different domains part of a "normal" world, rather than a demiplane, the various regions of Ravenloft fit in as well.
 

DerekSTheRed said:
When I read the default setting in the 4E core books, I think Birthright. A fallen human empire (Andurien) creates a PoL world full of Dukes, Barons, and Lords fending off increasing attacks from monstrous humanoids and in need of heroes.

There are no Gnomes and the Shadow World/Shadowfell is part of the setting. Forests are magical and people have been known to walk in but not walk out for centuries without aging. That's an easy retcon to Feywild portals.

In addition because BR was pulled early, the rest of the world outside the main continent was not described. Putting the new races on one of the other continents explains there existence without messing up existing canon.

Derek


I scanned through the DM Guide but didn't see anything that describes any of the real details of the default 4e setting. I really would like to read some details, what little bit there is. I know they are trying to leave most of it up to the DMs to flesh out but I want to have some details to go on. Birthright really had me interested for a while in using it.
 

Which setting contains more wondrous sites between Eberron and Forgotten Realms do you think? I'm talking massive cities, neat other flavorful things too (like Eberron's Lightning Rail), as many as possible, if not all the core 4e races, cities floating in the sky, etc?
 


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